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7d4aa0c803
* function in CCallback for getting onfo about res * giving resources at the beginning of game * moved several txt files to /config subfolder * minor changes
32 lines
738 B
C++
32 lines
738 B
C++
#ifndef STARTINFO_H
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#define STARTINFO_H
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#include "global.h"
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#include <vector>
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enum Ebonus {brandom=-1,bartifact, bgold, bresource};
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struct StartInfo
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{
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struct PlayerSettings
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{
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int castle, hero, //ID, if -1 then random, if -2 then none
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heroPortrait; //-1 if default, else ID
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std::string heroName;
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Ebonus bonus;
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Ecolor color; //from 0 -
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int handicap;//0-no, 1-mild, 2-severe
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std::string name;
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};
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int difficulty; //0=easy; 4=impossible
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std::vector<PlayerSettings> playerInfos;
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int turnTime; //in minutes, 0=unlimited
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PlayerSettings & getIthPlayersSettings(int no)
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{
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for(int i=0; i<playerInfos.size(); ++i)
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if(playerInfos[i].color == no)
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return playerInfos[i];
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}
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};
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#endif |