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36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
/*
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* SideInBattle.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "GameConstants.h"
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class CGHeroInstance;
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class CArmedInstance;
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struct DLL_LINKAGE SideInBattle
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{
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PlayerColor color;
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const CGHeroInstance *hero; //may be NULL if army is not commanded by hero
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const CArmedInstance *armyObject; //adv. map object with army that participates in battle; may be same as hero
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ui8 castSpellsCount; //how many spells each side has cast this turn
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std::vector<const CSpell *> usedSpellsHistory; //every time hero casts spell, it's inserted here -> eagle eye skill
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si16 enchanterCounter; //tends to pass through 0, so sign is needed
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SideInBattle();
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void init(const CGHeroInstance *Hero, const CArmedInstance *Army);
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & color & hero & armyObject;
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h & castSpellsCount & usedSpellsHistory & enchanterCounter;
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}
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};
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