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			1840 lines
		
	
	
		
			67 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1840 lines
		
	
	
		
			67 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * GUIClasses.cpp, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
 | |
| #include "StdInc.h"
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| #include "GUIClasses.h"
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| 
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| #include "CCastleInterface.h"
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| #include "CCreatureWindow.h"
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| #include "CHeroBackpackWindow.h"
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| #include "CHeroWindow.h"
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| #include "InfoWindows.h"
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| 
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| #include "../CGameInfo.h"
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| #include "../CServerHandler.h"
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| #include "../Client.h"
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| #include "../CMusicHandler.h"
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| #include "../CPlayerInterface.h"
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| #include "../CVideoHandler.h"
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| 
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| #include "../gui/CGuiHandler.h"
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| #include "../gui/CursorHandler.h"
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| #include "../gui/Shortcut.h"
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| #include "../gui/WindowHandler.h"
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| 
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| #include "../widgets/CComponent.h"
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| #include "../widgets/CGarrisonInt.h"
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| #include "../widgets/CreatureCostBox.h"
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| #include "../widgets/Buttons.h"
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| #include "../widgets/Slider.h"
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| #include "../widgets/TextControls.h"
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| #include "../widgets/ObjectLists.h"
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| 
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| #include "../render/Canvas.h"
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| #include "../render/CAnimation.h"
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| #include "../render/IRenderHandler.h"
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| 
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| #include "../../CCallback.h"
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| 
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| #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
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| #include "../lib/mapObjectConstructors/CommonConstructors.h"
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| #include "../lib/mapObjects/CGHeroInstance.h"
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| #include "../lib/mapObjects/CGMarket.h"
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| #include "../lib/mapObjects/CGTownInstance.h"
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| #include "../lib/mapObjects/ObjectTemplate.h"
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| #include "../lib/gameState/CGameState.h"
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| #include "../lib/gameState/SThievesGuildInfo.h"
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| #include "../lib/gameState/TavernHeroesPool.h"
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| #include "../lib/CGeneralTextHandler.h"
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| #include "../lib/CHeroHandler.h"
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| #include "../lib/GameSettings.h"
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| #include "../lib/CondSh.h"
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| #include "../lib/CSkillHandler.h"
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| #include "../lib/filesystem/Filesystem.h"
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| #include "../lib/TextOperations.h"
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| 
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| CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount)
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| 	: CIntObject(LCLICK | SHOW_POPUP),
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| 	parent(window),
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| 	selected(false),
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| 	creature(crea),
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| 	amount(totalAmount)
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| {
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| 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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| 	animation = std::make_shared<CCreaturePic>(1, 1, creature, true, true);
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| 	// 1 + 1 px for borders
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| 	pos.w = animation->pos.w + 2;
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| 	pos.h = animation->pos.h + 2;
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| }
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| 
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| void CRecruitmentWindow::CCreatureCard::select(bool on)
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| {
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| 	selected = on;
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| 	redraw();
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| }
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| 
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| void CRecruitmentWindow::CCreatureCard::clickPressed(const Point & cursorPosition)
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| {
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| 	parent->select(this->shared_from_this());
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| }
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| 
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| void CRecruitmentWindow::CCreatureCard::showPopupWindow(const Point & cursorPosition)
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| {
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| 	GH.windows().createAndPushWindow<CStackWindow>(creature, true);
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| }
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| 
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| void CRecruitmentWindow::CCreatureCard::showAll(Canvas & to)
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| {
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| 	CIntObject::showAll(to);
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| 	if(selected)
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| 		to.drawBorder(pos, Colors::RED);
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| 	else
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| 		to.drawBorder(pos, Colors::YELLOW);
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| }
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| 
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| void CRecruitmentWindow::select(std::shared_ptr<CCreatureCard> card)
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| {
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| 	if(card == selected)
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| 		return;
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| 
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| 	if(selected)
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| 		selected->select(false);
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| 
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| 	selected = card;
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| 
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| 	if(selected)
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| 		selected->select(true);
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| 
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| 	if(card)
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| 	{
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| 		si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
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| 
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| 		vstd::amin(maxAmount, card->amount);
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| 
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| 		slider->setAmount(maxAmount);
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| 
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| 		if(slider->getValue() != maxAmount)
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| 			slider->scrollTo(maxAmount);
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| 		else // if slider already at 0 - emulate call to sliderMoved()
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| 			sliderMoved(maxAmount);
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| 
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| 		costPerTroopValue->createItems(card->creature->getFullRecruitCost());
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| 		totalCostValue->createItems(card->creature->getFullRecruitCost());
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| 
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| 		costPerTroopValue->set(card->creature->getFullRecruitCost());
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| 		totalCostValue->set(card->creature->getFullRecruitCost() * maxAmount);
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| 
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| 		//Recruit %s
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| 		title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->getNamePluralTranslated()));
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| 
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| 		maxButton->block(maxAmount == 0);
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| 		slider->block(maxAmount == 0);
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| 	}
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| }
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| 
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| void CRecruitmentWindow::close()
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| {
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| 	if (onClose)
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| 		onClose();
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| 	CStatusbarWindow::close();
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| }
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| 
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| void CRecruitmentWindow::buy()
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| {
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| 	CreatureID crid =  selected->creature->getId();
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| 	SlotID dstslot = dst->getSlotFor(crid);
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| 
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| 	if(!dstslot.validSlot() && (selected->creature->warMachine == ArtifactID::NONE)) //no available slot
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| 	{
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| 		std::pair<SlotID, SlotID> toMerge;
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| 		bool allowMerge = CGI->settings()->getBoolean(EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED);
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| 
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| 		if (allowMerge && dst->mergableStacks(toMerge))
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| 		{
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| 			LOCPLINT->cb->mergeStacks( dst, dst, toMerge.first, toMerge.second);
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| 		}
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| 		else
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| 		{
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| 			std::string txt;
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| 			if(dwelling->ID != Obj::TOWN)
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| 			{
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| 				txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
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| 				boost::algorithm::replace_first(txt, "%s", slider->getValue() > 1 ? CGI->creh->objects[crid]->getNamePluralTranslated() : CGI->creh->objects[crid]->getNameSingularTranslated());
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| 			}
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| 			else
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| 			{
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| 				txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
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| 			}
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| 
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| 			LOCPLINT->showInfoDialog(txt);
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| 			return;
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| 		}
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| 	}
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| 
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| 	onRecruit(crid, slider->getValue());
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| 	if(level >= 0)
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| 		close();
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| }
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| 
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| void CRecruitmentWindow::showAll(Canvas & to)
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| {
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| 	CWindowObject::showAll(to);
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| 
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| 	Rect(172, 222, 67, 42) + pos.topLeft();
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| 
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| 	// recruit\total values
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| 	to.drawBorder(Rect(172, 222, 67, 42) + pos.topLeft(), Colors::YELLOW);
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| 	to.drawBorder(Rect(246, 222, 67, 42) + pos.topLeft(), Colors::YELLOW);
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| 
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| 	//cost boxes
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| 	to.drawBorder(Rect( 64, 222, 99, 76) + pos.topLeft(), Colors::YELLOW);
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| 	to.drawBorder(Rect(322, 222, 99, 76) + pos.topLeft(), Colors::YELLOW);
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| 
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| 	//buttons borders
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| 	to.drawBorder(Rect(133, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
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| 	to.drawBorder(Rect(211, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
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| 	to.drawBorder(Rect(289, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
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| }
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| 
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| CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID,int)> & Recruit, const std::function<void()> & onClose, int y_offset):
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| 	CStatusbarWindow(PLAYER_COLORED, ImagePath::builtin("TPRCRT")),
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| 	onRecruit(Recruit),
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| 	onClose(onClose),
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| 	level(Level),
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| 	dst(Dst),
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| 	selected(nullptr),
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| 	dwelling(Dwelling)
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| {
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| 	moveBy(Point(0, y_offset));
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| 
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| 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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| 
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| 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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| 
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| 	slider = std::make_shared<CSlider>(Point(176, 279), 135, std::bind(&CRecruitmentWindow::sliderMoved, this, _1), 0, 0, 0, Orientation::HORIZONTAL);
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| 
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| 	maxButton = std::make_shared<CButton>(Point(134, 313), AnimationPath::builtin("IRCBTNS.DEF"), CGI->generaltexth->zelp[553], std::bind(&CSlider::scrollToMax, slider), EShortcut::RECRUITMENT_MAX);
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| 	buyButton = std::make_shared<CButton>(Point(212, 313), AnimationPath::builtin("IBY6432.DEF"), CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), EShortcut::GLOBAL_ACCEPT);
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| 	cancelButton = std::make_shared<CButton>(Point(290, 313), AnimationPath::builtin("ICN6432.DEF"), CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), EShortcut::GLOBAL_CANCEL);
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| 
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| 	title = std::make_shared<CLabel>(243, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW);
