mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
9c8d776398
# Conflicts: # CI/linux/before_install.sh # CI/mac/before_install.sh # CI/mxe/before_install.sh # lib/CModHandler.cpp # lib/mapObjects/CObjectClassesHandler.cpp # lib/mapObjects/CObjectClassesHandler.h # lib/mapObjects/CommonConstructors.cpp # server/CGameHandler.cpp # test/CMakeLists.txt # test/spells/effects/TeleportTest.cpp
483 lines
18 KiB
CMake
483 lines
18 KiB
CMake
# Minimum required version greatly affect CMake behavior
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# So cmake_minimum_required must be called before the project()
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# 2.8.12 is used since it's present in Ubuntu 14.04 and Cotire require it
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cmake_minimum_required(VERSION 2.8.12)
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project(VCMI)
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# TODO
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# macOS:
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# - There is problem with running fixup_bundle in main project after subdirectories.
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# Cmake put them after all install code of main CMakelists in cmake_install.cmake
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# Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
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# - Try to fix build with RPATH.
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# Currently if CMAKE_MACOSX_RPATH=1 then AI libs unable to find @rpath/libvcmi.dylib
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# I tried to set few different INSTALL_RPATH for all targets in AI directory, but nothing worked.
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#
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# MXE:
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# - Try to implement MXE support into BundleUtilities so we can deploy deps automatically
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#
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# Vckpg:
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# - Improve install code once there is better way to deploy DLLs and Qt plugins
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# - Move Vcpkg install BundleUtilities code from osx/CMakeLists.txt
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#
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# Other:
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# - Cleanup remove_directory copy_directory if performance will be a problem.
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# We can use some macro over copy_if_different since it's only work for single file.
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# - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
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# - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
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# - Try to get rid of FOLDER override with define_property
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# It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
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# - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
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############################################
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# User-provided options #
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############################################
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
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"Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
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FORCE)
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
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endif()
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set(VCMI_VERSION_MAJOR 0)
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set(VCMI_VERSION_MINOR 99)
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set(VCMI_VERSION_PATCH 0)
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option(ENABLE_ERM "Enable compilation of ERM scripting module" ON)
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option(ENABLE_LUA "Enable compilation of LUA scripting module" ON)
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option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
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option(ENABLE_TEST "Enable compilation of unit tests" ON)
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option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
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option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
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option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
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option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
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# Used for Snap packages and also useful for debugging
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option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
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# Allow to pass package name from Travis CI
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set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
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set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
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############################################
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# Miscellaneous options #
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############################################
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set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules ${PROJECT_SOURCE_DIR}/CI)
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# Contains custom functions and macros, but don't altering any options
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include(VCMIUtils)
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vcmi_print_important_variables()
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# Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
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# Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
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set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
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# Make FOLDER property inheritable
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# So when we set FOLDER property on AI directory all and targets inside will inherit it
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#
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# Important! This trick depend on undefined behavior since we override CMake own property.
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# In same time define_property documentation states it's function for custom properties.
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define_property(
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TARGET
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PROPERTY FOLDER
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INHERITED
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BRIEF_DOCS "Set the folder name."
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FULL_DOCS "Use to organize targets in an IDE."
