mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
100 lines
2.1 KiB
C++
100 lines
2.1 KiB
C++
/*
|
|
* InfoAboutArmy.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "CCreatureSet.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class CGTownInstance;
|
|
class CHeroClass;
|
|
class CTown;
|
|
|
|
//numbers of creatures are exact numbers if detailed else they are quantity ids (1 - a few, 2 - several and so on; additionally 0 - unknown)
|
|
struct ArmyDescriptor : public std::map<SlotID, CStackBasicDescriptor>
|
|
{
|
|
bool isDetailed;
|
|
DLL_LINKAGE ArmyDescriptor(const CArmedInstance *army, bool detailed); //not detailed -> quantity ids as count
|
|
DLL_LINKAGE ArmyDescriptor();
|
|
|
|
DLL_LINKAGE int getStrength() const;
|
|
};
|
|
|
|
struct DLL_LINKAGE InfoAboutArmy
|
|
{
|
|
PlayerColor owner;
|
|
std::string name;
|
|
|
|
ArmyDescriptor army;
|
|
|
|
InfoAboutArmy();
|
|
InfoAboutArmy(const CArmedInstance *Army, bool detailed);
|
|
|
|
void initFromArmy(const CArmedInstance *Army, bool detailed);
|
|
};
|
|
|
|
struct DLL_LINKAGE InfoAboutHero : public InfoAboutArmy
|
|
{
|
|
private:
|
|
void assign(const InfoAboutHero & iah);
|
|
|
|
public:
|
|
struct DLL_LINKAGE Details
|
|
{
|
|
std::vector<si32> primskills;
|
|
si32 mana, manaLimit, luck, morale;
|
|
};
|
|
|
|
Details * details = nullptr;
|
|
|
|
const CHeroClass *hclass;
|
|
int portrait;
|
|
|
|
enum EInfoLevel
|
|
{
|
|
BASIC,
|
|
DETAILED,
|
|
INBATTLE
|
|
};
|
|
|
|
InfoAboutHero();
|
|
InfoAboutHero(const InfoAboutHero & iah);
|
|
InfoAboutHero(const CGHeroInstance *h, EInfoLevel infoLevel);
|
|
~InfoAboutHero();
|
|
|
|
InfoAboutHero & operator=(const InfoAboutHero & iah);
|
|
|
|
void initFromHero(const CGHeroInstance *h, EInfoLevel infoLevel);
|
|
};
|
|
|
|
/// Struct which holds a int information about a town
|
|
struct DLL_LINKAGE InfoAboutTown : public InfoAboutArmy
|
|
{
|
|
struct DLL_LINKAGE Details
|
|
{
|
|
si32 hallLevel, goldIncome;
|
|
bool customRes;
|
|
bool garrisonedHero;
|
|
|
|
} *details;
|
|
|
|
const CTown *tType;
|
|
|
|
si32 built;
|
|
si32 fortLevel; //0 - none
|
|
|
|
InfoAboutTown();
|
|
InfoAboutTown(const CGTownInstance *t, bool detailed);
|
|
~InfoAboutTown();
|
|
void initFromTown(const CGTownInstance *t, bool detailed);
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|