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vcmi/lib/spells/CDefaultSpellMechanics.cpp
2015-10-06 01:26:50 +03:00

861 lines
24 KiB
C++

/*
* CDefaultSpellMechanics.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CDefaultSpellMechanics.h"
#include "../NetPacks.h"
#include "../BattleState.h"
#include "../CGeneralTextHandler.h"
namespace SRSLPraserHelpers
{
static int XYToHex(int x, int y)
{
return x + GameConstants::BFIELD_WIDTH * y;
}
static int XYToHex(std::pair<int, int> xy)
{
return XYToHex(xy.first, xy.second);
}
static int hexToY(int battleFieldPosition)
{
return battleFieldPosition/GameConstants::BFIELD_WIDTH;
}
static int hexToX(int battleFieldPosition)
{
int pos = battleFieldPosition - hexToY(battleFieldPosition) * GameConstants::BFIELD_WIDTH;
return pos;
}
static std::pair<int, int> hexToPair(int battleFieldPosition)
{
return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
}
//moves hex by one hex in given direction
//0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
static std::pair<int, int> gotoDir(int x, int y, int direction)
{
switch(direction)
{
case 0: //top left
return std::make_pair((y%2) ? x-1 : x, y-1);
case 1: //top right
return std::make_pair((y%2) ? x : x+1, y-1);
case 2: //right
return std::make_pair(x+1, y);
case 3: //right bottom
return std::make_pair((y%2) ? x : x+1, y+1);
case 4: //left bottom
return std::make_pair((y%2) ? x-1 : x, y+1);
case 5: //left
return std::make_pair(x-1, y);
default:
throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
}
}
static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
{
return gotoDir(xy.first, xy.second, direction);
}
static bool isGoodHex(std::pair<int, int> xy)
{
return xy.first >=0 && xy.first < GameConstants::BFIELD_WIDTH && xy.second >= 0 && xy.second < GameConstants::BFIELD_HEIGHT;
}
//helper function for rangeInHexes
static std::set<ui16> getInRange(unsigned int center, int low, int high)
{
std::set<ui16> ret;
if(low == 0)
{
ret.insert(center);
}
std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
for(auto & elem : mainPointForLayer)
elem = hexToPair(center);
for(int it=1; it<=high; ++it) //it - distance to the center
{
for(int b=0; b<6; ++b)
mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
if(it>=low)
{
std::pair<int, int> curHex;
//adding lines (A-b, B-c, C-d, etc)
for(int v=0; v<6; ++v)
{
curHex = mainPointForLayer[v];
for(int h=0; h<it; ++h)
{
if(isGoodHex(curHex))
ret.insert(XYToHex(curHex));
curHex = gotoDir(curHex, (v+2)%6);
}
}
} //if(it>=low)
}
return ret;
}
}
///DefaultSpellMechanics
void DefaultSpellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
{
if (packet->castByHero)
{
if (packet->side < 2)
{
battle->sides[packet->side].castSpellsCount++;
}
}
//handle countering spells
for(auto stackID : packet->affectedCres)
{
CStack * s = battle->getStack(stackID);
s->popBonuses([&](const Bonus * b) -> bool
{
//check for each bonus if it should be removed
const bool isSpellEffect = Selector::sourceType(Bonus::SPELL_EFFECT)(b);
const int spellID = isSpellEffect ? b->sid : -1;
return isSpellEffect && vstd::contains(owner->counteredSpells, spellID);
});
}
}
bool DefaultSpellMechanics::adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
{
if(!owner->isAdventureSpell())
{
env->complain("Attempt to cast non adventure spell in adventure mode");
return false;
}
const CGHeroInstance * caster = parameters.caster;
const int cost = caster->getSpellCost(owner);
if(!caster->canCastThisSpell(owner))
{
env->complain("Hero cannot cast this spell!");
return false;
}
if(caster->mana < cost)
{
env->complain("Hero doesn't have enough spell points to cast this spell!");
return false;
}
{
AdvmapSpellCast asc;
asc.caster = caster;
asc.spellID = owner->id;
env->sendAndApply(&asc);
}
switch(applyAdventureEffects(env, parameters))
{
case ESpellCastResult::OK:
{
SetMana sm;
sm.hid = caster->id;
sm.absolute = false;
sm.val = -cost;
env->sendAndApply(&sm);
return true;
}
break;
case ESpellCastResult::CANCEL:
return true;
}
return false;
}
ESpellCastResult DefaultSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
{
if(owner->hasEffects())
{
const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
std::vector<Bonus> bonuses;
owner->getEffects(bonuses, schoolLevel);
for(Bonus b : bonuses)
{
GiveBonus gb;
gb.id = parameters.caster->id.getNum();
gb.bonus = b;
env->sendAndApply(&gb);
}
return ESpellCastResult::OK;
}
else
{
//There is no generic algorithm of adventure cast
env->complain("Unimplemented adventure spell");
return ESpellCastResult::ERROR;
}
}
void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const
{
logGlobal->debugStream() << "Started spell cast. Spell: "<<owner->name<<"; mode:"<<parameters.mode;
if(nullptr == parameters.caster)
{
env->complain("No spell-caster provided.");
return;
}
BattleSpellCast sc;
prepareBattleCast(parameters, sc);
//check it there is opponent hero
const ui8 otherSide = 1-parameters.casterSide;
const CGHeroInstance * otherHero = nullptr;
if(parameters.cb->battleHasHero(otherSide))
otherHero = parameters.cb->battleGetFightingHero(otherSide);
int spellCost = 0;
//calculate spell cost
if(parameters.mode == ECastingMode::HERO_CASTING)
{
spellCost = parameters.cb->battleGetSpellCost(owner, parameters.casterHero);
if(nullptr != otherHero) //handle mana channel
{
int manaChannel = 0;
for(const CStack * stack : parameters.cb->battleGetAllStacks(true)) //TODO: shouldn't bonus system handle it somehow?
