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https://github.com/vcmi/vcmi.git
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ba9e3dca9d
- Replaced CModInfo class with constant ModDescription class - Simplified mod loading logic - Extracted some functionality from ModHandler into separate classes for future reuse by Launcher
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
/*
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* ActiveModsInSaveList.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "ModVerificationInfo.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class ActiveModsInSaveList
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{
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std::vector<TModID> getActiveGameplayAffectingMods();
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ModVerificationInfo getVerificationInfo(TModID mod);
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/// Checks whether provided mod list is compatible with current VLC and throws on failure
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void verifyActiveMods(const std::map<TModID, ModVerificationInfo> & modList);
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public:
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template <typename Handler> void serialize(Handler &h)
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{
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if(h.saving)
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{
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std::vector<TModID> activeMods = getActiveGameplayAffectingMods();
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h & activeMods;
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for(const auto & m : activeMods)
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{
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ModVerificationInfo info = getVerificationInfo(m);
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h & info;
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}
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}
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else
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{
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std::vector<TModID> saveActiveMods;
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h & saveActiveMods;
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std::map<TModID, ModVerificationInfo> saveModInfos;
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for(int i = 0; i < saveActiveMods.size(); ++i)
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{
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ModVerificationInfo data;
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h & saveModInfos[saveActiveMods[i]];
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}
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verifyActiveMods(saveModInfos);
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}
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}
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};
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VCMI_LIB_NAMESPACE_END
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