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vcmi/client/netlag/NetworkLagReplyPrediction.h

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/*
* NetworkLagReplyPrediction.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "NetworkLagPredictedPack.h"
#include "../../lib/constants/EntityIdentifiers.h"
/// Class that contains data for a single pack that client sent to server
class NetworkLagReplyPrediction
{
public:
/// Sender that sent this reply. Generally - this should be only local client color
PlayerColor senderID;
/// Unique request ID that was written into sent pack
uint32_t requestID;
/// One or more packs that client expects to receive from server as a reply
std::vector<NetworkLagPredictedPack> writtenPacks;
};