{
if(stack->owner == otherHero->tempOwner)
{
vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING));
}
}
sc.manaGained = (manaChannel * spellCost) / 100;
}
}
logGlobal->debugStream() << "spellCost: " << spellCost;
//calculating affected creatures for all spells
//must be vector, as in Chain Lightning order matters
std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector
auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, parameters.getFirstDestinationHex(), parameters.caster);
std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres));
logGlobal->debugStream() << "will affect: " << attackedCres.size() << " stacks";
std::vector <const CStack*> reflected;//for magic mirror
//checking if creatures resist
handleResistance(env, attackedCres, sc);
//it is actual spell and can be reflected to single target, no recurrence
const bool tryMagicMirror = owner->isNegative() && owner->level && owner->getLevelInfo(0).range == "0";
if(tryMagicMirror)
{
for(auto s : attackedCres)
{
const int mirrorChance = (s)->valOfBonuses(Bonus::MAGIC_MIRROR);
if(env->getRandomGenerator().nextInt(99) < mirrorChance)
reflected.push_back(s);
}
vstd::erase_if(attackedCres, [&reflected](const CStack * s)
{
return vstd::contains(reflected, s);
});
for(auto s : reflected)
{
BattleSpellCast::CustomEffect effect;
effect.effect = 3;
effect.stack = s->ID;
sc.customEffects.push_back(effect);
}
}
for(auto cre : attackedCres)
{
sc.affectedCres.insert(cre->ID);
}
StacksInjured si;
SpellCastContext ctx(attackedCres, sc, si);
applyBattleEffects(env, parameters, ctx);
env->sendAndApply(&sc);
//spend mana
if(parameters.mode == ECastingMode::HERO_CASTING)
{
SetMana sm;
sm.absolute = false;
sm.hid = parameters.casterHero->id;
sm.val = -spellCost;
env->sendAndApply(&sm);
if(sc.manaGained > 0)
{
assert(otherHero);
sm.hid = otherHero->id;
sm.val = sc.manaGained;
env->sendAndApply(&sm);
}
}
if(!si.stacks.empty()) //after spellcast info shows
env->sendAndApply(&si);
//reduce number of casts remaining
//TODO: this should be part of BattleSpellCast apply
if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING)
{
assert(parameters.casterStack);
BattleSetStackProperty ssp;
ssp.stackID = parameters.casterStack->ID;
ssp.which = BattleSetStackProperty::CASTS;
ssp.val = -1;
ssp.absolute = false;
env->sendAndApply(&ssp);
}
logGlobal->debugStream() << "Finished spell cast. Spell: "<<owner->name<<"; mode:"<<parameters.mode;
//Magic Mirror effect
for(auto & attackedCre : reflected)
{
TStacks mirrorTargets = parameters.cb->battleGetStacksIf([this, parameters](const CStack * battleStack)
{
//Get all enemy stacks. Magic mirror can reflect to immune creature (with no effect)
return battleStack->owner == parameters.casterColor;
},
true);//turrets included
if(!mirrorTargets.empty())
{
int targetHex = (*RandomGeneratorUtil::nextItem(mirrorTargets, env->getRandomGenerator()))->position;
BattleSpellCastParameters mirrorParameters(parameters.cb, attackedCre, owner);
mirrorParameters.spellLvl = 0;
