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8f0236f046
separate entries depending on server hostname for more convenient testing
48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/*
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* GlobalLobbyProcessor.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../lib/network/NetworkInterface.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class JsonNode;
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VCMI_LIB_NAMESPACE_END
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class CVCMIServer;
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class GlobalLobbyProcessor : public INetworkClientListener
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{
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CVCMIServer & owner;
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NetworkConnectionPtr controlConnection;
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std::map<std::string, NetworkConnectionPtr> proxyConnections;
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void onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage) override;
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void onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message) override;
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void onConnectionFailed(const std::string & errorMessage) override;
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void onConnectionEstablished(const std::shared_ptr<INetworkConnection> &) override;
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void receiveOperationFailed(const JsonNode & json);
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void receiveServerLoginSuccess(const JsonNode & json);
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void receiveAccountJoinsRoom(const JsonNode & json);
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void establishNewConnection();
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void sendMessage(const NetworkConnectionPtr & targetConnection, const JsonNode & payload);
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const std::string & getHostAccountID() const;
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const std::string & getHostAccountCookie() const;
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const std::string & getHostAccountDisplayName() const;
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public:
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void sendChangeRoomDescription(const std::string & description);
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void sendGameStarted();
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explicit GlobalLobbyProcessor(CVCMIServer & owner);
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};
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