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https://github.com/vcmi/vcmi.git
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ff635edc0b
preparation for having client and server in a single process
60 lines
1.1 KiB
C++
60 lines
1.1 KiB
C++
/*
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* ObjectVisitEnded.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ObjectVisitEnded.h"
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#include <vcmi/events/EventBus.h>
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VCMI_LIB_NAMESPACE_BEGIN
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namespace events
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{
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SubscriptionRegistry<ObjectVisitEnded> * ObjectVisitEnded::getRegistry()
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{
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static std::unique_ptr<Sub> Instance = make_unique<Sub>();
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return Instance.get();
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}
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void ObjectVisitEnded::defaultExecute(const EventBus * bus, const ExecHandler & execHandler,
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const PlayerColor & player, const ObjectInstanceID & heroId)
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{
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CObjectVisitEnded event(player, heroId);
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bus->executeEvent(event, execHandler);
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}
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CObjectVisitEnded::CObjectVisitEnded(const PlayerColor & player_, const ObjectInstanceID & heroId_)
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: player(player_),
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heroId(heroId_)
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{
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}
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bool CObjectVisitEnded::isEnabled() const
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{
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return true;
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}
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PlayerColor CObjectVisitEnded::getPlayer() const
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{
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return player;
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}
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ObjectInstanceID CObjectVisitEnded::getHero() const
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{
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return heroId;
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}
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}
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VCMI_LIB_NAMESPACE_END
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