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| 	availableValue = std::make_shared<CLabel>(205, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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| 	toRecruitValue = std::make_shared<CLabel>(279, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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| 
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| 	costPerTroopValue = std::make_shared<CreatureCostBox>(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
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| 	totalCostValue = std::make_shared<CreatureCostBox>(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
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| 
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| 	availableTitle = std::make_shared<CLabel>(205, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]);
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| 	toRecruitTitle = std::make_shared<CLabel>(279, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]);
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| 
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| 	availableCreaturesChanged();
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| }
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| 
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| void CRecruitmentWindow::availableCreaturesChanged()
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| {
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| 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
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| 
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| 	size_t selectedIndex = 0;
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| 
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| 	if(!cards.empty() && selected) // find position of selected item
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| 		selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
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| 
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| 	select(nullptr);
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| 
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| 	cards.clear();
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| 
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| 	for(int i=0; i<dwelling->creatures.size(); i++)
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| 	{
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| 		//find appropriate level
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| 		if(level >= 0 && i != level)
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| 			continue;
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| 
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| 		int amount = dwelling->creatures[i].first;
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| 
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| 		//create new cards
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| 		for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
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| 			cards.push_back(std::make_shared<CCreatureCard>(this, CGI->creh->objects[creature], amount));
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| 	}
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| 
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| 	const int creatureWidth = 102;
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| 
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| 	//normal distance between cards - 18px
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| 	int requiredSpace = 18;
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| 	//maximum distance we can use without reaching window borders
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| 	int availableSpace = pos.w - 50 - creatureWidth * (int)cards.size();
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| 
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| 	if (cards.size() > 1) // avoid division by zero
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| 		availableSpace /= (int)cards.size() - 1;
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| 	else
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| 		availableSpace = 0;
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| 
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| 	assert(availableSpace >= 0);
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| 
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| 	const int spaceBetween = std::min(requiredSpace, availableSpace);
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| 	const int totalCreatureWidth = spaceBetween + creatureWidth;
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| 
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| 	//now we know total amount of cards and can move them to correct position
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| 	int curx = pos.w / 2 - (creatureWidth*(int)cards.size()/2) - (spaceBetween*((int)cards.size()-1)/2);
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| 	for(auto & card : cards)
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| 	{
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| 		card->moveBy(Point(curx, 64));
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| 		curx += totalCreatureWidth;
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| 	}
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| 
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| 	//restore selection
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| 	select(cards[selectedIndex]);
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| 
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| 	if(slider->getValue() == slider->getAmount())
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| 		slider->scrollToMax();
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| 	else // if slider already at 0 - emulate call to sliderMoved()
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| 		sliderMoved(slider->getAmount());
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| }
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| 
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| void CRecruitmentWindow::sliderMoved(int to)
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| {
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| 	if(!selected)
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| 		return;
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| 
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| 	buyButton->block(!to);
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| 	availableValue->setText(std::to_string(selected->amount - to));
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| 	toRecruitValue->setText(std::to_string(to));
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| 
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| 	totalCostValue->set(selected->creature->getFullRecruitCost() * to);
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| }
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| 
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| CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_, int leftMin_, int rightMin_, int leftAmount_, int rightAmount_)
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| 	: CWindowObject(PLAYER_COLORED, ImagePath::builtin("GPUCRDIV")),
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| 	callback(callback_),
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| 	leftAmount(leftAmount_),
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| 	rightAmount(rightAmount_),
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| 	leftMin(leftMin_),
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| 	rightMin(rightMin_)
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| {
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| 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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| 
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| 	int total = leftAmount + rightAmount;
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| 	int leftMax = total - rightMin;
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| 	int rightMax = total - leftMin;
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| 
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| 	ok = std::make_shared<CButton>(Point(20, 263), AnimationPath::builtin("IOK6432"), CButton::tooltip(), std::bind(&CSplitWindow::apply, this), EShortcut::GLOBAL_ACCEPT);
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| 	cancel = std::make_shared<CButton>(Point(214, 263), AnimationPath::builtin("ICN6432"), CButton::tooltip(), std::bind(&CSplitWindow::close, this), EShortcut::GLOBAL_CANCEL);
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| 
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| 	int sliderPosition = total - leftMin - rightMin;
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| 
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| 	leftInput = std::make_shared<CTextInput>(Rect(20, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, true));
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| 	rightInput = std::make_shared<CTextInput>(Rect(176, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, false));
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| 
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| 	//add filters to allow only number input
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| 	leftInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax);
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| 	rightInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax);
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| 
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| 	leftInput->setText(std::to_string(leftAmount), false);
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| 	rightInput->setText(std::to_string(rightAmount), false);
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| 
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| 	animLeft = std::make_shared<CCreaturePic>(20, 54, creature, true, false);
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| 	animRight = std::make_shared<CCreaturePic>(177, 54,creature, true, false);
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| 
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| 	slider = std::make_shared<CSlider>(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, Orientation::HORIZONTAL);
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| 
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| 	std::string titleStr = CGI->generaltexth->allTexts[256];
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| 	boost::algorithm::replace_first(titleStr,"%s", creature->getNamePluralTranslated());
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| 	title = std::make_shared<CLabel>(150, 34, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
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| }
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| 
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| void CSplitWindow::setAmountText(std::string text, bool left)
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| {
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| 	int amount = 0;
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| 	if(text.length())
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| 	{
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| 		try
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| 		{
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| 			amount = boost::lexical_cast<int>(text);
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| 		}
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| 		catch(boost::bad_lexical_cast &)
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| 		{
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| 			amount = left ? leftAmount : rightAmount;
 | |
| 		}
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| 
 | |
| 		int total = leftAmount + rightAmount;
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| 		if(amount > total)
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| 			amount = total;
 | |
| 	}
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| 
 | |
| 	setAmount(amount, left);
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| 	slider->scrollTo(rightAmount - rightMin);
 | |
| }
 | |
| 
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| void CSplitWindow::setAmount(int value, bool left)
 | |
| {
 | |
| 	int total = leftAmount + rightAmount;
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| 	leftAmount  = left ? value : total - value;
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| 	rightAmount = left ? total - value : value;
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| 
 | |
| 	leftInput->setText(std::to_string(leftAmount));
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| 	rightInput->setText(std::to_string(rightAmount));
 | |
| }
 | |
| 
 | |
| void CSplitWindow::apply()
 | |
| {
 | |
| 	callback(leftAmount, rightAmount);
 | |
| 	close();
 | |
| }
 | |
| 
 | |
| void CSplitWindow::sliderMoved(int to)
 | |
| {
 | |
| 	setAmount(rightMin + to, false);
 | |
| }
 | |
| 
 | |
| CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill pskill, std::vector<SecondarySkill> & skills, std::function<void(ui32)> callback)
 | |
| 	: CWindowObject(PLAYER_COLORED, ImagePath::builtin("LVLUPBKG")),
 | |
| 	cb(callback)
 | |
| {
 | |
| 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 | |
| 
 | |
| 	LOCPLINT->showingDialog->setn(true);
 | |
| 
 | |
| 	if(!skills.empty())
 | |
| 	{
 | |
| 		std::vector<std::shared_ptr<CSelectableComponent>> comps;
 | |
| 		for(auto & skill : skills)
 | |
| 		{
 | |
| 			auto comp = std::make_shared<CSelectableComponent>(ComponentType::SEC_SKILL, skill, hero->getSecSkillLevel(SecondarySkill(skill))+1, CComponent::medium);
 | |
| 			comp->onChoose = std::bind(&CLevelWindow::close, this);
 | |
| 			comps.push_back(comp);
 | |
| 		}
 | |
| 
 | |
| 		box = std::make_shared<CComponentBox>(comps, Rect(75, 300, pos.w - 150, 100));
 | |
| 	}
 | |
| 
 | |
| 	portrait = std::make_shared<CHeroArea>(170, 66, hero);
 | |
| 	portrait->addClickCallback(nullptr);
 | |
| 	portrait->addRClickCallback([hero](){ GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(hero)); });
 | |
| 	ok = std::make_shared<CButton>(Point(297, 413), AnimationPath::builtin("IOKAY"), CButton::tooltip(), std::bind(&CLevelWindow::close, this), EShortcut::GLOBAL_ACCEPT);
 | |
| 
 | |
| 	//%s has gained a level.
 | |
| 	mainTitle = std::make_shared<CLabel>(192, 33, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->getNameTranslated()));
 | |
| 
 | |
| 	//%s is now a level %d %s.
 | |
| 	std::string levelTitleText = CGI->generaltexth->translate("core.genrltxt.445");
 | |
| 	boost::replace_first(levelTitleText, "%s", hero->getNameTranslated());
 | |
| 	boost::replace_first(levelTitleText, "%d", std::to_string(hero->level));
 | |
| 	boost::replace_first(levelTitleText, "%s", hero->type->heroClass->getNameTranslated());
 | |
| 
 | |
| 	levelTitle = std::make_shared<CLabel>(192, 162, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, levelTitleText);
 | |
| 
 | |
| 	skillIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL42"), static_cast<int>(pskill), 0, 174, 190);
 | |
| 
 | |
| 	skillValue = std::make_shared<CLabel>(192, 253, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->primarySkillNames[static_cast<int>(pskill)] + " +1");
 | |
| }
 | |
| 
 | |
| 
 | |
| CLevelWindow::~CLevelWindow()
 | |
| {
 | |
| 	//FIXME: call callback if there was nothing to select?
 | |
| 	if (box && box->selectedIndex() != -1)
 | |
| 		cb(box->selectedIndex());
 | |
| 
 | |
| 	LOCPLINT->showingDialog->setn(false);
 | |
| }
 | |
| 
 | |
| CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::function<void()> & onWindowClosed)
 | |
| 	: CStatusbarWindow(PLAYER_COLORED, ImagePath::builtin("TPTAVERN")),
 | |
| 	onWindowClosed(onWindowClosed),
 | |
| 	tavernObj(TavernObj),
 | |
| 	heroToInvite(nullptr)
 | |
| {
 | |
| 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 | |
| 
 | |
| 	std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
 | |
| 	if(h.size() < 2)
 | |
| 		h.resize(2, nullptr);
 | |
| 
 | |
| 	selected = 0;
 | |
| 	if(!h[0])
 | |
| 		selected = 1;
 | |
| 	if(!h[0] && !h[1])
 | |
| 		selected = -1;
 | |
| 
 | |
| 	oldSelected = -1;
 | |
| 
 | |
| 	h1 = std::make_shared<HeroPortrait>(selected, 0, 72, 299, h[0], [this]() { if(!recruit->isBlocked()) recruitb(); });
 | |
| 	h2 = std::make_shared<HeroPortrait>(selected, 1, 162, 299, h[1], [this]() { if(!recruit->isBlocked()) recruitb(); });
 | |
| 
 | |
| 	title = std::make_shared<CLabel>(197, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
 | |
| 	cost = std::make_shared<CLabel>(320, 328, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(GameConstants::HERO_GOLD_COST));
 | |
| 	heroDescription = std::make_shared<CTextBox>("", Rect(30, 373, 233, 35), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 | |
| 	heroesForHire = std::make_shared<CLabel>(145, 283, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[38]);
 | |
| 
 | |
| 	rumor = std::make_shared<CTextBox>(LOCPLINT->cb->getTavernRumor(tavernObj), Rect(32, 188, 330, 66), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 | |
| 
 | |
| 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 | |
| 	cancel = std::make_shared<CButton>(Point(310, 428), AnimationPath::builtin("ICANCEL.DEF"), CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), EShortcut::GLOBAL_CANCEL);
 | |
| 	recruit = std::make_shared<CButton>(Point(272, 355), AnimationPath::builtin("TPTAV01.DEF"), CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), EShortcut::GLOBAL_ACCEPT);
 | |
| 	thiefGuild = std::make_shared<CButton>(Point(22, 428), AnimationPath::builtin("TPTAV02.DEF"), CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), EShortcut::ADVENTURE_THIEVES_GUILD);
 | |
| 
 | |
| 	if(LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) < GameConstants::HERO_GOLD_COST) //not enough gold
 | |
| 	{
 | |
| 		recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero
 | |
| 		recruit->block(true);
 | |
| 	}
 | |
| 	else if(LOCPLINT->cb->howManyHeroes(true) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP))
 | |
| 	{
 | |
| 		//Cannot recruit. You already have %d Heroes.
 | |
| 		recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(true)));
 | |
| 		recruit->block(true);
 | |
| 	}
 | |
| 	else if(LOCPLINT->cb->howManyHeroes(false) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
 | |
| 	{
 | |
| 		//Cannot recruit. You already have %d Heroes.
