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vcmi/client/ClientNetPackVisitors.h
Konstantin 4617ce10e5 vcmi: allow showing more than one components in infobar
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00

131 lines
5.6 KiB
C++

/*
* ClientNetPackVisitors.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../lib/NetPackVisitor.h"
class CClient;
VCMI_LIB_NAMESPACE_BEGIN
class CGameState;
VCMI_LIB_NAMESPACE_END
class ApplyClientNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
{
private:
CClient & cl;
CGameState & gs;
public:
ApplyClientNetPackVisitor(CClient & cl, CGameState & gs)
:cl(cl), gs(gs)
{
}
void visitSetResources(SetResources & pack) override;
void visitSetPrimSkill(SetPrimSkill & pack) override;
void visitSetSecSkill(SetSecSkill & pack) override;
void visitHeroVisitCastle(HeroVisitCastle & pack) override;
void visitSetMana(SetMana & pack) override;
void visitSetMovePoints(SetMovePoints & pack) override;
void visitFoWChange(FoWChange & pack) override;
void visitChangeStackCount(ChangeStackCount & pack) override;
void visitSetStackType(SetStackType & pack) override;
void visitEraseStack(EraseStack & pack) override;
void visitSwapStacks(SwapStacks & pack) override;
void visitInsertNewStack(InsertNewStack & pack) override;
void visitRebalanceStacks(RebalanceStacks & pack) override;
void visitBulkRebalanceStacks(BulkRebalanceStacks & pack) override;
void visitBulkSmartRebalanceStacks(BulkSmartRebalanceStacks & pack) override;
void visitPutArtifact(PutArtifact & pack) override;
void visitEraseArtifact(EraseArtifact & pack) override;
void visitMoveArtifact(MoveArtifact & pack) override;
void visitBulkMoveArtifacts(BulkMoveArtifacts & pack) override;
void visitAssembledArtifact(AssembledArtifact & pack) override;
void visitDisassembledArtifact(DisassembledArtifact & pack) override;
void visitHeroVisit(HeroVisit & pack) override;
void visitNewTurn(NewTurn & pack) override;
void visitGiveBonus(GiveBonus & pack) override;
void visitChangeObjPos(ChangeObjPos & pack) override;
void visitPlayerEndsGame(PlayerEndsGame & pack) override;
void visitPlayerReinitInterface(PlayerReinitInterface & pack) override;
void visitRemoveBonus(RemoveBonus & pack) override;
void visitRemoveObject(RemoveObject & pack) override;
void visitTryMoveHero(TryMoveHero & pack) override;
void visitNewStructures(NewStructures & pack) override;
void visitRazeStructures(RazeStructures & pack) override;
void visitSetAvailableCreatures(SetAvailableCreatures & pack) override;
void visitSetHeroesInTown(SetHeroesInTown & pack) override;
void visitHeroRecruited(HeroRecruited & pack) override;
void visitGiveHero(GiveHero & pack) override;
void visitInfoWindow(InfoWindow & pack) override;
void visitSetObjectProperty(SetObjectProperty & pack) override;
void visitHeroLevelUp(HeroLevelUp & pack) override;
void visitCommanderLevelUp(CommanderLevelUp & pack) override;
void visitBlockingDialog(BlockingDialog & pack) override;
void visitGarrisonDialog(GarrisonDialog & pack) override;
void visitExchangeDialog(ExchangeDialog & pack) override;
void visitTeleportDialog(TeleportDialog & pack) override;
void visitMapObjectSelectDialog(MapObjectSelectDialog & pack) override;
void visitBattleStart(BattleStart & pack) override;
void visitBattleNextRound(BattleNextRound & pack) override;
void visitBattleSetActiveStack(BattleSetActiveStack & pack) override;
void visitBattleLogMessage(BattleLogMessage & pack) override;
void visitBattleTriggerEffect(BattleTriggerEffect & pack) override;
void visitBattleAttack(BattleAttack & pack) override;
void visitBattleSpellCast(BattleSpellCast & pack) override;
void visitSetStackEffect(SetStackEffect & pack) override;
void visitStacksInjured(StacksInjured & pack) override;
void visitBattleResultsApplied(BattleResultsApplied & pack) override;
void visitBattleUnitsChanged(BattleUnitsChanged & pack) override;
void visitBattleObstaclesChanged(BattleObstaclesChanged & pack) override;
void visitCatapultAttack(CatapultAttack & pack) override;
void visitEndAction(EndAction & pack) override;
void visitPackageApplied(PackageApplied & pack) override;
void visitSystemMessage(SystemMessage & pack) override;
void visitPlayerBlocked(PlayerBlocked & pack) override;
void visitYourTurn(YourTurn & pack) override;
void visitSaveGameClient(SaveGameClient & pack) override;
void visitPlayerMessageClient(PlayerMessageClient & pack) override;
void visitAdvmapSpellCast(AdvmapSpellCast & pack) override;
void visitShowWorldViewEx(ShowWorldViewEx & pack) override;
void visitOpenWindow(OpenWindow & pack) override;
void visitCenterView(CenterView & pack) override;
void visitNewObject(NewObject & pack) override;
void visitSetAvailableArtifacts(SetAvailableArtifacts & pack) override;
void visitEntitiesChanged(EntitiesChanged & pack) override;
};
class ApplyFirstClientNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
{
private:
CClient & cl;
CGameState & gs;
public:
ApplyFirstClientNetPackVisitor(CClient & cl, CGameState & gs)
:cl(cl), gs(gs)
{
}
virtual void visitChangeObjPos(ChangeObjPos & pack) override;
virtual void visitRemoveObject(RemoveObject & pack) override;
virtual void visitTryMoveHero(TryMoveHero & pack) override;
virtual void visitGiveHero(GiveHero & pack) override;
virtual void visitBattleStart(BattleStart & pack) override;
virtual void visitBattleNextRound(BattleNextRound & pack) override;
virtual void visitBattleUpdateGateState(BattleUpdateGateState & pack) override;
virtual void visitBattleResult(BattleResult & pack) override;
virtual void visitBattleStackMoved(BattleStackMoved & pack) override;
virtual void visitBattleAttack(BattleAttack & pack) override;
virtual void visitStartAction(StartAction & pack) override;
};