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)
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# Generate Version.cpp
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if(ENABLE_GITVERSION)
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add_custom_target(update_version ALL
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COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${PROJECT_SOURCE_DIR}/cmake_modules/Version.cmake"
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)
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else()
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add_definitions(-DVCMI_NO_EXTRA_VERSION)
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endif(ENABLE_GITVERSION)
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# Precompiled header configuration
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if(ENABLE_PCH)
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include(cotire)
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set(PCH_PROPERTIES
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COTIRE_ENABLE_PRECOMPILED_HEADER ${ENABLE_PCH}
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COTIRE_ADD_UNITY_BUILD FALSE
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COTIRE_CXX_PREFIX_HEADER_INIT "StdInc.h"
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)
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else()
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set(PCH_PROPERTIES COTIRE_ADD_UNITY_BUILD FALSE)
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macro(cotire ignore)
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endmacro(cotire)
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endif(ENABLE_PCH)
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############################################
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# Documentation section #
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############################################
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include(UseDoxygen OPTIONAL)
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############################################
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# Compile and linking options #
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############################################
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if(APPLE)
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set(CMAKE_MACOSX_RPATH 0)
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endif(APPLE)
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if(WIN32)
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# Windows Vista or newer for FuzzyLite 6 to compile
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add_definitions(-D_WIN32_WINNT=0x0600)
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#delete lib prefix for dlls (libvcmi -> vcmi)
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set(CMAKE_SHARED_LIBRARY_PREFIX "")
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if(MSVC)
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add_definitions(-DBOOST_ALL_NO_LIB)
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add_definitions(-DBOOST_ALL_DYN_LINK)
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set(Boost_USE_STATIC_LIBS OFF)
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# Don't link with SDLMain
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if(ENABLE_DEBUG_CONSOLE)
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set(SDL2_BUILDING_LIBRARY ON)
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add_definitions(-DVCMI_WITH_DEBUG_CONSOLE)
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endif()
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# Suppress warnings
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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add_definitions(-D_SCL_SECURE_NO_WARNINGS)
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# 4250: 'class1' : inherits 'class2::member' via dominance
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj /wd4250")
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if(ENABLE_MULTI_PROCESS_BUILDS)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
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endif()
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# Workaround: Visual Studio has issues with exports of classes that inherit templates
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# https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin
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# Reported to Microsoft here:
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# https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
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# Required at least for compatibility with Boost 1.68 on Vcpkg
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set(SYSTEM_LIBS ${SYSTEM_LIBS} bcrypt)
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endif(MSVC)
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if(MINGW)
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set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp bcrypt)
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# Check for iconv (may be needed for Boost.Locale)
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include(CheckLibraryExists)
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check_library_exists(iconv libiconv_open "" ICONV_FOUND)
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if(ICONV_FOUND)
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set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
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endif()
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# Prevent compiler issues when building Debug
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# Assembler might fail with "too many sections"
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# With big-obj or 64-bit build will take hours
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if(CMAKE_BUILD_TYPE MATCHES Debug)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og")
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endif()
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endif(MINGW)
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endif(WIN32)
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if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support such parameters
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x -Wall -Wextra -Wpointer-arith -Wuninitialized")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-strict-aliasing -Wno-switch -Wno-sign-compare -Wno-unused-local-typedefs")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter -Wno-overloaded-virtual -Wno-type-limits -Wno-unknown-pragmas")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder")
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if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-mismatched-tags -Wno-unknown-warning-option -Wno-missing-braces")
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endif()
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if(UNIX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden")
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set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
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endif()
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endif()
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# Check if some platform-specific libraries are needed for linking
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if(NOT WIN32)
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include(CheckLibraryExists)
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# Shared memory functions used by Boost.Interprocess
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# FindBoost handle linking with pthreads, but doesn't handle this
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CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
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if(HAVE_RT_LIB)
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set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
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endif()
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endif()
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############################################
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# Finding packages #
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############################################
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set(FFmpeg_FIND_COMPONENTS AVFORMAT SWSCALE)
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find_package(Boost 1.48.0 COMPONENTS date_time filesystem locale program_options system thread REQUIRED)
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find_package(ZLIB REQUIRED)
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find_package(FFmpeg REQUIRED)
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find_package(Minizip)
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if(MINIZIP_FOUND)
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add_definitions(-DUSE_SYSTEM_MINIZIP)
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endif()
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find_package(SDL2 REQUIRED)
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find_package(SDL2_image REQUIRED)
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find_package(SDL2_mixer REQUIRED)
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find_package(SDL2_ttf REQUIRED)
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if(ENABLE_LAUNCHER)
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# Widgets finds its own dependencies (QtGui and QtCore).