 | |
| 		recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false)));
 | |
| 		recruit->block(true);
 | |
| 	}
 | |
| 	else if(dynamic_cast<const CGTownInstance *>(TavernObj) && dynamic_cast<const CGTownInstance *>(TavernObj)->visitingHero)
 | |
| 	{
 | |
| 		recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
 | |
| 		recruit->block(true);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if(selected == -1)
 | |
| 			recruit->block(true);
 | |
| 	}
 | |
| 	if(LOCPLINT->castleInt)
 | |
| 		CCS->videoh->open(LOCPLINT->castleInt->town->town->clientInfo.tavernVideo);
 | |
| 	else if(const auto * townObj = dynamic_cast<const CGTownInstance *>(TavernObj))
 | |
| 		CCS->videoh->open(townObj->town->clientInfo.tavernVideo);
 | |
| 	else
 | |
| 		CCS->videoh->open(VideoPath::builtin("TAVERN.BIK"));
 | |
| 
 | |
| 	addInvite();
 | |
| }
 | |
| 
 | |
| void CTavernWindow::addInvite()
 | |
| {
 | |
| 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 | |
| 
 | |
| 	if(!VLC->settings()->getBoolean(EGameSettings::HEROES_TAVERN_INVITE))
 | |
| 		return;
 | |
| 
 | |
| 	const auto & heroesPool = CSH->client->gameState()->heroesPool;
 | |
| 	for(auto & elem : heroesPool->unusedHeroesFromPool())
 | |
| 	{
 | |
| 		bool heroAvailable = heroesPool->isHeroAvailableFor(elem.first, tavernObj->getOwner());
 | |
| 		if(heroAvailable)
 | |
| 			inviteableHeroes[elem.first] = elem.second;
 | |
| 	}
 | |
| 
 | |
| 	if(!inviteableHeroes.empty())
 | |
| 	{
 | |
| 		if(!heroToInvite)
 | |
| 			heroToInvite = (*RandomGeneratorUtil::nextItem(inviteableHeroes, CRandomGenerator::getDefault())).second;
 | |
| 
 | |
| 		inviteHero = std::make_shared<CLabel>(170, 444, EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->translate("vcmi.tavernWindow.inviteHero"));
 | |
| 		inviteHeroImage = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), (*CGI->heroh)[heroToInvite->getHeroType()]->imageIndex, 0, 245, 428);
 | |
| 		inviteHeroImageArea = std::make_shared<LRClickableArea>(Rect(245, 428, 48, 32), [this](){ GH.windows().createAndPushWindow<HeroSelector>(inviteableHeroes, [this](CGHeroInstance* h){ heroToInvite = h; addInvite(); }); }, [this](){ GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(heroToInvite)); });
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CTavernWindow::recruitb()
 | |
| {
 | |
| 	const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
 | |
| 	const CGObjectInstance *obj = tavernObj;
 | |
| 
 | |
| 	LOCPLINT->cb->recruitHero(obj, toBuy, heroToInvite ? heroToInvite->getHeroType() : HeroTypeID::NONE);
 | |
| 	close();
 | |
| }
 | |
| 
 | |
| void CTavernWindow::thievesguildb()
 | |
| {
 | |
| 	GH.windows().createAndPushWindow<CThievesGuildWindow>(tavernObj);
 | |
| }
 | |
| 
 | |
| void CTavernWindow::close()
 | |
| {
 | |
| 	if (onWindowClosed)
 | |
| 		onWindowClosed();
 | |
| 
 | |
| 	CStatusbarWindow::close();
 | |
| }
 | |
| 
 | |
| CTavernWindow::~CTavernWindow()
 | |
| {
 | |
| 	CCS->videoh->close();
 | |
| }
 | |
| 
 | |
| void CTavernWindow::show(Canvas & to)
 | |
| {
 | |
| 	CWindowObject::show(to);
 | |
| 
 | |
| 	if(selected >= 0)
 | |
| 	{
 | |
| 		auto sel = selected ? h2 : h1;
 | |
| 
 | |
| 		if(selected != oldSelected)
 | |
| 		{
 | |
| 			// Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
 | |
| 			oldSelected = selected;
 | |
| 
 | |
| 			heroDescription->setText(sel->description);
 | |
| 
 | |
| 			//Recruit %s the %s
 | |
| 			if (!recruit->isBlocked())
 | |
| 				recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[3]) % sel->h->getNameTranslated() % sel->h->type->heroClass->getNameTranslated()));
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		to.drawBorder(Rect::createAround(sel->pos, 2), Colors::BRIGHT_YELLOW, 2);
 | |
| 	}
 | |
| 
 | |
| 	CCS->videoh->update(pos.x+70, pos.y+56, to.getInternalSurface(), true, false);
 | |
| }
 | |
| 
 | |
| void CTavernWindow::HeroPortrait::clickPressed(const Point & cursorPosition)
 | |
| {
 | |
| 	if(h)
 | |
| 		*_sel = _id;
 | |
| }
 | |
| 
 | |
| void CTavernWindow::HeroPortrait::clickDouble(const Point & cursorPosition)
 | |
| {
 | |
| 	clickPressed(cursorPosition);
 | |
| 	
 | |
| 	if(onChoose)
 | |
| 		onChoose();
 | |
| }
 | |
| 
 | |
| void CTavernWindow::HeroPortrait::showPopupWindow(const Point & cursorPosition)
 | |
| {
 | |
| 	if(h)
 | |
| 		GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(h));
 | |
| }
 | |
| 
 | |
| CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H, std::function<void()> OnChoose)
 | |
| 	: CIntObject(LCLICK | DOUBLECLICK | SHOW_POPUP | HOVER),
 | |
| 	h(H), _sel(&sel), _id(id), onChoose(OnChoose)
 | |
| {
 | |
| 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 | |
| 	h = H;
 | |
| 	pos.x += x;
 | |
| 	pos.y += y;
 | |
| 	pos.w = 58;
 | |
| 	pos.h = 64;
 | |
| 
 | |
| 	if(H)
 | |
| 	{
 | |
| 		hoverName = CGI->generaltexth->tavernInfo[4];
 | |
| 		boost::algorithm::replace_first(hoverName,"%s",H->getNameTranslated());
 | |
| 
 | |
| 		int artifs = (int)h->artifactsWorn.size() + (int)h->artifactsInBackpack.size();
 | |
| 		for(int i=13; i<=17; i++) //war machines and spellbook don't count
 | |
| 			if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
 | |
| 				artifs--;
 | |
| 
 | |
| 		description = CGI->generaltexth->allTexts[215];
 | |
| 		boost::algorithm::replace_first(description, "%s", h->getNameTranslated());
 | |
| 		boost::algorithm::replace_first(description, "%d", std::to_string(h->level));
 | |
| 		boost::algorithm::replace_first(description, "%s", h->type->heroClass->getNameTranslated());
 | |
| 		boost::algorithm::replace_first(description, "%d", std::to_string(artifs));
 | |
| 
 | |
| 		portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("portraitsLarge"), h->getIconIndex());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CTavernWindow::HeroPortrait::hover(bool on)
 | |
| {
 | |
| 	//Hoverable::hover(on);
 | |
| 	if(on)
 | |
| 		GH.statusbar()->write(hoverName);
 | |
| 	else
 | |
| 		GH.statusbar()->clear();
 | |
| }
 | |
| 
 | |
| CTavernWindow::HeroSelector::HeroSelector(std::map<HeroTypeID, CGHeroInstance*> InviteableHeroes, std::function<void(CGHeroInstance*)> OnChoose)
 | |
| 	: CWindowObject(BORDERED), inviteableHeroes(InviteableHeroes), onChoose(OnChoose)
 | |
| {
 | |
| 	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
 | |
| 
 | |
| 	pos = Rect(0, 0, 16 * 48, (inviteableHeroes.size() / 16 + (inviteableHeroes.size() % 16 != 0)) * 32);
 | |
| 	background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, pos.w, pos.h));
 | |
| 
 | |
| 	int x = 0;
 | |
| 	int y = 0;
 | |
| 	for(auto & h : inviteableHeroes)
 | |
| 	{
 | |
| 		portraits.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), (*CGI->heroh)[h.first]->imageIndex, 0, x * 48, y * 32));
 | |
| 		portraitAreas.push_back(std::make_shared<LRClickableArea>(Rect(x * 48, y * 32, 48, 32), [this, h](){ close(); onChoose(inviteableHeroes[h.first]); }, [this, h](){ GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(inviteableHeroes[h.first])); }));
 | |
| 
 | |
| 		if(x > 0 && x % 15 == 0)
 | |
| 		{
 | |
| 			x = 0;
 | |
| 			y++;
 | |
| 		}
 | |
| 		else
 | |
| 			x++;
 | |
| 	}
 | |
| 
 | |
| 	center();
 | |
| }
 | |
| 
 | |
| static const std::string QUICK_EXCHANGE_MOD_PREFIX = "quick-exchange";
 | |
| static const std::string QUICK_EXCHANGE_BG = QUICK_EXCHANGE_MOD_PREFIX + "/TRADEQE";
 | |
| 
 | |
| static bool isQuickExchangeLayoutAvailable()
 | |
| {
 | |
| 	return CResourceHandler::get()->existsResource(ImagePath::builtin("SPRITES/" + QUICK_EXCHANGE_BG));
 | |
| }
 | |
| 
 | |
| CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)
 | |
| 	: CStatusbarWindow(PLAYER_COLORED | BORDERED, ImagePath::builtin(isQuickExchangeLayoutAvailable() ? QUICK_EXCHANGE_BG : "TRADE2")),
 | |
| 	controller(hero1, hero2),
 | |
| 	moveStackLeftButtons(),
 | |
| 	moveStackRightButtons()
 | |
| {
 | |
| 	const bool qeLayout = isQuickExchangeLayoutAvailable();
 | |
| 
 | |
| 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 | |
| 
 | |
| 	heroInst[0] = LOCPLINT->cb->getHero(hero1);
 | |
| 	heroInst[1] = LOCPLINT->cb->getHero(hero2);
 | |
| 
 | |
| 	auto genTitle = [](const CGHeroInstance * h)
 | |
| 	{
 | |
| 		boost::format fmt(CGI->generaltexth->allTexts[138]);
 | |
| 		fmt % h->getNameTranslated() % h->level % h->type->heroClass->getNameTranslated();
 | |
| 		return boost::str(fmt);
 | |
| 	};
 | |
| 
 | |
| 	titles[0] = std::make_shared<CLabel>(147, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[0]));
 | |
| 	titles[1] = std::make_shared<CLabel>(653, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[1]));
 | |
| 
 | |
| 	auto PSKIL32 = GH.renderHandler().loadAnimation(AnimationPath::builtin("PSKIL32"));
 | |
| 	PSKIL32->preload();
 | |
| 
 | |
| 	auto SECSK32 = GH.renderHandler().loadAnimation(AnimationPath::builtin("SECSK32"));
 | |
| 
 | |
| 	for(int g = 0; g < 4; ++g) 
 | |
| 	{
 | |
| 		if (qeLayout)
 | |
| 			primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, Rect(389, 12 + 26 * g, 22, 22)));
 | |
| 		else
 | |
| 			primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, 0, 385, 19 + 36 * g));
 | |
| 	}
 | |
| 
 | |
| 	for(int leftRight : {0, 1})
 | |
| 	{
 | |
| 		const CGHeroInstance * hero = heroInst.at(leftRight);
 | |
| 
 | |
| 		for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
 | |
