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143 lines
4.9 KiB
C++
143 lines
4.9 KiB
C++
#include "GeneralAI.h"
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#include "../../CCallback.h"
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#include "ExpertSystem.h"
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/*
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* ExpertSystem.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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template <typename ruleType, typename facts> template <typename cond> void ExpertSystemShell<ruleType, facts>::DataDrivenReasoning(runType type)
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{
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std::vector<ruleType>::iterator ir;
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std::list<fact>::iterator iF;
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std::vector<std::pair<cond, input*>>::iterator ic;
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bool factWasAdded = false; //carry it over inner loop
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switch (type)
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{
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case ANY_GOAL: //first produced decision ends reasoning
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{
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int goalCounter = 0;
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while(!goalCounter) //we reach goal or can't modify knowledge anymore
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{
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for (ir = knowledge.begin(); ir != knowledge.end(); ir++)
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{
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for (iF = factList.begin(); iF != factList.end(); iF++)
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{
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for (ic = ir->conditions.begin(); ic != ir->conditions.end(), ic++)
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{
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if (ic->first.object.matchesFact(iF->object)) //condition matches held object
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{
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(ic->second = *iF);
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++(ir->conditionCounter);
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}
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}
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if (ir->conditions.size() >= ir->conditionCounter());
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{
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ir->fireRule(); //all conditions matched
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ir->conditionCounter = 0; //do it here or in rule itself?
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if (dynamic_cast<&Goal>(*ir))
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++goalCounter;
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}
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}
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//modify set until something happens (hopefully!)
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for (iF = factsToAdd.begin(); iF != factsToAdd.end(); iF++)
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factList.insert(*iF);
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if (factsToAdd.size())
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{
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factsToAdd.clear();
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factWasAdded = true;
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}
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}
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for (iF = factsToErase.begin(); iF != factsToErase.end(); iF++) //remove facts discarded in this run
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factList.erase(knowledge.find(*iF));
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factsToErase.clear(); //erase only after all rules had a chance to trigger
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for (ir = rulesToErase.begin(); ir != rulesToErase.end(); ir++)
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knowledge.erase(knowledge.find(*ir));
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rulesToErase.clear();
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for (ir = rulesToAdd.begin(); ir != rulesToAdd.end(); ir++)
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knowledge.insert(*ir);
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if (!(factWasAdded || rulesToAdd.size())) //we can't do anything more
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break;
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rulesToAdd.clear();
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};
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}
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break;
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}
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}
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void BonusRule::fireRule()
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{
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for (std::vector<std::pair<BonusCondition, BonusHolder*>>::iterator it = cons.begin(); it != cons.end(); it++)
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{
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switch (it->first.parameter)
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{ //compare fact with condition
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case BonusCondition::type:
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if (!it->first.functor(it->second->object->type, it->first.value)) return;
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break;
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case BonusCondition::subtype: //probably suprfluous, Selector already handles that
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if (!it->first.functor(it->second->object->subtype, it->first.value)) return;
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break;
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case BonusCondition::val:
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if (!it->first.functor(it->second->object->val, it->first.value)) return;
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break;
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case BonusCondition::duration:
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if (!it->first.functor(it->second->object->duration, it->first.value)) return;
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break;
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case BonusCondition::source: //likely to handle by selector
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if (!it->first.functor(it->second->object->source, it->first.value)) return;
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break;
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case BonusCondition::id:
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if (!it->first.functor(it->second->object->sid, it->first.value)) return;
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break;
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case BonusCondition::valType: //ever needed?
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if (!it->first.functor(it->second->object->valType, it->first.value)) return;
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break;
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case BonusCondition::additionalInfo:
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if (!it->first.functor(it->second->object->additionalInfo, it->first.value)) return;
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break;
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case BonusCondition::effectRange:
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if (!it->first.functor(it->second->object->effectRange, it->first.value)) return;
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break;
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default: //ignore or accept?
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break;
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};
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}
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//TODO: add new fact or modify existing one
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}
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TLogic operator&&(const TLogic &first, const TLogic &second)
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{
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return LogicConjunction(first, second);
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}
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TLogic operator||(const TLogic &first, const TLogic &second)
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{
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return LogicAlternative(first, second);
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}
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template <typename input, typename conType> void Rule<input, conType>::refreshRule(std::vector<conType> &conditionSet)
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{//replace conditions with new vector
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cons.clear();
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std::pair <conType,input*> para;
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para.second = NULL;
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for (std::vector<conType>::iterator it = conditionSet.begin(); it != conditionSet.end(); it++)
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{
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para.first = *it;
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cons.push_back(para); //pointer to condition and null fact
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}
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}
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template <typename input, typename conType> void Rule<input, conType>::refreshRule()
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{//clear matching facts
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for (std::vector<std::pair<conType, input*>>::iterator it = cons.begin(); it != cons.end(); it++)
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it->second = NULL;
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}
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bool BonusCondition::matchesFact(Bonus &fact)
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{
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if (object(&fact)) //Bonus(fact) matches local Selector(object)
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return true;
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return false;
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}
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