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find_package(Qt5Widgets REQUIRED)
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find_package(Qt5Network REQUIRED)
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endif()
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if(ENABLE_LUA)
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# MXE paths hardcoded for current dependencies pack - tried and could not make it work another way
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if((MINGW) AND (${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS))
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set(LUA_INCLUDE_DIR "/usr/lib/mxe/usr/i686-w64-mingw32.static/include/luajit-2.0")
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set(LUA_LIBRARY "/usr/lib/mxe/usr/i686-w64-mingw32.static/lib/libluajit-5.1.a")
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endif()
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find_package(LuaJIT)
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if(LUAJIT_FOUND)
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message(STATUS "Using LuaJIT provided by system")
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else()
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message(STATUS "Cannot find LuaJIT! Fallback to using usual Lua.")
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find_package(Lua REQUIRED)
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endif()
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endif()
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############################################
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# Output directories #
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############################################
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if(WIN32) # on Win everything goes into H3 root directory
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set(BIN_DIR "." CACHE STRING "Where to install binaries")
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set(LIB_DIR "." CACHE STRING "Where to install main library")
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set(DATA_DIR "." CACHE STRING "Where to install data files")
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elseif(APPLE)
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# includes lib path which determines where to install shared libraries (either /lib or /lib64)
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include(GNUInstallDirs)
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if(ENABLE_MONOLITHIC_INSTALL)
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set(BIN_DIR "." CACHE STRING "Where to install binaries")
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set(LIB_DIR "." CACHE STRING "Where to install main library")
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set(DATA_DIR "." CACHE STRING "Where to install data files")
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else()
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set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
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set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
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set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
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set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
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set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
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set(LIB_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install main library")
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set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
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endif()
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else()
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# includes lib path which determines where to install shared libraries (either /lib or /lib64)
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include(GNUInstallDirs)
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if(ENABLE_MONOLITHIC_INSTALL)
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set(CMAKE_INSTALL_RPATH "$ORIGIN/")
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set(BIN_DIR "." CACHE STRING "Where to install binaries")
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set(LIB_DIR "." CACHE STRING "Where to install main library")
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set(DATA_DIR "." CACHE STRING "Where to install data files")
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else()
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if(NOT BIN_DIR)
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set(BIN_DIR "bin" CACHE STRING "Where to install binaries")
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endif()
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if(NOT LIB_DIR)
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set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
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endif()
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if(NOT DATA_DIR)
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set(DATA_DIR "share/vcmi" CACHE STRING "Where to install data files")
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endif()
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endif()
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# following constants only used for platforms using XDG (Linux, BSD, etc)
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add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
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add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
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add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
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endif()
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set(AI_LIB_DIR "${LIB_DIR}/AI")
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set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
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#######################################
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# Add subdirectories #
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#######################################
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if(ENABLE_ERM)
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add_subdirectory(scripting/erm)
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endif()
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if(ENABLE_LUA)
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add_subdirectory(scripting/lua)
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endif()
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if(NOT MINIZIP_FOUND)
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add_subdirectory_with_folder("3rdparty" lib/minizip)
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set(MINIZIP_LIBRARIES minizip)
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endif()
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add_subdirectory(lib)
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add_subdirectory(client)
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add_subdirectory(server)
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add_subdirectory_with_folder("AI" AI)
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if(ENABLE_LAUNCHER)
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add_subdirectory(launcher)
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endif()
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if(ENABLE_TEST)
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enable_testing()
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add_subdirectory(test)
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endif()
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#######################################
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# Installation section #
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#######################################
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install(DIRECTORY config DESTINATION ${DATA_DIR})
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install(DIRECTORY scripts DESTINATION ${DATA_DIR})
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install(DIRECTORY Mods DESTINATION ${DATA_DIR})
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# that script is useless for Windows
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if(NOT WIN32)
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install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
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OWNER_WRITE OWNER_READ OWNER_EXECUTE
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GROUP_READ GROUP_EXECUTE
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WORLD_READ WORLD_EXECUTE)
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endif()
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if(MINGW)
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file(GLOB dep_files
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${dep_files}
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"${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
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if((${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS))
