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vcmi/lib/vcmi_endian.h
beegee1 7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00

46 lines
1.3 KiB
C

#pragma once
#include <SDL_endian.h>
/*
* vcmi_endian.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
/* Reading values from memory.
*
* read_le_u16, read_le_u32 : read a little endian value from
* memory. On big endian machines, the value will be byteswapped.
*/
#if defined(linux) && defined(sparc)
/* SPARC does not support unaligned memory access. Let gcc know when
* to emit the right code. */
struct unaligned_Uint16 { ui16 val __attribute__(( packed )); };
struct unaligned_Uint32 { ui32 val __attribute__(( packed )); };
static inline ui16 read_unaligned_u16(const void *p)
{
const struct unaligned_Uint16 *v = reinterpret_cast<const struct unaligned_Uint16 *>(p);
return v->val;
}
static inline ui32 read_unaligned_u32(const void *p)
{
const struct unaligned_Uint32 *v = reinterpret_cast<const struct unaligned_Uint32 *>(p);
return v->val;
}
#define read_le_u16(p) (SDL_SwapLE16(read_unaligned_u16(p)))
#define read_le_u32(p) (SDL_SwapLE32(read_unaligned_u32(p)))
#else
#define read_le_u16(p) (SDL_SwapLE16(* reinterpret_cast<const ui16 *>(p)))
#define read_le_u32(p) (SDL_SwapLE32(* reinterpret_cast<const ui32 *>(p)))
#endif