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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-18 17:40:48 +02:00
vcmi/client/VCMI_client.cbp
2014-09-11 17:53:25 +04:00

243 lines
8.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="VCMI_client" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug-win32-SDL2">
<Option platforms="Windows;" />
<Option output="../VCMI_client" prefix_auto="1" extension_auto="1" />
<Option working_dir="../" />
<Option object_output="../obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Og" />
<Add option="-g" />
<Add directory="$(#sdl2.include)" />
</Compiler>
<Linker>
<Add option="-lSDL2.dll" />
<Add option="-lSDL2_image.dll" />
<Add option="-lSDL2_mixer.dll" />
<Add option="-lSDL2_ttf.dll" />
<Add directory="$(#sdl2.lib)" />
</Linker>
</Target>
<Target title="Release-win32-SDL2">
<Option platforms="Windows;" />
<Option output="../VCMI_client" prefix_auto="1" extension_auto="1" />
<Option working_dir="../" />
<Option object_output="../obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-O2" />
<Add directory="$(#sdl2.include)" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-lSDL2.dll" />
<Add option="-lSDL2_image.dll" />
<Add option="-lSDL2_mixer.dll" />
<Add option="-lSDL2_ttf.dll" />
<Add directory="$(#sdl2.lib)" />
</Linker>
</Target>
<Target title="Debug-win32-SDL1">
<Option platforms="Windows;" />
<Option output="../VCMI_client" prefix_auto="1" extension_auto="1" />
<Option working_dir="../" />
<Option object_output="../obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Og" />
<Add option="-g" />
<Add directory="$(#sdl.include)" />
</Compiler>
<Linker>
<Add option="-lSDL" />
<Add option="-lSDL_image" />
<Add option="-lSDL_mixer" />
<Add option="-lSDL_ttf" />
<Add directory="$(#sdl.lib)" />
</Linker>
</Target>
<Target title="Release-win32-SDL1">
<Option platforms="Windows;" />
<Option output="../VCMI_client" prefix_auto="1" extension_auto="1" />
<Option working_dir="../" />
<Option object_output="../obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-O2" />
<Add directory="$(#sdl.include)" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-lSDL" />
<Add option="-lSDL_image" />
<Add option="-lSDL_mixer" />
<Add option="-lSDL_ttf" />
<Add directory="$(#sdl.lib)" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-fexceptions" />
<Add option="-Wpointer-arith" />
<Add option="-Wno-switch" />
<Add option="-Wno-sign-compare" />
<Add option="-Wno-unused-parameter" />
<Add option="-Wno-overloaded-virtual" />
<Add option="-fpermissive" />
<Add option="-DBOOST_THREAD_USE_LIB" />
<Add option="-D_WIN32_WINNT=0x0501" />
<Add directory="$(#boost.include)" />
<Add directory="../include" />
<Add directory="../client" />
<Add directory="$(#ffmpeg.include)" />
</Compiler>
<Linker>
<Add option="-lole32" />
<Add option="-loleaut32" />
<Add option="-lws2_32" />
<Add option="-lboost_program_options$(#boost.libsuffix)" />
<Add option="-lboost_filesystem$(#boost.libsuffix)" />
<Add option="-lboost_system$(#boost.libsuffix)" />
<Add option="-lboost_thread$(#boost.libsuffix)" />
<Add option="-lboost_chrono$(#boost.libsuffix)" />
<Add option="-lVCMI_lib" />
<Add option="-lavcodec.dll" />
<Add option="-lavformat.dll" />
<Add option="-lswscale.dll" />
<Add option="-lavutil.dll" />
<Add directory="$(#boost.lib32)" />
<Add directory="../" />
<Add directory="$(#ffmpeg.lib)" />
</Linker>
<Unit filename="../CCallback.cpp" />
<Unit filename="../CCallback.h" />
<Unit filename="CBitmapHandler.cpp" />
<Unit filename="CBitmapHandler.h" />
<Unit filename="CDefHandler.cpp" />
<Unit filename="CDefHandler.h" />
<Unit filename="CGameInfo.cpp" />
<Unit filename="CGameInfo.h" />
<Unit filename="CMT.cpp" />
<Unit filename="CMT.h" />
<Unit filename="CMessage.cpp" />
<Unit filename="CMessage.h" />
