1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/mapHandler.h
Michał W. Urbańczyk 4e0cacff14 * [bugfix] nie zamula
* [new] uniezależnienie od rozprutego h3sprite.lod
2007-07-11 12:08:42 +00:00

39 lines
1.1 KiB
C++

#ifndef MAPHANDLER_H
#define MAPHANDLER_H
#include "CAmbarCendamo.h"
#include "CSemiDefHandler.h"
#include "CGameInfo.h"
const int Woff = 4; //width of map's frame
const int Hoff = 4;
struct ObjSorter
{
SDL_Surface * bitmap;
int xpos, ypos;
bool operator<(const ObjSorter & por) const;
};
class CMapHandler
{
public:
CAmbarCendamo * reader;
SDL_Surface *** terrainBitmap;
SDL_Surface *** undTerrainBitmap; // used only if there is underground level
SDL_Surface * terrainRect(int x, int y, int dx, int dy, int level=0, unsigned char anim=0);
SDL_Surface * terrBitmap(int x, int y);
SDL_Surface * undTerrBitmap(int x, int y);
CDefHandler * fullHide;
CDefHandler * partialHide;
std::vector< std::vector<char> > visibility; //true means that pointed place is visible
std::vector< std::vector<char> > undVisibility; //true means that pointed place is visible
char & visAccess(int x, int y);
char & undVisAccess(int x, int y);
SDL_Surface mirrorImage(SDL_Surface *src); //what is this??
SDL_Surface * getVisBitmap(int x, int y, std::vector< std::vector<char> > & visibility);
void init();
};
#endif //MAPHANDLER_H