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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-30 08:57:00 +02:00
vcmi/lib/rmg
2023-08-23 16:32:29 +03:00
..
modificators Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
threadpool Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CMapGenerator.cpp Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CMapGenerator.h + Handled banning spells and artifacts 2023-07-17 17:21:28 +02:00
CMapGenOptions.cpp Fix 2023-07-08 10:26:10 +02:00
CMapGenOptions.h Respect GUI settings for roads. By default, all road types are enabled. 2023-07-08 08:44:10 +02:00
CRmgTemplate.cpp Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CRmgTemplate.h Reorganize namespaces 2023-07-07 16:32:17 +02:00
CRmgTemplateStorage.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
CRmgTemplateStorage.h Inherit terrain types only after all terrain Ids are resolved. 2023-07-02 09:28:51 +02:00
CZonePlacer.cpp Reorganize namespaces 2023-07-07 16:32:17 +02:00
CZonePlacer.h Smarter scaling for forces between zones. 2023-06-23 21:43:12 +02:00
float3.h
Functions.cpp
Functions.h
RmgArea.cpp Fix placing road inside underground rock 2023-08-06 21:14:16 +02:00
RmgArea.h Fix placing road inside underground rock 2023-08-06 21:14:16 +02:00
RmgMap.cpp Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
RmgMap.h
RmgObject.cpp Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
RmgObject.h Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure. 2023-06-08 19:51:21 +02:00
RmgPath.cpp
RmgPath.h
TileInfo.cpp
TileInfo.h
Zone.cpp Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly. 2023-06-10 18:02:26 +02:00
Zone.h