mirrorParameters.aimToHex(targetHex);
mirrorParameters.mode = ECastingMode::MAGIC_MIRROR;
mirrorParameters.selectedStack = nullptr;
mirrorParameters.spellLvl = parameters.spellLvl;
mirrorParameters.effectLevel = parameters.effectLevel;
mirrorParameters.effectPower = parameters.effectPower;
mirrorParameters.effectValue = parameters.effectValue;
mirrorParameters.enchantPower = parameters.enchantPower;
castMagicMirror(env, mirrorParameters);
}
}
}
void DefaultSpellMechanics::battleLogSingleTarget(std::vector<std::string> & logLines, const BattleSpellCast * packet,
const std::string & casterName, const CStack * attackedStack, bool & displayDamage) const
{
const std::string attackedName = attackedStack->getName();
const std::string attackedNameSing = attackedStack->getCreature()->nameSing;
const std::string attackedNamePl = attackedStack->getCreature()->namePl;
auto getPluralFormat = [attackedStack](const int baseTextID) -> boost::format
{
return boost::format(VLC->generaltexth->allTexts[(attackedStack->count > 1 ? baseTextID + 1 : baseTextID)]);
};
auto logSimple = [&logLines, getPluralFormat, attackedName](const int baseTextID)
{
boost::format fmt = getPluralFormat(baseTextID);
fmt % attackedName;
logLines.push_back(fmt.str());
};
auto logPlural = [&logLines, attackedNamePl](const int baseTextID)
{
boost::format fmt(VLC->generaltexth->allTexts[baseTextID]);
fmt % attackedNamePl;
logLines.push_back(fmt.str());
};
displayDamage = false; //in most following cases damage info text is custom
switch(owner->id)
{
case SpellID::STONE_GAZE:
logSimple(558);
break;
case SpellID::POISON:
logSimple(561);
break;
case SpellID::BIND:
logPlural(560);//Roots and vines bind the %s to the ground!
break;
case SpellID::DISEASE:
logSimple(553);
break;
case SpellID::PARALYZE:
logSimple(563);
break;
case SpellID::AGE:
{
boost::format text = getPluralFormat(551);
text % attackedName;
//The %s shrivel with age, and lose %d hit points."
TBonusListPtr bl = attackedStack->getBonuses(Selector::type(Bonus::STACK_HEALTH));
const int fullHP = bl->totalValue();
bl->remove_if(Selector::source(Bonus::SPELL_EFFECT, SpellID::AGE));
text % (fullHP - bl->totalValue());
logLines.push_back(text.str());
}
break;
case SpellID::THUNDERBOLT:
{
logPlural(367);
std::string text = VLC->generaltexth->allTexts[343].substr(1, VLC->generaltexth->allTexts[343].size() - 1); //Does %d points of damage.
boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(packet->dmgToDisplay)); //no more text afterwards
logLines.push_back(text);
}
break;
case SpellID::DISPEL_HELPFUL_SPELLS:
logPlural(555);
break;
case SpellID::DEATH_STARE:
if (packet->dmgToDisplay > 0)
{
std::string text;
if (packet->dmgToDisplay > 1)
{
text = VLC->generaltexth->allTexts[119]; //%d %s die under the terrible gaze of the %s.
boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(packet->dmgToDisplay));
boost::algorithm::replace_first(text, "%s", attackedNamePl);
}
else
{
text = VLC->generaltexth->allTexts[118]; //One %s dies under the terrible gaze of the %s.