| 			primSkillValues[leftRight].push_back(std::make_shared<CLabel>(352 + (qeLayout ? 96 : 93) * leftRight, (qeLayout ? 22 : 35) + (qeLayout ? 26 : 36) * m, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE));
 | |
| 
 | |
| 
 | |
| 		for(int m=0; m < hero->secSkills.size(); ++m)
 | |
| 			secSkillIcons[leftRight].push_back(std::make_shared<CAnimImage>(SECSK32, 0, 0, 32 + 36 * m + 454 * leftRight, qeLayout ? 83 : 88));
 | |
| 
 | |
| 		specImages[leftRight] = std::make_shared<CAnimImage>(AnimationPath::builtin("UN32"), hero->type->imageIndex, 0, 67 + 490 * leftRight, qeLayout ? 41 : 45);
 | |
| 
 | |
| 		expImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 4, 0, 103 + 490 * leftRight, qeLayout ? 41 : 45);
 | |
| 		expValues[leftRight] = std::make_shared<CLabel>(119 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 | |
| 
 | |
| 		manaImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 5, 0, 139 + 490 * leftRight, qeLayout ? 41 : 45);
 | |
| 		manaValues[leftRight] = std::make_shared<CLabel>(155 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 | |
| 	}
 | |
| 
 | |
| 	artifs[0] = std::make_shared<CArtifactsOfHeroMain>(Point(-334, 151));
 | |
| 	artifs[0]->setHero(heroInst[0]);
 | |
| 	artifs[1] = std::make_shared<CArtifactsOfHeroMain>(Point(98, 151));
 | |
| 	artifs[1]->setHero(heroInst[1]);
 | |
| 
 | |
| 	addSetAndCallbacks(artifs[0]);
 | |
| 	addSetAndCallbacks(artifs[1]);
 | |
| 
 | |
| 	for(int g=0; g<4; ++g)
 | |
| 	{
 | |
| 		primSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>());
 | |
| 		if (qeLayout)
 | |
| 			primSkillAreas[g]->pos = Rect(Point(pos.x + 324, pos.y + 12 + 26 * g), Point(152, 22));
 | |
| 		else
 | |
| 			primSkillAreas[g]->pos = Rect(Point(pos.x + 329, pos.y + 19 + 36 * g), Point(140, 32));
 | |
| 		primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
 | |
| 		primSkillAreas[g]->component = Component( ComponentType::PRIM_SKILL, PrimarySkill(g));
 | |
| 		primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
 | |
| 		boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
 | |
| 	}
 | |
| 
 | |
| 	//heroes related thing
 | |
| 	for(int b=0; b < heroInst.size(); b++)
 | |
| 	{
 | |
| 		const CGHeroInstance * hero = heroInst.at(b);
 | |
| 
 | |
| 		//secondary skill's clickable areas
 | |
| 		for(int g=0; g<hero->secSkills.size(); ++g)
 | |
| 		{
 | |
| 			SecondarySkill skill = hero->secSkills[g].first;
 | |
| 			int level = hero->secSkills[g].second; // <1, 3>
 | |
| 			secSkillAreas[b].push_back(std::make_shared<LRClickableAreaWTextComp>());
 | |
| 			secSkillAreas[b][g]->pos = Rect(Point(pos.x + 32 + g * 36 + b * 454 , pos.y + (qeLayout ? 83 : 88)), Point(32, 32) );
 | |
| 			secSkillAreas[b][g]->component = Component(ComponentType::SEC_SKILL, skill, level);
 | |
| 			secSkillAreas[b][g]->text = CGI->skillh->getByIndex(skill)->getDescriptionTranslated(level);
 | |
| 
 | |
| 			secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
 | |
| 			boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
 | |
| 			boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->skillh->getByIndex(skill)->getNameTranslated());
 | |
| 		}
 | |
| 
 | |
| 		heroAreas[b] = std::make_shared<CHeroArea>(257 + 228 * b, 13, hero);
 | |
| 		heroAreas[b]->addClickCallback([this, hero]() -> void
 | |
| 			{
 | |
| 				if(getPickedArtifact() == nullptr)
 | |
| 					LOCPLINT->openHeroWindow(hero);
 | |
| 			});
 | |
| 
 | |
| 		specialtyAreas[b] = std::make_shared<LRClickableAreaWText>();
 | |
| 		specialtyAreas[b]->pos = Rect(Point(pos.x + 69 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
 | |
| 		specialtyAreas[b]->hoverText = CGI->generaltexth->heroscrn[27];
 | |
| 		specialtyAreas[b]->text = hero->type->getSpecialtyDescriptionTranslated();
 | |
| 
 | |
| 		experienceAreas[b] = std::make_shared<LRClickableAreaWText>();
 | |
| 		experienceAreas[b]->pos = Rect(Point(pos.x + 105 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
 | |
| 		experienceAreas[b]->hoverText = CGI->generaltexth->heroscrn[9];
 | |
| 		experienceAreas[b]->text = CGI->generaltexth->allTexts[2];
 | |
| 		boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->level));
 | |
| 		boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(CGI->heroh->reqExp(hero->level+1)));
 | |
| 		boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->exp));
 | |
| 
 | |
| 		spellPointsAreas[b] = std::make_shared<LRClickableAreaWText>();
 | |
| 		spellPointsAreas[b]->pos = Rect(Point(pos.x + 141 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
 | |
| 		spellPointsAreas[b]->hoverText = CGI->generaltexth->heroscrn[22];
 | |
| 		spellPointsAreas[b]->text = CGI->generaltexth->allTexts[205];
 | |
| 		boost::algorithm::replace_first(spellPointsAreas[b]->text, "%s", hero->getNameTranslated());
 | |
| 		boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->mana));
 | |
| 		boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->manaLimit()));
 | |
| 
 | |
| 		morale[b] = std::make_shared<MoraleLuckBox>(true, Rect(Point(176 + 490 * b, 39), Point(32, 32)), true);
 | |
| 		luck[b] = std::make_shared<MoraleLuckBox>(false,  Rect(Point(212 + 490 * b, 39), Point(32, 32)), true);
 | |
| 	}
 | |
| 
 | |
| 	quit = std::make_shared<CButton>(Point(732, 567), AnimationPath::builtin("IOKAY.DEF"), CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), EShortcut::GLOBAL_ACCEPT);
 | |
| 	if(queryID.getNum() > 0)
 | |
| 		quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
 | |
| 
 | |
| 	questlogButton[0] = std::make_shared<CButton>(Point( 10, qeLayout ? 39 : 44), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 0));
 | |
| 	questlogButton[1] = std::make_shared<CButton>(Point(740, qeLayout ? 39 : 44), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 1));
 | |
| 
 | |
| 	Rect barRect(5, 578, 725, 18);
 | |
| 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), barRect, 5, 578));
 | |
| 
 | |
| 	//garrison interface
 | |
| 
 | |
| 	garr = std::make_shared<CGarrisonInt>(Point(69, qeLayout ? 122 : 131), 4, Point(418,0), heroInst[0], heroInst[1], true, true);
 | |
| 	auto splitButtonCallback = [&](){ garr->splitClick(); };
 | |
| 	garr->addSplitBtn(std::make_shared<CButton>( Point( 10, qeLayout ? 122 : 132), AnimationPath::builtin("TSBTNS.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
 | |
| 	garr->addSplitBtn(std::make_shared<CButton>( Point(744, qeLayout ? 122 : 132), AnimationPath::builtin("TSBTNS.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
 | |
| 
 | |
| 	if(qeLayout)
 | |
| 	{
 | |
| 		auto moveArtifacts = [](const std::function<void(bool, bool)> moveRoutine) -> void
 | |
| 		{
 | |
| 			bool moveEquipped = true;
 | |
| 			bool moveBackpack = true;
 | |
| 
 | |
| 			if(GH.isKeyboardCtrlDown())
 | |
| 				moveBackpack = false;
 | |
| 			else if(GH.isKeyboardShiftDown())
 | |
| 				moveEquipped = false;
 | |
| 			moveRoutine(moveEquipped, moveBackpack);
 | |
| 		};
 | |
| 
 | |
| 		auto moveArmy = [this](const bool leftToRight) -> void
 | |
| 		{
 | |
| 			std::optional<SlotID> slotId = std::nullopt;
 | |
| 			if(auto slot = getSelectedSlotID())
 | |
| 				slotId = slot->getSlot();
 | |
| 			controller.moveArmy(leftToRight, slotId);
 | |
| 		};
 | |
| 
 | |
| 		auto openBackpack = [this](const CGHeroInstance * hero) -> void
 | |
| 		{
 | |
| 			GH.windows().createAndPushWindow<CHeroBackpackWindow>(hero);
 | |
| 			for(auto artSet : artSets)
 | |
| 				GH.windows().topWindow<CHeroBackpackWindow>()->addSet(artSet);
 | |
| 		};
 | |
| 
 | |
| 		moveAllGarrButtonLeft    = std::make_shared<CButton>(Point(325, 118), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/armRight.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
 | |
| 			std::bind(moveArmy, true));
 | |
| 		exchangeGarrButton       = std::make_shared<CButton>(Point(377, 118), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[2]),
 | |
| 			std::bind(&CExchangeController::swapArmy, &controller));
 | |
| 		moveAllGarrButtonRight   = std::make_shared<CButton>(Point(425, 118), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/armLeft.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
 | |
| 			std::bind(moveArmy, false));
 | |
| 		moveArtifactsButtonLeft  = std::make_shared<CButton>(Point(325, 154), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/artRight.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[3]),
 | |
| 			std::bind(moveArtifacts, [this](bool equipped, bool baclpack) -> void {controller.moveArtifacts(true, equipped, baclpack);}));
 | |
| 		exchangeArtifactsButton  = std::make_shared<CButton>(Point(377, 154), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[4]),
 | |
| 			std::bind(moveArtifacts, [this](bool equipped, bool baclpack) -> void {controller.swapArtifacts(equipped, baclpack);}));
 | |
| 		moveArtifactsButtonRight = std::make_shared<CButton>(Point(425, 154), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/artLeft.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[3]),
 | |
| 			std::bind(moveArtifacts, [this](bool equipped, bool baclpack) -> void {controller.moveArtifacts(false, equipped, baclpack);}));
 | |
| 		backpackButtonLeft       = std::make_shared<CButton>(Point(325, 518), AnimationPath::builtin("buttons/backpack"), CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"),
 | |
| 			std::bind(openBackpack, heroInst[0]));
 | |
| 		backpackButtonLeft->addOverlay(std::make_shared<CPicture>(ImagePath::builtin("buttons/backpackButtonIcon")));
 | |