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message(STATUS "Detected MXE build")
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elseif(CMAKE_BUILD_TYPE MATCHES Debug)
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# Copy debug versions of libraries if build type is debug
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set(debug_postfix d)
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endif()
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if(ENABLE_LAUNCHER)
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get_target_property(QtCore_location Qt5::Core LOCATION)
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get_filename_component(Qtbin_folder ${QtCore_location} PATH)
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file(GLOB dep_files
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${dep_files}
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${Qtbin_folder}/Qt5Core${debug_postfix}.dll
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${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
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${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
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${Qtbin_folder}/icu*.dll)
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file(GLOB dep_qwindows
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${Qtbin_folder}/../plugins/platforms/qwindows${debug_postfix}.dll)
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endif()
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if (ENABLE_LAUNCHER)
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file(GLOB dep_files
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${dep_files}
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${Qtbin_folder}/Qt5Network${debug_postfix}.dll)
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endif()
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install(FILES ${dep_files} DESTINATION ${BIN_DIR})
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install(FILES ${dep_qwindows} DESTINATION ${BIN_DIR}/platforms)
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endif(MINGW)
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#######################################
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# Packaging section #
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#######################################
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set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
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set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
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set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
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# vcmi does not have "patch version" in version string
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set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
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#TODO: remove version from Global.h and use this one as define?
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set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
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if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
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set(CPACK_PACKAGE_NAME "VCMI")
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else()
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set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
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endif()
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if("${PACKAGE_FILE_NAME}" STREQUAL "")
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set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
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else()
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set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
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endif()
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set(CPACK_PACKAGE_VENDOR "VCMI team")
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if(WIN32)
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# Note: due to NSI script generation process all of the backward slashes here are useful
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set(CPACK_MONOLITHIC_INSTALL 1)
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set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
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set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
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if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
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set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
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else()
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set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
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endif()
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set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
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if(ENABLE_LAUNCHER)
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set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI")
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set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"")
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else()
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set(CPACK_PACKAGE_EXECUTABLES "VCMI_client;VCMI")
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set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_client.exe\\\"")
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endif()
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set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ")
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# set the install/unistall icon used for the installer itself
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# There is a bug in NSI that does not handle full unix paths properly.
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set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
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set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
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# set the package header icon for MUI
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set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico")
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set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
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set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
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set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
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set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
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set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
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set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
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set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
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set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
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# Use BundleUtilities to fix build when Vcpkg is used and disable it for MXE
|
|
if(NOT (${CMAKE_CROSSCOMPILING}))
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add_subdirectory(osx)
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|
endif()
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|
elseif(APPLE AND NOT ENABLE_MONOLITHIC_INSTALL)
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|
set(CPACK_MONOLITHIC_INSTALL 1)
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|
set(CPACK_GENERATOR "DragNDrop")
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|
set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
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|
# CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT
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|
# So we can keep both enabled and this shouldn't hurt
|
|
# set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
|
|
set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt")
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|
|
|
# Always use "VCMI" as volume name so full path will be /Volumes/VCMI/
|
|
# Otherwise DMG background image wouldn't work
|
|
# Pre-generated DS_Store use absolute path to background image
|
|
set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")
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|
|
|
set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
|
|
set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
|
|
if(ENABLE_LAUNCHER)
|
|
set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
|
|
else()
|
|
set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
|
|
endif()
|
|
set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
|
|
|
|
install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
|
|
|
|
configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
|
|
install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
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|
|
|
# Bundle fixing code must be in separate directory to be executed after all other install code
|
|
add_subdirectory(osx)
|
|
else()
|
|
set(CPACK_GENERATOR TGZ)
|
|
endif()
|
|
|
|
include(CPack)
|