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vcmi/AI/GeniusAI/DLLMain.cpp
Michał W. Urbańczyk cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
Fixes for issues with deserialization and handling Tactics secondary skill.
2011-02-23 03:57:45 +00:00

40 lines
787 B
C++

#pragma warning (disable: 4100 4251 4245 4018 4081)
#include "../../AI_Base.h"
#pragma warning (default: 4100 4251 4245 4018 4081)
#include "CGeniusAI.h"
using namespace geniusai;
const char *g_cszAiName = "Genius 1.0";
extern "C" DLL_F_EXPORT int GetGlobalAiVersion()
{
return AI_INTERFACE_VER;
}
extern "C" DLL_F_EXPORT void GetAiName(char* name)
{
strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName);
}
extern "C" DLL_F_EXPORT char* GetAiNameS()
{
// need to be defined
return NULL;
}
extern "C" DLL_F_EXPORT CGlobalAI* GetNewAI()
{
return new CGeniusAI();
}
extern "C" DLL_F_EXPORT void ReleaseAI(CGlobalAI* i)
{
delete (CGeniusAI*)i;
}
extern "C" DLL_F_EXPORT CBattleGameInterface* GetNewBattleAI()
{
return new CGeniusAI();
}