| 		backpackButtonRight      = std::make_shared<CButton>(Point(419, 518), AnimationPath::builtin("buttons/backpack"), CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"),
 | |
| 			std::bind(openBackpack, heroInst[1]));
 | |
| 		backpackButtonRight->addOverlay(std::make_shared<CPicture>(ImagePath::builtin("buttons/backpackButtonIcon")));
 | |
| 
 | |
| 		auto leftHeroBlock = heroInst[0]->tempOwner != LOCPLINT->cb->getPlayerID();
 | |
| 		auto rightHeroBlock = heroInst[1]->tempOwner != LOCPLINT->cb->getPlayerID();
 | |
| 		moveAllGarrButtonLeft->block(leftHeroBlock);
 | |
| 		exchangeGarrButton->block(leftHeroBlock || rightHeroBlock);
 | |
| 		moveAllGarrButtonRight->block(rightHeroBlock);
 | |
| 		moveArtifactsButtonLeft->block(leftHeroBlock);
 | |
| 		exchangeArtifactsButton->block(leftHeroBlock || rightHeroBlock);
 | |
| 		moveArtifactsButtonRight->block(rightHeroBlock);
 | |
| 		backpackButtonLeft->block(leftHeroBlock);
 | |
| 		backpackButtonRight->block(rightHeroBlock);
 | |
| 
 | |
| 		for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
 | |
| 		{
 | |
| 			moveStackLeftButtons.push_back(
 | |
| 				std::make_shared<CButton>(
 | |
| 					Point(484 + 35 * i, 154),
 | |
| 					AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/unitLeft.DEF"),
 | |
| 					CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
 | |
| 					std::bind(&CExchangeController::moveStack, &controller, false, SlotID(i))));
 | |
| 			moveStackLeftButtons.back()->block(leftHeroBlock);
 | |
| 
 | |
| 			moveStackRightButtons.push_back(
 | |
| 				std::make_shared<CButton>(
 | |
| 					Point(66 + 35 * i, 154),
 | |
| 					AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/unitRight.DEF"),
 | |
| 					CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
 | |
| 					std::bind(&CExchangeController::moveStack, &controller, true, SlotID(i))));
 | |
| 			moveStackLeftButtons.back()->block(rightHeroBlock);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	updateWidgets();
 | |
| }
 | |
| 
 | |
| const CGarrisonSlot * CExchangeWindow::getSelectedSlotID() const
 | |
| {
 | |
| 	return garr->getSelection();
 | |
| }
 | |
| 
 | |
| void CExchangeWindow::updateGarrisons()
 | |
| {
 | |
| 	garr->recreateSlots();
 | |
| 
 | |
| 	updateWidgets();
 | |
| }
 | |
| 
 | |
| bool CExchangeWindow::holdsGarrison(const CArmedInstance * army)
 | |
| {
 | |
| 	return garr->upperArmy() == army || garr->lowerArmy() == army;
 | |
| }
 | |
| 
 | |
| void CExchangeWindow::questlog(int whichHero)
 | |
| {
 | |
| 	CCS->curh->dragAndDropCursor(nullptr);
 | |
| 	LOCPLINT->showQuestLog();
 | |
| }
 | |
| 
 | |
| void CExchangeWindow::updateWidgets()
 | |
| {
 | |
| 	for(size_t leftRight : {0, 1})
 | |
| 	{
 | |
| 		const CGHeroInstance * hero = heroInst.at(leftRight);
 | |
| 
 | |
| 		for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
 | |
| 		{
 | |
| 			auto value = heroInst[leftRight]->getPrimSkillLevel(static_cast<PrimarySkill>(m));
 | |
| 			primSkillValues[leftRight][m]->setText(std::to_string(value));
 | |
| 		}
 | |
| 
 | |
| 		for(int m=0; m < hero->secSkills.size(); ++m)
 | |
| 		{
 | |
| 			int id = hero->secSkills[m].first;
 | |
| 			int level = hero->secSkills[m].second;
 | |
| 
 | |
| 			secSkillIcons[leftRight][m]->setFrame(2 + id * 3 + level);
 | |
| 		}
 | |
| 
 | |
| 		expValues[leftRight]->setText(TextOperations::formatMetric(hero->exp, 3));
 | |
| 		manaValues[leftRight]->setText(TextOperations::formatMetric(hero->mana, 3));
 | |
| 
 | |
| 		morale[leftRight]->set(hero);
 | |
| 		luck[leftRight]->set(hero);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| CShipyardWindow::CShipyardWindow(const TResources & cost, int state, BoatId boatType, const std::function<void()> & onBuy)
 | |
| 	: CStatusbarWindow(PLAYER_COLORED, ImagePath::builtin("TPSHIP"))
 | |
| {
 | |
| 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 | |
| 
 | |
| 	bgWater = std::make_shared<CPicture>(ImagePath::builtin("TPSHIPBK"), 100, 69);
 | |
| 
 | |
| 	auto handler = CGI->objtypeh->getHandlerFor(Obj::BOAT, boatType);
 | |
| 
 | |
| 	auto boatConstructor = std::dynamic_pointer_cast<const BoatInstanceConstructor>(handler);
 | |
| 
 | |
| 	assert(boatConstructor);
 | |
| 
 | |
| 	if (boatConstructor)
 | |
| 	{
 | |
| 		AnimationPath boatFilename = boatConstructor->getBoatAnimationName();
 | |
| 
 | |
| 		Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
 | |
| 		bgShip = std::make_shared<CAnimImage>(boatFilename, 0, 7, 120, 96, 0);
 | |
| 		bgShip->center(waterCenter);
 | |
| 	}
 | |
| 
 | |
| 	// Create resource icons and costs.
 | |
| 	std::string goldValue = std::to_string(cost[EGameResID::GOLD]);
 | |
| 	std::string woodValue = std::to_string(cost[EGameResID::WOOD]);
 | |
| 
 | |
| 	goldCost = std::make_shared<CLabel>(118, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, goldValue);
 | |
| 	woodCost = std::make_shared<CLabel>(212, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, woodValue);
 | |
| 
 | |
| 	goldPic = std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), GameResID(EGameResID::GOLD), 0, 100, 244);
 | |
| 	woodPic = std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), GameResID(EGameResID::WOOD), 0, 196, 244);
 | |
| 
 | |
| 	quit = std::make_shared<CButton>(Point(224, 312), AnimationPath::builtin("ICANCEL"), CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_CANCEL);
 | |
| 	build = std::make_shared<CButton>(Point(42, 312), AnimationPath::builtin("IBUY30"), CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_ACCEPT);
 | |
| 	build->addCallback(onBuy);
 | |
| 
 | |
| 	for(GameResID i = EGameResID::WOOD; i <= EGameResID::GOLD; ++i)
 | |
| 	{
 | |
| 		if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
 | |
| 		{
 | |
| 			build->block(true);
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 | |
| 
 | |
| 	title = std::make_shared<CLabel>(164, 27,  FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
 | |
| 	costLabel = std::make_shared<CLabel>(164, 220, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
 | |
| }
 | |
| 
 | |
| void CTransformerWindow::CItem::move()
 | |
| {
 | |
| 	if(left)
 | |
| 		moveBy(Point(289, 0));
 | |
| 	else
 | |
| 		moveBy(Point(-289, 0));
 | |
| 	left = !left;
 | |
| }
 | |
| 
 | |
| void CTransformerWindow::CItem::clickPressed(const Point & cursorPosition)
 | |
| {
 | |
| 	move();
 | |
| 	parent->redraw();
 | |
| }
 | |
| 
 | |
| void CTransformerWindow::CItem::update()
 | |
| {
 | |
| 	icon->setFrame(parent->army->getCreature(SlotID(id))->getId() + 2);
 | |
| }
 | |
| 
 | |
| CTransformerWindow::CItem::CItem(CTransformerWindow * parent_, int size_, int id_)
 | |
| 	: CIntObject(LCLICK),
 | |
| 	id(id_),
 | |
| 	size(size_),
 | |
| 	parent(parent_)
 | |
| {
 | |
| 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 | |
| 	left = true;
 | |
| 	pos.w = 58;
 | |
| 	pos.h = 64;
 | |
| 
 | |
| 	pos.x += 45  + (id%3)*83 + id/6*83;
 | |
| 	pos.y += 109 + (id/3)*98;
 | |
| 	icon = std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), parent->army->getCreature(SlotID(id))->getId() + 2);
 | |
| 	count = std::make_shared<CLabel>(28, 76,FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(size));
 | |
| }
 | |
| 
 | |
| void CTransformerWindow::makeDeal()
 | |
| {
 | |
| 	for(auto & elem : items)
 | |
| 	{
 | |
| 		if(!elem->left)
 | |
| 			LOCPLINT->cb->trade(market, EMarketMode::CREATURE_UNDEAD, SlotID(elem->id), {}, {}, hero);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CTransformerWindow::addAll()
 | |
| {
 | |
| 	for(auto & elem : items)
 | |
| 	{
 | |
| 		if(elem->left)
 | |
| 			elem->move();
 | |
| 	}
 | |
| 	redraw();
 | |
| }
 | |
| 
 | |
| void CTransformerWindow::updateGarrisons()
 | |
| {
 | |
| 	for(auto & item : items)
 | |
| 		item->update();
 | |
| }
 | |
| 
 | |
| bool CTransformerWindow::holdsGarrison(const CArmedInstance * army)
 | |
| {
 | |
| 	return army == hero;
 | |
| }
 | |
| 
 | |
| CTransformerWindow::CTransformerWindow(const IMarket * _market, const CGHeroInstance * _hero, const std::function<void()> & onWindowClosed)
 | |
| 	: CStatusbarWindow(PLAYER_COLORED, ImagePath::builtin("SKTRNBK")),
 | |
| 	hero(_hero),
 | |
| 	onWindowClosed(onWindowClosed),
 | |
| 	market(_market)
 | |
| {
 | |
| 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 | |
| 	if(hero)
 | |
| 		army = hero;
 | |
| 	else
 | |
| 		army = dynamic_cast<const CArmedInstance *>(market); //for town only
 | |
| 	
 | |
| 	if(army)
 | |
| 	{
 | |
| 		for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
 | |
| 		{
 | |
| 			if(army->getCreature(SlotID(i)))
 | |
| 				items.push_back(std::make_shared<CItem>(this, army->getStackCount(SlotID(i)), i));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	all = std::make_shared<CButton>(Point(146, 416), AnimationPath::builtin("ALTARMY.DEF"), CGI->generaltexth->zelp[590], [&](){ addAll(); }, EShortcut::RECRUITMENT_UPGRADE_ALL);
 | |
| 	convert = std::make_shared<CButton>(Point(269, 416), AnimationPath::builtin("ALTSACR.DEF"), CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, EShortcut::GLOBAL_ACCEPT);
 | |
| 	cancel = std::make_shared<CButton>(Point(392, 416), AnimationPath::builtin("ICANCEL.DEF"), CGI->generaltexth->zelp[592], [&](){ close(); },EShortcut::GLOBAL_CANCEL);
 | |
| 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 | |
| 
 | |
| 	titleLeft = std::make_shared<CLabel>(153, 29,FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