boost::algorithm::replace_first(text, "%s", attackedNameSing);
}
boost::algorithm::replace_first(text, "%s", casterName); //casting stack
logLines.push_back(text);
}
break;
default:
{
boost::format text(VLC->generaltexth->allTexts[565]); //The %s casts %s
text % casterName % owner->name;
displayDamage = true;
logLines.push_back(text.str());
}
break;
}
}
void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
{
//applying effects
if(owner->isOffensiveSpell())
{
int spellDamage = parameters.effectValue;
int chainLightningModifier = 0;
for(auto & attackedCre : ctx.attackedCres)
{
BattleStackAttacked bsa;
if(spellDamage != 0)
bsa.damageAmount = owner->adjustRawDamage(parameters.caster, attackedCre, spellDamage) >> chainLightningModifier;
else
bsa.damageAmount = owner->calculateDamage(parameters.caster, attackedCre, parameters.effectLevel, parameters.effectPower) >> chainLightningModifier;
ctx.sc.dmgToDisplay += bsa.damageAmount;
bsa.stackAttacked = (attackedCre)->ID;
if(parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast
bsa.attackerID = parameters.casterStack->ID;
else
bsa.attackerID = -1;
(attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
ctx.si.stacks.push_back(bsa);
if(owner->id == SpellID::CHAIN_LIGHTNING)
++chainLightningModifier;
}
}
if(owner->hasEffects())
{
SetStackEffect sse;
//get default spell duration (spell power with bonuses for heroes)
int duration = parameters.enchantPower;
//generate actual stack bonuses
{
int maxDuration = 0;
std::vector<Bonus> tmp;
owner->getEffects(tmp, parameters.effectLevel);
for(Bonus& b : tmp)
{
//use configured duration if present
if(b.turnsRemain == 0)
b.turnsRemain = duration;
vstd::amax(maxDuration, b.turnsRemain);
sse.effect.push_back(b);
}
//if all spell effects have special duration, use it
duration = maxDuration;
}
//fix to original config: shield should display damage reduction
if(owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD)
{
sse.effect.back().val = (100 - sse.effect.back().val);
}
//we need to know who cast Bind
if(owner->id == SpellID::BIND && parameters.casterStack)
{
sse.effect.back().additionalInfo = parameters.casterStack->ID;
}
const Bonus * bonus = nullptr;
if(parameters.casterHero)
bonus = parameters.casterHero->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id));
//TODO does hero specialty should affects his stack casting spells?
si32 power = 0;
for(const CStack * affected : ctx.attackedCres)
{
sse.stacks.push_back(affected->ID);
//Apply hero specials - peculiar enchants
const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines)
if(bonus)
{
switch(bonus->additionalInfo)
{
case 0: //normal
{
switch(tier)
{
case 1: case 2:
power = 3;
break;
case 3: case 4:
power = 2;
break;
case 5: case 6:
power = 1;
break;
}
Bonus specialBonus(sse.effect.back());
specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional premy to given effect
}
break;
case 1: //only Coronius as yet
{
power = std::max(5 - tier, 0);
Bonus specialBonus = CStack::featureGenerator(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK, power, duration);
specialBonus.sid = owner->id;
sse.uniqueBonuses.push_back(std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional attack to Slayer effect
}
break;
}
}
if (parameters.casterHero && parameters.casterHero->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages
{
int damagePercent = parameters.casterHero->level * parameters.casterHero->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier;
Bonus specialBonus = CStack::featureGenerator(Bonus::CREATURE_DAMAGE, 0, damagePercent, duration);
specialBonus.valType = Bonus::PERCENT_TO_ALL;
specialBonus.sid = owner->id;
sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus));
}
}
if(!sse.stacks.empty())
env->sendAndApply(&sse);
}
}
std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
{
using namespace SRSLPraserHelpers;
std::vector<BattleHex> ret;
std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling
if(rng.size() >= 2 && rng[0] != 'X') //there is at lest one hex in range (+artificial comma)
{
std::string number1, number2;
int beg, end;
bool readingFirst = true;
for(auto & elem : rng)
{
if(std::isdigit(elem) ) //reading number
{
if(readingFirst)
number1 += elem;
else
number2 += elem;
}
else if(elem == ',') //comma
{
//calculating variables
if(readingFirst)
{
beg = atoi(number1.c_str());
number1 = "";
}
else
{
end = atoi(number2.c_str());
number2 = "";
}
//obtaining new hexes
std::set<ui16> curLayer;
if(readingFirst)
{
curLayer = getInRange(centralHex, beg, beg);
}
else
{
curLayer = getInRange(centralHex, beg, end);
readingFirst = true;
}
//adding abtained hexes
for(auto & curLayer_it : curLayer)
{
ret.push_back(curLayer_it);
}
}
else if(elem == '-') //dash
{
beg = atoi(number1.c_str());
number1 = "";
readingFirst = false;
}
}
}
//remove duplicates (TODO check if actually needed)
range::unique(ret);
return ret;
}
std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargetingContext & ctx) const
{
std::set<const CStack* > attackedCres;//std::set to exclude multiple occurrences of two hex creatures
