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vcmi/lib/modding/ActiveModsInSaveList.h
Ivan Savenko ba9e3dca9d Mod management rework, part 1
- Replaced CModInfo class with constant ModDescription class
- Simplified mod loading logic
- Extracted some functionality from ModHandler into separate classes for
future reuse by Launcher
2024-11-26 13:55:46 +00:00

55 lines
1.2 KiB
C++

/*
* ActiveModsInSaveList.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "ModVerificationInfo.h"
VCMI_LIB_NAMESPACE_BEGIN
class ActiveModsInSaveList
{
std::vector<TModID> getActiveGameplayAffectingMods();
ModVerificationInfo getVerificationInfo(TModID mod);
/// Checks whether provided mod list is compatible with current VLC and throws on failure
void verifyActiveMods(const std::map<TModID, ModVerificationInfo> & modList);
public:
template <typename Handler> void serialize(Handler &h)
{
if(h.saving)
{
std::vector<TModID> activeMods = getActiveGameplayAffectingMods();
h & activeMods;
for(const auto & m : activeMods)
{
ModVerificationInfo info = getVerificationInfo(m);
h & info;
}
}
else
{
std::vector<TModID> saveActiveMods;
h & saveActiveMods;
std::map<TModID, ModVerificationInfo> saveModInfos;
for(int i = 0; i < saveActiveMods.size(); ++i)
{
ModVerificationInfo data;
h & saveModInfos[saveActiveMods[i]];
}
verifyActiveMods(saveModInfos);
}
}
};
VCMI_LIB_NAMESPACE_END