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vcmi/lib/rmg/TileInfo.cpp
Nordsoft91 4bd0ff680a Random map generator refactoring (#762)
random map generator refactoring and improvements
2022-09-11 11:31:27 +03:00

79 lines
1.5 KiB
C++

/*
* TileInfo.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "TileInfo.h"
TileInfo::TileInfo():nearestObjectDistance(float(INT_MAX)), terrain()
{
occupied = ETileType::POSSIBLE; //all tiles are initially possible to place objects or passages
}
float TileInfo::getNearestObjectDistance() const
{
return nearestObjectDistance;
}
void TileInfo::setNearestObjectDistance(float value)
{
nearestObjectDistance = std::max<float>(0, value); //never negative (or unitialized)
}
bool TileInfo::shouldBeBlocked() const
{
return occupied == ETileType::BLOCKED;
}
bool TileInfo::isBlocked() const
{
return occupied == ETileType::BLOCKED || occupied == ETileType::USED;
}
bool TileInfo::isPossible() const
{
return occupied == ETileType::POSSIBLE;
}
bool TileInfo::isFree() const
{
return occupied == ETileType::FREE;
}
bool TileInfo::isRoad() const
{
return roadType != ROAD_NAMES[0];
}
bool TileInfo::isUsed() const
{
return occupied == ETileType::USED;
}
void TileInfo::setOccupied(ETileType::ETileType value)
{
occupied = value;
}
ETileType::ETileType TileInfo::getTileType() const
{
return occupied;
}
Terrain TileInfo::getTerrainType() const
{
return terrain;
}
void TileInfo::setTerrainType(Terrain value)
{
terrain = value;
}
void TileInfo::setRoadType(const std::string & value)
{
roadType = value;
// setOccupied(ETileType::FREE);
}