const ui8 attackerSide = ctx.cb->playerToSide(ctx.casterColor) == 1;
const auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, attackerSide);
const CSpell::TargetInfo ti(owner, ctx.schoolLvl, ctx.mode);
//TODO: more generic solution for mass spells
if(owner->getLevelInfo(ctx.schoolLvl).range.size() > 1) //custom many-hex range
{
for(BattleHex hex : attackedHexes)
{
if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ti.onlyAlive))
{
attackedCres.insert(st);
}
}
}
else if(ti.type == CSpell::CREATURE)
{
auto predicate = [=](const CStack * s){
const bool positiveToAlly = owner->isPositive() && s->owner == ctx.casterColor;
const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.casterColor;
const bool validTarget = s->isValidTarget(!ti.onlyAlive); //todo: this should be handled by spell class
//for single target spells select stacks covering destination tile
const bool rangeCovers = ti.massive || s->coversPos(ctx.destination);
//handle smart targeting
const bool positivenessFlag = !ti.smart || owner->isNeutral() || positiveToAlly || negativeToEnemy;
return rangeCovers && positivenessFlag && validTarget;
};
TStacks stacks = ctx.cb->battleGetStacksIf(predicate);
if(ti.massive)
{
//for massive spells add all targets
for (auto stack : stacks)
attackedCres.insert(stack);
}
else
{
//for single target spells we must select one target. Alive stack is preferred (issue #1763)
for(auto stack : stacks)
{
if(stack->alive())
{
attackedCres.insert(stack);
break;
}
}
if(attackedCres.empty() && !stacks.empty())
{
attackedCres.insert(stacks.front());
}
}
}
else //custom range from attackedHexes
{
for(BattleHex hex : attackedHexes)
{
if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ti.onlyAlive))
attackedCres.insert(st);
}
}
return attackedCres;
}
ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const
{
//no problems by default, this method is for spell-specific problems
return ESpellCastProblem::OK;
}
ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
{
//by default use general algorithm
return owner->internalIsImmune(caster, obj);
}
void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const
{
auto localSelector = [](const Bonus * bonus)
{
const CSpell * sourceSpell = bonus->sourceSpell();
if(sourceSpell != nullptr)
{
//Special case: DISRUPTING_RAY is "immune" to dispell
//Other even PERMANENT effects can be removed (f.e. BIND)
if(sourceSpell->id == SpellID::DISRUPTING_RAY)
return false;
}
return true;
};
for(auto stackID : packet->affectedCres)
{
CStack *s = battle->getStack(stackID);
s->popBonuses(CSelector(localSelector).And(selector));
}
}
void DefaultSpellMechanics::castMagicMirror(const SpellCastEnvironment* env, BattleSpellCastParameters& parameters) const
{
logGlobal->debugStream() << "Started spell cast. Spell: "<<owner->name<<"; mode: MAGIC_MIRROR";
if(parameters.mode != ECastingMode::MAGIC_MIRROR)
{
env->complain("MagicMirror: invalid mode");
return;
}
BattleHex destination = parameters.getFirstDestinationHex();
if(!destination.isValid())
{
env->complain("MagicMirror: invalid destination");
return;
}
BattleSpellCast sc;
prepareBattleCast(parameters, sc);
//calculating affected creatures for all spells
//must be vector, as in Chain Lightning order matters
std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector
auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, destination, parameters.caster);
std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres));
logGlobal->debugStream() << "will affect: " << attackedCres.size() << " stacks";
handleResistance(env, attackedCres, sc);
for(auto cre : attackedCres)
{
sc.affectedCres.insert(cre->ID);
}
StacksInjured si;
SpellCastContext ctx(attackedCres, sc, si);
applyBattleEffects(env, parameters, ctx);
env->sendAndApply(&sc);
if(!si.stacks.empty()) //after spellcast info shows
env->sendAndApply(&si);
logGlobal->debugStream() << "Finished spell cast. Spell: "<<owner->name<<"; mode: MAGIC_MIRROR";
}
void DefaultSpellMechanics::handleResistance(const SpellCastEnvironment * env, std::vector<const CStack* >& attackedCres, BattleSpellCast& sc) const
{
//checking if creatures resist
//resistance/reflection is applied only to negative spells
if(owner->isNegative())
{
std::vector <const CStack*> resisted;
for(auto s : attackedCres)
{
//magic resistance
const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %
if(env->getRandomGenerator().nextInt(99) < prob)
{
resisted.push_back(s);
}
}
vstd::erase_if(attackedCres, [&resisted](const CStack * s)
{
return vstd::contains(resisted, s);
});
for(auto s : resisted)
{
BattleSpellCast::CustomEffect effect;
effect.effect = 78;
effect.stack = s->ID;
sc.customEffects.push_back(effect);
}
}
}
void DefaultSpellMechanics::prepareBattleCast(const BattleSpellCastParameters& parameters, BattleSpellCast& sc) const
{
sc.side = parameters.casterSide;
sc.id = owner->id;
sc.skill = parameters.spellLvl;
sc.tile = parameters.getFirstDestinationHex();
sc.dmgToDisplay = 0;
sc.castByHero = parameters.mode == ECastingMode::HERO_CASTING;
sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1);
sc.manaGained = 0;
}