 | |
| 	titleRight = std::make_shared<CLabel>(153+295, 29, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
 | |
| 	helpLeft = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[487], Rect(26,  56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//move creatures to create skeletons
 | |
| 	helpRight = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//creatures here will become skeletons
 | |
| }
 | |
| 
 | |
| void CTransformerWindow::close()
 | |
| {
 | |
| 	if (onWindowClosed)
 | |
| 		onWindowClosed();
 | |
| 
 | |
| 	CStatusbarWindow::close();
 | |
| }
 | |
| 
 | |
| CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y)
 | |
| 	: CIntObject(LCLICK | SHOW_POPUP | HOVER),
 | |
| 	ID(_ID),
 | |
| 	parent(_parent)
 | |
| {
 | |
| 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 | |
| 	pos.x += X;
 | |
| 	pos.y += Y;
 | |
| 
 | |
| 	topBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, -22);
 | |
| 	bottomBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, 48);
 | |
| 
 | |
| 	icon = std::make_shared<CAnimImage>(AnimationPath::builtin("SECSKILL"), _ID * 3 + 3, 0);
 | |
| 
 | |
| 	name = std::make_shared<CLabel>(22, -13, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->skillh->getByIndex(ID)->getNameTranslated());
 | |
| 	level = std::make_shared<CLabel>(22, 57, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[0]);
 | |
| 
 | |
| 	pos.h = icon->pos.h;
 | |
| 	pos.w = icon->pos.w;
 | |
| }
 | |
| 
 | |
| void CUniversityWindow::CItem::clickPressed(const Point & cursorPosition)
 | |
| {
 | |
| 	if(state() == 2)
 | |
| 		GH.windows().createAndPushWindow<CUnivConfirmWindow>(parent, ID, LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) >= 2000);
 | |
| }
 | |
| 
 | |
| void CUniversityWindow::CItem::showPopupWindow(const Point & cursorPosition)
 | |
| {
 | |
| 	CRClickPopup::createAndPush(CGI->skillh->getByIndex(ID)->getDescriptionTranslated(1), std::make_shared<CComponent>(ComponentType::SEC_SKILL, ID, 1));
 | |
| }
 | |
| 
 | |
| void CUniversityWindow::CItem::hover(bool on)
 | |
| {
 | |
| 	if(on)
 | |
| 		GH.statusbar()->write(CGI->skillh->getByIndex(ID)->getNameTranslated());
 | |
| 	else
 | |
| 		GH.statusbar()->clear();
 | |
| }
 | |
| 
 | |
| int CUniversityWindow::CItem::state()
 | |
| {
 | |
| 	if(parent->hero->getSecSkillLevel(SecondarySkill(ID)))//hero know this skill
 | |
| 		return 1;
 | |
| 	if(!parent->hero->canLearnSkill(SecondarySkill(ID)))//can't learn more skills
 | |
| 		return 0;
 | |
| 	return 2;
 | |
| }
 | |
| 
 | |
| void CUniversityWindow::CItem::showAll(Canvas & to)
 | |
| {
 | |
| 	//TODO: update when state actually changes
 | |
| 	auto stateIndex = state();
 | |
| 	topBar->setFrame(stateIndex);
 | |
| 	bottomBar->setFrame(stateIndex);
 | |
| 
 | |
| 	CIntObject::showAll(to);
 | |
| }
 | |
| 
 | |
| CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market, const std::function<void()> & onWindowClosed)
 | |
| 	: CStatusbarWindow(PLAYER_COLORED, ImagePath::builtin("UNIVERS1")),
 | |
| 	hero(_hero),
 | |
| 	onWindowClosed(onWindowClosed),
 | |
| 	market(_market)
 | |
| {
 | |
| 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 | |
| 
 | |
| 	bars = GH.renderHandler().createAnimation();
 | |
| 	bars->setCustom("UNIVRED", 0, 0);
 | |
| 	bars->setCustom("UNIVGOLD", 1, 0);
 | |
| 	bars->setCustom("UNIVGREN", 2, 0);
 | |
| 	bars->preload();
 | |
| 	
 | |
| 	std::string titleStr = CGI->generaltexth->allTexts[602];
 | |
| 	std::string speechStr = CGI->generaltexth->allTexts[603];
 | |
| 
 | |
| 	if(auto town = dynamic_cast<const CGTownInstance *>(_market))
 | |
| 	{
 | |
| 		auto faction = town->town->faction->getId();
 | |
| 		auto bid = town->town->getSpecialBuilding(BuildingSubID::MAGIC_UNIVERSITY)->bid;
 | |
| 		titlePic = std::make_shared<CAnimImage>((*CGI->townh)[faction]->town->clientInfo.buildingsIcons, bid);
 | |
| 	}
 | |
| 	else if(auto uni = dynamic_cast<const CGUniversity *>(_market); uni->appearance)
 | |
| 	{
 | |
| 		titlePic = std::make_shared<CAnimImage>(uni->appearance->animationFile, 0);
 | |
| 		titleStr = uni->title;
 | |
| 		speechStr = uni->speech;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		titlePic = std::make_shared<CPicture>(ImagePath::builtin("UNIVBLDG"));
 | |
| 	}
 | |
| 
 | |
| 	titlePic->center(Point(232 + pos.x, 76 + pos.y));
 | |
| 
 | |
| 	clerkSpeech = std::make_shared<CTextBox>(speechStr, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 | |
| 	title = std::make_shared<CLabel>(231, 26, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
 | |
| 
 | |
| 	std::vector<TradeItemBuy> goods = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
 | |
| 
 | |
| 	for(int i=0; i<goods.size(); i++)//prepare clickable items
 | |
| 		items.push_back(std::make_shared<CItem>(this, goods[i].as<SecondarySkill>(), 54+i*104, 234));
 | |
| 
 | |
| 	cancel = std::make_shared<CButton>(Point(200, 313), AnimationPath::builtin("IOKAY.DEF"), CGI->generaltexth->zelp[632], [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
 | |
| 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 | |
| }
 | |
| 
 | |
| void CUniversityWindow::close()
 | |
| {
 | |
| 	if (onWindowClosed)
 | |
| 		onWindowClosed();
 | |
| 
 | |
| 	CStatusbarWindow::close();
 | |
| }
 | |
| 
 | |
| void CUniversityWindow::makeDeal(SecondarySkill skill)
 | |
| {
 | |
| 	LOCPLINT->cb->trade(market, EMarketMode::RESOURCE_SKILL, GameResID(GameResID::GOLD), skill, 1, hero);
 | |
| }
 | |
| 
 | |
| 
 | |
| CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, SecondarySkill SKILL, bool available)
 | |
| 	: CStatusbarWindow(PLAYER_COLORED, ImagePath::builtin("UNIVERS2.PCX")),
 | |
| 	owner(owner_)
 | |
| {
 | |
| 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 | |
| 
 | |
| 	std::string text = CGI->generaltexth->allTexts[608];
 | |
| 	boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
 | |
| 	boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
 | |
| 	boost::replace_first(text, "%d", "2000");
 | |
| 
 | |
| 	clerkSpeech = std::make_shared<CTextBox>(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 | |
| 
 | |
| 	name = std::make_shared<CLabel>(230, 37,  FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->skillh->getByIndex(SKILL)->getNameTranslated());
 | |
| 	icon = std::make_shared<CAnimImage>(AnimationPath::builtin("SECSKILL"), SKILL*3+3, 0, 211, 51);
 | |
| 	level = std::make_shared<CLabel>(230, 107, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);
 | |
| 
 | |
| 	costIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), GameResID(EGameResID::GOLD), 0, 210, 210);
 | |
| 	cost = std::make_shared<CLabel>(230, 267, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, "2000");
 | |
| 
 | |
| 	std::string hoverText = CGI->generaltexth->allTexts[609];
 | |
| 	boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->skillh->getByIndex(SKILL)->getNameTranslated());
 | |
| 
 | |
| 	text = CGI->generaltexth->zelp[633].second;
 | |
| 	boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
 | |
| 	boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
 | |
| 	boost::replace_first(text, "%d", "2000");
 | |
| 
 | |
| 	confirm = std::make_shared<CButton>(Point(148, 299), AnimationPath::builtin("IBY6432.DEF"), CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, EShortcut::GLOBAL_ACCEPT);
 | |
| 	confirm->block(!available);
 | |
| 
 | |
| 	cancel = std::make_shared<CButton>(Point(252,299), AnimationPath::builtin("ICANCEL.DEF"), CGI->generaltexth->zelp[631], [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
 | |
| 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 | |
| }
 | |
| 
 | |
| void CUnivConfirmWindow::makeDeal(SecondarySkill skill)
 | |
| {
 | |
| 	owner->makeDeal(skill);
 | |
| 	close();
 | |
| }
 | |
| 
 | |
| CGarrisonWindow::CGarrisonWindow(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits)
 | |
| 	: CWindowObject(PLAYER_COLORED, ImagePath::builtin("GARRISON"))
 | |
| {
 | |
| 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 | |
| 
 | |
| 	garr = std::make_shared<CGarrisonInt>(Point(92, 127), 4, Point(0,96), up, down, removableUnits);
 | |
| 	{
 | |
| 		auto split = std::make_shared<CButton>(Point(88, 314), AnimationPath::builtin("IDV6432.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[3], ""), [&](){ garr->splitClick(); } );
 | |
| 		garr->addSplitBtn(split);
 | |
| 	}
 | |
| 	quit = std::make_shared<CButton>(Point(399, 314), AnimationPath::builtin("IOK6432.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
 | |
| 
 | |
| 	std::string titleText;
 | |
| 	if(down->tempOwner == up->tempOwner)
 | |
| 	{
 | |
| 		titleText = CGI->generaltexth->allTexts[709];
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		//assume that this is joining monsters dialog
 | |
| 		if(up->Slots().size() > 0)
 | |
| 		{
 | |
| 			titleText = CGI->generaltexth->allTexts[35];
 | |
| 			boost::algorithm::replace_first(titleText, "%s", up->Slots().begin()->second->type->getNamePluralTranslated());
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			logGlobal->error("Invalid armed instance for garrison window.");
 | |
| 		}
 | |
| 	}
 | |
| 	title = std::make_shared<CLabel>(275, 30, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleText);
 | |
| 
 | |
| 	banner = std::make_shared<CAnimImage>(AnimationPath::builtin("CREST58"), up->getOwner().getNum(), 0, 28, 124);
 | |
