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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/AI
Michał W. Urbańczyk 7c09f73402 * INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days.
* Fixed crashes in battles after loading game
* Fixed crash in battle AI, when stack is blocked and stands next to an enemy
* Fixes problem when server's moveStack is called with dest==position
* Above should cover #1053.
2012-08-26 19:13:57 +00:00
..
EmptyAI Mod Handler class. It is connected with engine, but doesn't do anything yet. 2012-08-10 13:07:53 +00:00
FuzzyLite Tweaks for cmake build system: data dir definitions, flags for clang (not tested), missing CQuestLog.cpp file for the client, naming convention of few binaries same for autotools and cmake 2012-07-15 16:05:41 +00:00
StupidAI * INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days. 2012-08-26 19:13:57 +00:00
VCAI - fixed bug in AI town development 2012-08-26 12:26:07 +00:00
CMakeLists.txt Stub for a CMake build system. 2012-07-01 14:27:41 +00:00
GeniusAI.brain Various fixes. Temporarily replaced neural network's output with random number. 2009-08-21 18:18:52 +00:00
Makefile.am - makefiles for fuzzylite (#911) 2012-03-12 20:11:46 +00:00
Makefile.in - moved ColorPutter's to separate SDL_Pixels.h file 2012-05-17 10:44:48 +00:00