<Unit filename="CMusicHandler.cpp" />
<Unit filename="CMusicHandler.h" />
<Unit filename="CPlayerInterface.cpp" />
<Unit filename="CPlayerInterface.h" />
<Unit filename="CPreGame.cpp" />
<Unit filename="CPreGame.h" />
<Unit filename="CVideoHandler.cpp" />
<Unit filename="CVideoHandler.h" />
<Unit filename="Client.cpp" />
<Unit filename="Client.h" />
<Unit filename="Graphics.cpp" />
<Unit filename="Graphics.h" />
<Unit filename="NetPacksClient.cpp" />
<Unit filename="SDLMain.h" />
<Unit filename="StdInc.h">
<Option weight="0" />
</Unit>
<Unit filename="VCMI_client.rc">
<Option compilerVar="WINDRES" />
</Unit>
<Unit filename="battle/CBattleAnimations.cpp" />
<Unit filename="battle/CBattleAnimations.h" />
<Unit filename="battle/CBattleInterface.cpp" />
<Unit filename="battle/CBattleInterface.h" />
<Unit filename="battle/CBattleInterfaceClasses.cpp" />
<Unit filename="battle/CBattleInterfaceClasses.h" />
<Unit filename="battle/CCreatureAnimation.cpp" />
<Unit filename="battle/CCreatureAnimation.h" />
<Unit filename="gui/CAnimation.cpp" />
<Unit filename="gui/CAnimation.h" />
<Unit filename="gui/CCursorHandler.cpp" />
<Unit filename="gui/CCursorHandler.h" />
<Unit filename="gui/CGuiHandler.cpp" />
<Unit filename="gui/CGuiHandler.h" />
<Unit filename="gui/CIntObject.cpp" />
<Unit filename="gui/CIntObject.h" />
<Unit filename="gui/Fonts.cpp" />
<Unit filename="gui/Fonts.h" />
<Unit filename="gui/Geometries.cpp" />
<Unit filename="gui/Geometries.h" />
<Unit filename="gui/SDL_Compat.h" />
<Unit filename="gui/SDL_Extensions.cpp" />
<Unit filename="gui/SDL_Extensions.h" />
<Unit filename="gui/SDL_Pixels.h" />
<Unit filename="mapHandler.cpp" />
<Unit filename="mapHandler.h" />
<Unit filename="resource.h" />
<Unit filename="widgets/AdventureMapClasses.cpp" />
<Unit filename="widgets/AdventureMapClasses.h" />
<Unit filename="widgets/Buttons.cpp" />
<Unit filename="widgets/Buttons.h" />
<Unit filename="widgets/CArtifactHolder.cpp" />
<Unit filename="widgets/CArtifactHolder.h" />
<Unit filename="widgets/CComponent.cpp" />
<Unit filename="widgets/CComponent.h" />
<Unit filename="widgets/CGarrisonInt.cpp" />
<Unit filename="widgets/CGarrisonInt.h" />
<Unit filename="widgets/Images.cpp" />
<Unit filename="widgets/Images.h" />
<Unit filename="widgets/MiscWidgets.cpp" />
<Unit filename="widgets/MiscWidgets.h" />
<Unit filename="widgets/ObjectLists.cpp" />
<Unit filename="widgets/ObjectLists.h" />
<Unit filename="widgets/TextControls.cpp" />
<Unit filename="widgets/TextControls.h" />
<Unit filename="windows/CAdvmapInterface.cpp" />
<Unit filename="windows/CAdvmapInterface.h" />
<Unit filename="windows/CCastleInterface.cpp" />
<Unit filename="windows/CCastleInterface.h" />
<Unit filename="windows/CCreatureWindow.cpp" />
<Unit filename="windows/CCreatureWindow.h" />
<Unit filename="windows/CHeroWindow.cpp" />
<Unit filename="windows/CHeroWindow.h" />
<Unit filename="windows/CKingdomInterface.cpp" />
<Unit filename="windows/CKingdomInterface.h" />
<Unit filename="windows/CQuestLog.cpp" />
<Unit filename="windows/CQuestLog.h" />
<Unit filename="windows/CSpellWindow.cpp" />
<Unit filename="windows/CSpellWindow.h" />
<Unit filename="windows/CTradeWindow.cpp" />
<Unit filename="windows/CTradeWindow.h" />
<Unit filename="windows/CWindowObject.cpp" />
<Unit filename="windows/CWindowObject.h" />
<Unit filename="windows/GUIClasses.cpp" />
<Unit filename="windows/GUIClasses.h" />
<Unit filename="windows/InfoWindows.cpp" />
<Unit filename="windows/InfoWindows.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
<DoxyBlocks>
<comment_style block="0" line="0" />
<doxyfile_project />
<doxyfile_build />
<doxyfile_warnings />
<doxyfile_output />
<doxyfile_dot />
<general />
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</Project>
</CodeBlocks_project_file>