| 	portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), down->getIconIndex(), 0, 29, 222);
 | |
| }
 | |
| 
 | |
| void CGarrisonWindow::updateGarrisons()
 | |
| {
 | |
| 	garr->recreateSlots();
 | |
| }
 | |
| 
 | |
| bool CGarrisonWindow::holdsGarrison(const CArmedInstance * army)
 | |
| {
 | |
| 	return garr->upperArmy() == army || garr->lowerArmy() == army;
 | |
| }
 | |
| 
 | |
| CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object)
 | |
| 	: CStatusbarWindow(PLAYER_COLORED, ImagePath::builtin("APHLFTBK")),
 | |
| 	fort(object),
 | |
| 	hero(visitor)
 | |
| {
 | |
| 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 | |
| 
 | |
| 	title = std::make_shared<CLabel>(325, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, fort->getObjectName());
 | |
| 
 | |
| 	heroPic = std::make_shared<CHeroArea>(30, 60, hero);
 | |
| 
 | |
| 	for(int i=0; i < resCount; i++)
 | |
| 	{
 | |
| 		totalIcons[i] = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), i, 0, 104 + 76 * i, 237);
 | |
| 		totalLabels[i] = std::make_shared<CLabel>(166 + 76 * i, 253, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
 | |
| 	}
 | |
| 
 | |
| 	for(int i = 0; i < slotsCount; i++)
 | |
| 	{
 | |
| 		upgrade[i] = std::make_shared<CButton>(Point(107 + i * 76, 171), AnimationPath(), CButton::tooltip(getTextForSlot(SlotID(i))), [=](){ makeDeal(SlotID(i)); }, vstd::next(EShortcut::SELECT_INDEX_1, i));
 | |
| 		for(auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" })
 | |
| 			upgrade[i]->addImage(AnimationPath::builtin(image));
 | |
| 
 | |
| 		for(int j : {0,1})
 | |
| 		{
 | |
| 			slotIcons[i][j] = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), 0, 0, 104 + 76 * i, 128 + 20 * j);
 | |
| 			slotLabels[i][j] = std::make_shared<CLabel>(168 + 76 * i, 144 + 20 * j, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	upgradeAll = std::make_shared<CButton>(Point(30, 231), AnimationPath(), CButton::tooltip(CGI->generaltexth->allTexts[432]), [&](){ makeDeal(SlotID(slotsCount));}, EShortcut::RECRUITMENT_UPGRADE_ALL);
 | |
| 	for(auto image : { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" })
 | |
| 		upgradeAll->addImage(AnimationPath::builtin(image));
 | |
| 
 | |
| 	quit = std::make_shared<CButton>(Point(294, 275), AnimationPath::builtin("IOKAY.DEF"), CButton::tooltip(), std::bind(&CHillFortWindow::close, this), EShortcut::GLOBAL_ACCEPT);
 | |
| 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 | |
| 
 | |
| 	garr = std::make_shared<CGarrisonInt>(Point(108, 60), 18, Point(), hero, nullptr);
 | |
| 	updateGarrisons();
 | |
| }
 | |
| 
 | |
| bool CHillFortWindow::holdsGarrison(const CArmedInstance * army)
 | |
| {
 | |
| 	return hero == army;
 | |
| }
 | |
| 
 | |
| void CHillFortWindow::updateGarrisons()
 | |
| {
 | |
| 	std::array<TResources, slotsCount> costs;// costs [slot ID] [resource ID] = resource count for upgrade
 | |
| 
 | |
| 	TResources totalSum; // totalSum[resource ID] = value
 | |
| 
 | |
| 	for(int i=0; i<slotsCount; i++)
 | |
| 	{
 | |
| 		std::fill(costs[i].begin(), costs[i].end(), 0);
 | |
| 		int newState = getState(SlotID(i));
 | |
| 		if(newState != -1)
 | |
| 		{
 | |
| 			UpgradeInfo info;
 | |
| 			LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
 | |
| 			if(info.newID.size())//we have upgrades here - update costs
 | |
| 			{
 | |
| 				costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
 | |
| 				totalSum += costs[i];
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		currState[i] = newState;
 | |
| 		upgrade[i]->setIndex(currState[i] == -1 ? 0 : currState[i]);
 | |
| 		upgrade[i]->block(currState[i] == -1);
 | |
| 		upgrade[i]->addHoverText(CButton::NORMAL, getTextForSlot(SlotID(i)));
 | |
| 	}
 | |
| 
 | |
| 	//"Upgrade all" slot
 | |
| 	int newState = 2;
 | |
| 	{
 | |
| 		TResources myRes = LOCPLINT->cb->getResourceAmount();
 | |
| 
 | |
| 		bool allUpgraded = true;//All creatures are upgraded?
 | |
| 		for(int i=0; i<slotsCount; i++)
 | |
| 			allUpgraded &= currState[i] == 1 || currState[i] == -1;
 | |
| 
 | |
| 		if(allUpgraded)
 | |
| 			newState = 1;
 | |
| 
 | |
| 		if(!totalSum.canBeAfforded(myRes))
 | |
| 			newState = 0;
 | |
| 	}
 | |
| 
 | |
| 	currState[slotsCount] = newState;
 | |
| 	upgradeAll->setIndex(newState);
 | |
| 
 | |
| 	garr->recreateSlots();
 | |
| 
 | |
| 	for(int i = 0; i < slotsCount; i++)
 | |
| 	{
 | |
| 		//hide all first
 | |
| 		for(int j : {0,1})
 | |
| 		{
 | |
| 			slotIcons[i][j]->visible = false;
 | |
| 			slotLabels[i][j]->setText("");
 | |
| 		}
 | |
| 		//if can upgrade or can not afford, draw cost
 | |
| 		if(currState[i] == 0 || currState[i] == 2)
 | |
| 		{
 | |
| 			if(costs[i].nonZero())
 | |
| 			{
 | |
| 				//reverse iterator is used to display gold as first element
 | |
| 				int j = 0;
 | |
| 				for(int res = (int)costs[i].size()-1; (res >= 0) && (j < 2); res--)
 | |
| 				{
 | |
| 					int val = costs[i][res];
 | |
| 					if(!val)
 | |
| 						continue;
 | |
| 
 | |
| 					slotIcons[i][j]->visible = true;
 | |
| 					slotIcons[i][j]->setFrame(res);
 | |
| 
 | |
| 					slotLabels[i][j]->setText(std::to_string(val));
 | |
| 					j++;
 | |
| 				}
 | |
| 			}
 | |
| 			else//free upgrade - print gold image and "Free" text
 | |
| 			{
 | |
| 				slotIcons[i][0]->visible = true;
 | |
| 				slotIcons[i][0]->setFrame(GameResID(EGameResID::GOLD));
 | |
| 				slotLabels[i][0]->setText(CGI->generaltexth->allTexts[344]);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for(int i = 0; i < resCount; i++)
 | |
| 	{
 | |
| 		if(totalSum[i] == 0)
 | |
| 		{
 | |
| 			totalIcons[i]->visible = false;
 | |
| 			totalLabels[i]->setText("");
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			totalIcons[i]->visible = true;
 | |
| 			totalLabels[i]->setText(std::to_string(totalSum[i]));
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CHillFortWindow::makeDeal(SlotID slot)
 | |
| {
 | |
| 	assert(slot.getNum()>=0);
 | |
| 	int offset = (slot.getNum() == slotsCount)?2:0;
 | |
| 	switch(currState[slot.getNum()])
 | |
| 	{
 | |
| 		case 0:
 | |
| 			LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
 | |
| 			break;
 | |
| 		case 1:
 | |
| 			LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
 | |
| 			break;
 | |
| 		case 2:
 | |
| 			for(int i=0; i<slotsCount; i++)
 | |
| 			{
 | |
| 				if(slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ))//this is activated slot or "upgrade all"
 | |
| 				{
 | |
| 					UpgradeInfo info;
 | |
| 					LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
 | |
| 					LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| std::string CHillFortWindow::getTextForSlot(SlotID slot)
 | |
| {
 | |
| 	if(!hero->getCreature(slot))//we don`t have creature here
 | |
| 		return "";
 | |
| 
 | |
| 	std::string str = CGI->generaltexth->allTexts[318];
 | |
| 	int amount = hero->getStackCount(slot);
 | |
| 	if(amount == 1)
 | |
| 		boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNameSingularTranslated());
 | |
| 	else
 | |
| 		boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNamePluralTranslated());
 | |
| 
 | |
| 	return str;
 | |
| }
 | |
| 
 | |
| int CHillFortWindow::getState(SlotID slot)
 | |
| {
 | |
| 	TResources myRes = LOCPLINT->cb->getResourceAmount();
 | |
| 
 | |
| 	if(hero->slotEmpty(slot))//no creature here
 | |
| 		return -1;
 | |
| 
 | |
| 	UpgradeInfo info;
 | |
| 	LOCPLINT->cb->fillUpgradeInfo(hero, slot, info);
 | |
| 	if(!info.newID.size())//already upgraded
 | |
| 		return 1;
 | |
| 
 | |
| 	if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
 | |
| 		return 0;
 | |
| 
 | |
| 	return 2;//can upgrade
 | |
| }
 | |
| 
 | |
| CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
 | |
| 	CStatusbarWindow(PLAYER_COLORED | BORDERED, ImagePath::builtin("TpRank")),
 | |
| 	owner(_owner)
 | |
| {
 | |
| 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 | |
| 
 | |
| 	SThievesGuildInfo tgi; //info to be displayed
 | |
| 	LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
 | |
| 
 | |
| 	exitb = std::make_shared<CButton>(Point(748, 556), AnimationPath::builtin("TPMAGE1"), CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, EShortcut::GLOBAL_RETURN);
 | |
| 	statusbar = CGStatusBar::create(3, 555, ImagePath::builtin("TStatBar.bmp"), 742);
 | |
| 
 | |
| 	resdatabar = std::make_shared<CMinorResDataBar>();
 | |
| 	resdatabar->moveBy(pos.topLeft(), true);
 | |
| 
 | |
| 	//data for information table:
 | |
| 	// fields[row][column] = list of id's of players for this box
 | |
| 	static std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
 | |
| 		{ &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes,       &SThievesGuildInfo::gold,
 | |
| 		  &SThievesGuildInfo::woodOre,    &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
 | |
| 		  &SThievesGuildInfo::artifacts,  &SThievesGuildInfo::army,              &SThievesGuildInfo::income };
 | |
| 
 | |
| 	for(int g=0; g<12; ++g)
 | |
| 	{
 | |
| 		int posY[] = {400, 460, 510};
 | |
| 		int y;
 | |
| 		if(g < 9)
 | |
| 			y = 52 + 32*g;
 | |
| 		else
 | |
| 			y = posY[g-9];
 | |
| 
 | |
| 		std::string text = CGI->generaltexth->jktexts[24+g];
 | |
| 		boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
 | |
| 		rowHeaders.push_back(std::make_shared<CLabel>(135, y, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, text));
 | |
| 	}
 | |
| 
 | |
| 	auto PRSTRIPS = GH.renderHandler().loadAnimation(AnimationPath::builtin("PRSTRIPS"));
