mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
123 lines
3.3 KiB
C++
123 lines
3.3 KiB
C++
/*
|
|
* Teleport.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "Teleport.h"
|
|
#include "Registry.h"
|
|
#include "../ISpellMechanics.h"
|
|
#include "../../battle/IBattleState.h"
|
|
#include "../../battle/CBattleInfoCallback.h"
|
|
#include "../../battle/Unit.h"
|
|
#include "../../entities/building/TownFortifications.h"
|
|
#include "../../networkPacks/PacksForClientBattle.h"
|
|
#include "../../serializer/JsonSerializeFormat.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
namespace spells
|
|
{
|
|
namespace effects
|
|
{
|
|
|
|
void Teleport::adjustTargetTypes(std::vector<TargetType> & types) const
|
|
{
|
|
if(!types.empty())
|
|
{
|
|
if(types[0] != AimType::CREATURE)
|
|
{
|
|
types.clear();
|
|
return;
|
|
}
|
|
|
|
if(types.size() == 1)
|
|
{
|
|
types.push_back(AimType::LOCATION);
|
|
}
|
|
else if(types.size() > 1)
|
|
{
|
|
if(types[1] != AimType::LOCATION)
|
|
types.clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Teleport::applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const
|
|
{
|
|
if(target.size() == 1) //Assume, this is check only for selecting a unit
|
|
return UnitEffect::applicable(problem, m, target);
|
|
|
|
if(target.size() != 2)
|
|
return m->adaptProblem(ESpellCastProblem::WRONG_SPELL_TARGET, problem);
|
|
|
|
const auto *targetUnit = target[0].unitValue;
|
|
const auto & targetHex = target[1].hexValue;
|
|
|
|
if(!targetUnit)
|
|
return m->adaptProblem(ESpellCastProblem::WRONG_SPELL_TARGET, problem);
|
|
|
|
if(!targetHex.isValid() || !m->battle()->getAccessibility(targetUnit).accessible(targetHex, targetUnit))
|
|
return m->adaptProblem(ESpellCastProblem::WRONG_SPELL_TARGET, problem);
|
|
|
|
if(m->battle()->battleGetFortifications().wallsHealth > 0 && !(isWallPassable && isMoatPassable))
|
|
{
|
|
return !m->battle()->battleHasPenaltyOnLine(target[0].hexValue, target[1].hexValue, !isWallPassable, !isMoatPassable);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Teleport::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
|
|
{
|
|
const auto *targetUnit = target[0].unitValue;
|
|
const auto destination = target[1].hexValue;
|
|
|
|
BattleStackMoved pack;
|
|
pack.battleID = m->battle()->getBattle()->getBattleID();
|
|
pack.distance = 0;
|
|
pack.stack = targetUnit->unitId();
|
|
std::vector<BattleHex> tiles;
|
|
tiles.push_back(destination);
|
|
pack.tilesToMove = tiles;
|
|
pack.teleporting = true;
|
|
server->apply(pack);
|
|
|
|
if(triggerObstacles)
|
|
{
|
|
auto spellEnv = dynamic_cast<SpellCastEnvironment*>(server);
|
|
m->battle()->handleObstacleTriggersForUnit(*spellEnv, *targetUnit);
|
|
}
|
|
}
|
|
|
|
void Teleport::serializeJsonUnitEffect(JsonSerializeFormat & handler)
|
|
{
|
|
handler.serializeBool("triggerObstacles", triggerObstacles);
|
|
handler.serializeBool("isWallPassable", isWallPassable);
|
|
handler.serializeBool("isMoatPassable", isMoatPassable);
|
|
}
|
|
|
|
EffectTarget Teleport::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const
|
|
{
|
|
//first transformed destination is unit to teleport, let base class handle immunity etc.
|
|
//second spell destination is destination tile, use it directly
|
|
EffectTarget transformed = UnitEffect::transformTarget(m, aimPoint, spellTarget);
|
|
|
|
EffectTarget ret;
|
|
if(!transformed.empty())
|
|
ret.push_back(transformed.front());
|
|
if(aimPoint.size() == 2)
|
|
ret.push_back(aimPoint.back());
|
|
|
|
return ret;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|