 | |
| 	PRSTRIPS->preload();
 | |
| 
 | |
| 	for(int g=1; g<tgi.playerColors.size(); ++g)
 | |
| 		columnBackgrounds.push_back(std::make_shared<CAnimImage>(PRSTRIPS, g-1, 0, 250 + 66*g, 7));
 | |
| 
 | |
| 	for(int g=0; g<tgi.playerColors.size(); ++g)
 | |
| 		columnHeaders.push_back(std::make_shared<CLabel>(283 + 66*g, 24, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]));
 | |
| 
 | |
| 	auto itgflags = GH.renderHandler().loadAnimation(AnimationPath::builtin("itgflags"));
 | |
| 	itgflags->preload();
 | |
| 
 | |
| 	//printing flags
 | |
| 	for(int g = 0; g < std::size(fields); ++g) //by lines
 | |
| 	{
 | |
| 		for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
 | |
| 		{
 | |
| 			std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
 | |
| 
 | |
| 			//position of box
 | |
| 			int xpos = 259 + 66 * b;
 | |
| 			int ypos = 41 +  32 * g;
 | |
| 
 | |
| 			size_t rowLength[2]; //size of each row
 | |
| 			rowLength[0] = std::min<size_t>(players.size(), 4);
 | |
| 			rowLength[1] = players.size() - rowLength[0];
 | |
| 
 | |
| 			for(size_t j=0; j < 2; j++)
 | |
| 			{
 | |
| 				// origin of this row | offset for 2nd row| shift right for short rows
 | |
| 				//if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
 | |
| 				int rowStartX = xpos + (j ? 6 + ((int)rowLength[j] < 3 ? 12 : 0) : 24 - 6 * (int)rowLength[j]);
 | |
| 				int rowStartY = ypos + (j ? 4 : 0);
 | |
| 
 | |
| 				for(size_t i=0; i < rowLength[j]; i++)
 | |
| 					cells.push_back(std::make_shared<CAnimImage>(itgflags, players[i + j*4].getNum(), 0, rowStartX + (int)i*12, rowStartY));
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
 | |
| 
 | |
| 	//printing best hero
 | |
| 	int counter = 0;
 | |
| 	for(auto & iter : tgi.colorToBestHero)
 | |
| 	{
 | |
| 		banners.push_back(std::make_shared<CPicture>(ImagePath::builtin(colorToBox[iter.first.getNum()]), 253 + 66 * counter, 334));
 | |
| 		if(iter.second.portraitSource.isValid())
 | |
| 		{
 | |
| 			bestHeroes.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), iter.second.getIconIndex(), 0, 260 + 66 * counter, 360));
 | |
| 			//TODO: r-click info:
 | |
| 			// - r-click on hero
 | |
| 			// - r-click on primary skill label
 | |
| 			if(iter.second.details)
 | |
| 			{
 | |
| 				primSkillHeaders.push_back(std::make_shared<CTextBox>(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
 | |
| 					0, FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE));
 | |
| 
 | |
| 				for(int i=0; i<iter.second.details->primskills.size(); ++i)
 | |
| 				{
 | |
| 					primSkillValues.push_back(std::make_shared<CLabel>(310 + 66 * counter, 407 + 11*i, FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE,
 | |
| 							   std::to_string(iter.second.details->primskills[i])));
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		counter++;
 | |
| 	}
 | |
| 
 | |
| 	//printing best creature
 | |
| 	counter = 0;
 | |
| 	for(auto & it : tgi.bestCreature)
 | |
| 	{
 | |
| 		if(it.second != CreatureID::NONE)
 | |
| 			bestCreatures.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), it.second+2, 0, 255 + 66 * counter, 479));
 | |
| 		counter++;
 | |
| 	}
 | |
| 
 | |
| 	//printing personality
 | |
| 	counter = 0;
 | |
| 	for(auto & it : tgi.personality)
 | |
| 	{
 | |
| 		std::string text;
 | |
| 		if(it.second == EAiTactic::NONE)
 | |
| 		{
 | |
| 			text = CGI->generaltexth->arraytxt[172];
 | |
| 		}
 | |
| 		else if(it.second != EAiTactic::RANDOM)
 | |
| 		{
 | |
| 			text = CGI->generaltexth->arraytxt[168 + static_cast<int>(it.second)];
 | |
| 		}
 | |
| 
 | |
| 		personalities.push_back(std::make_shared<CLabel>(283 + 66*counter, 459, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, text));
 | |
| 
 | |
| 		counter++;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| CObjectListWindow::CItem::CItem(CObjectListWindow * _parent, size_t _id, std::string _text)
 | |
| 	: CIntObject(LCLICK | DOUBLECLICK),
 | |
| 	parent(_parent),
 | |
| 	index(_id)
 | |
| {
 | |
| 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 | |
| 	border = std::make_shared<CPicture>(ImagePath::builtin("TPGATES"));
 | |
| 	pos = border->pos;
 | |
| 
 | |
| 	setRedrawParent(true);
 | |
| 
 | |
| 	text = std::make_shared<CLabel>(pos.w/2, pos.h/2, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _text);
 | |
| 	select(index == parent->selected);
 | |
| }
 | |
| 
 | |
| void CObjectListWindow::CItem::select(bool on)
 | |
| {
 | |
| 	ui8 mask = UPDATE | SHOWALL;
 | |
| 	if(on)
 | |
| 		border->recActions |= mask;
 | |
| 	else
 | |
| 		border->recActions &= ~mask;
 | |
| 	redraw();//???
 | |
| }
 | |
| 
 | |
| void CObjectListWindow::CItem::clickPressed(const Point & cursorPosition)
 | |
| {
 | |
| 	parent->changeSelection(index);
 | |
| }
 | |
| 
 | |
| void CObjectListWindow::CItem::clickDouble(const Point & cursorPosition)
 | |
| {
 | |
| 	parent->elementSelected();
 | |
| }
 | |
| 
 | |
| CObjectListWindow::CObjectListWindow(const std::vector<int> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection)
 | |
| 	: CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPGATE")),
 | |
| 	onSelect(Callback),
 | |
| 	selected(initialSelection)
 | |
| {
 | |
| 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 | |
| 	items.reserve(_items.size());
 | |
| 
 | |
| 	for(int id : _items)
 | |
| 	{
 | |
| 		items.push_back(std::make_pair(id, LOCPLINT->cb->getObjInstance(ObjectInstanceID(id))->getObjectName()));
 | |
| 	}
 | |
| 
 | |
| 	init(titleWidget_, _title, _descr);
 | |
| }
 | |
| 
 | |
| CObjectListWindow::CObjectListWindow(const std::vector<std::string> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection)
 | |
| 	: CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPGATE")),
 | |
| 	onSelect(Callback),
 | |
| 	selected(initialSelection)
 | |
| {
 | |
| 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 | |
| 	items.reserve(_items.size());
 | |
| 
 | |
| 	for(size_t i=0; i<_items.size(); i++)
 | |
| 		items.push_back(std::make_pair(int(i), _items[i]));
 | |
| 
 | |
| 	init(titleWidget_, _title, _descr);
 | |
| }
 | |
| 
 | |
| void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr)
 | |
| {
 | |
| 	titleWidget = titleWidget_;
 | |
| 
 | |
| 	title = std::make_shared<CLabel>(152, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, _title);
 | |
| 	descr = std::make_shared<CLabel>(145, 133, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _descr);
 | |
| 	exit = std::make_shared<CButton>( Point(228, 402), AnimationPath::builtin("ICANCEL.DEF"), CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), EShortcut::GLOBAL_CANCEL);
 | |
| 
 | |
| 	if(titleWidget)
 | |
| 	{
 | |
| 		addChild(titleWidget.get());
 | |
| 		titleWidget->recActions = 255-DISPOSE;
 | |
| 		titleWidget->pos.x = pos.w/2 + pos.x - titleWidget->pos.w/2;
 | |
| 		titleWidget->pos.y =75 + pos.y - titleWidget->pos.h/2;
 | |
| 	}
 | |
| 	list = std::make_shared<CListBox>(std::bind(&CObjectListWindow::genItem, this, _1),
 | |
| 		Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
 | |
| 	list->setRedrawParent(true);
 | |
| 
 | |
| 	ok = std::make_shared<CButton>(Point(15, 402), AnimationPath::builtin("IOKAY.DEF"), CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), EShortcut::GLOBAL_ACCEPT);
 | |
| 	ok->block(!list->size());
 | |
| }
 | |
| 
 | |
| std::shared_ptr<CIntObject> CObjectListWindow::genItem(size_t index)
 | |
| {
 | |
| 	if(index < items.size())
 | |
| 		return std::make_shared<CItem>(this, index, items[index].second);
 | |
| 	return std::shared_ptr<CIntObject>();
 | |
| }
 | |
| 
 | |
| void CObjectListWindow::elementSelected()
 | |
| {
 | |
| 	std::function<void(int)> toCall = onSelect;//save
 | |
| 	int where = items[selected].first;      //required variables
 | |
| 	close();//then destroy window
 | |
| 	toCall(where);//and send selected object
 | |
| }
 | |
| 
 | |
| void CObjectListWindow::exitPressed()
 | |
| {
 | |
| 	std::function<void()> toCall = onExit;//save
 | |
| 	close();//then destroy window
 | |
| 	if(toCall)
 | |
| 		toCall();
 | |
| }
 | |
| 
 | |
| void CObjectListWindow::changeSelection(size_t which)
 | |
| {
 | |
| 	ok->block(false);
 | |
| 	if(selected == which)
 | |
| 		return;
 | |
| 
 | |
| 	for(std::shared_ptr<CIntObject> element : list->getItems())
 | |
| 	{
 | |
| 		CItem * item = dynamic_cast<CItem*>(element.get());
 | |
| 		if(item)
 | |
| 		{
 | |
| 			if(item->index == selected)
 | |
| 				item->select(false);
 | |
| 
 | |
| 			if(item->index == which)
 | |
| 				item->select(true);
 | |
| 		}
 | |
| 	}
 | |
| 	selected = which;
 | |
| }
 | |
| 
 | |
| void CObjectListWindow::keyPressed (EShortcut key)
 | |
| {
 | |
| 	int sel = static_cast<int>(selected);
 | |
| 
 | |
| 	switch(key)
 | |
| 	{
 | |
| 	break; case EShortcut::MOVE_UP:
 | |
| 		sel -=1;
 | |
| 
 | |
| 	break; case EShortcut::MOVE_DOWN:
 | |
| 		sel +=1;
 | |
| 
 | |
| 	break; case EShortcut::MOVE_PAGE_UP:
 | |
| 		sel -=9;
 | |
| 
 | |
| 	break; case EShortcut::MOVE_PAGE_DOWN:
 | |
| 		sel +=9;
 | |
| 
 | |
| 	break; case EShortcut::MOVE_FIRST:
 | |
| 		sel = 0;
 | |
| 
 | |
| 	break; case EShortcut::MOVE_LAST:
 | |
| 		sel = static_cast<int>(items.size());
 | |
| 
 | |
| 	break; default:
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	vstd::abetween<int>(sel, 0, items.size()-1);
 | |
| 	list->scrollTo(sel);
 | |
| 	changeSelection(sel);
 | |
| }
 |