mirror of
https://github.com/vcmi/vcmi.git
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332 lines
5.7 KiB
C++
332 lines
5.7 KiB
C++
/*
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* LuaCallWrapper.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "api/Registry.h"
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#include "LuaStack.h"
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namespace scripting
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{
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namespace detail
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{
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template<int ...>
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struct Seq {};
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template<int N, int ...S>
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struct Gens : Gens<N-1, N-1, S...> {};
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template<int ...S>
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struct Gens<0, S...>
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{
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typedef Seq<S...> type;
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};
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template <typename R, typename ... Args>
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class LuaArgumentsTuple
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{
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public:
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using TupleData = std::tuple<Args ...>;
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using Functor = R(*)(Args ...);
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TupleData args;
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Functor f;
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LuaArgumentsTuple(Functor _f)
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:f(_f),
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args()
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{
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}
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STRONG_INLINE int invoke(lua_State * L)
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{
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return callFunc(L, typename Gens<sizeof...(Args)>::type());
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}
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private:
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template<int ...N>
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int callFunc(lua_State * L, Seq<N...>)
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{
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LuaStack S(L);
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bool ok[sizeof...(Args)] = {(S.tryGet(N+1, std::get<N>(args)))...};
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if(std::count(std::begin(ok), std::end(ok), false) > 0)
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return S.retVoid();
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R ret = f(std::get<N>(args) ...);
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S.clear();
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S.push(ret);
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return 1;
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}
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};
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class LuaFunctionInvoker
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{
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public:
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template<typename R, typename ... Args>
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static STRONG_INLINE int invoke(lua_State * L, R(*f)(Args ...))
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{
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LuaArgumentsTuple<R, Args ...> args(f);
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return args.invoke(L);
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}
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};
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}
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template <typename F, F f>
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class LuaFunctionWrapper
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{
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public:
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static int invoke(lua_State * L)
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{
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return detail::LuaFunctionInvoker::invoke(L, f);
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}
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};
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//TODO: this should be the only one wrapper type
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//
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template <typename U, typename M, M m>
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class LuaMethodWrapper
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{
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};
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template <typename U, typename T, typename R, R(T:: * method)()const>
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class LuaMethodWrapper <U, R(T:: *)()const, method>
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{
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public:
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static int invoke(lua_State * L)
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{
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LuaStack S(L);
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const U * obj = nullptr;
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if(!S.tryGet(1,obj))
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return S.retVoid();
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static auto functor = std::mem_fn(method);
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S.clear();
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S.push(functor(obj));
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return S.retPushed();
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}
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};
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template <typename U, typename T, typename R, R(T:: * method)()>
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class LuaMethodWrapper <U, R(T:: *)(), method>
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{
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public:
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static int invoke(lua_State * L)
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{
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LuaStack S(L);
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U * obj = nullptr;
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if(!S.tryGet(1,obj))
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return S.retVoid();
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static auto functor = std::mem_fn(method);
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S.clear();
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S.push(functor(obj));
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return S.retPushed();
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}
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};
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template <typename U, typename T, void(T:: * method)()const>
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class LuaMethodWrapper <U, void(T:: *)()const, method>
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{
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public:
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static int invoke(lua_State * L)
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{
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LuaStack S(L);
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const U * obj = nullptr;
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if(!S.tryGet(1,obj))
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return S.retVoid();
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static auto functor = std::mem_fn(method);
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S.clear();
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functor(obj);
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return 0;
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}
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};
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template <typename U, typename T, void(T:: * method)()>
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class LuaMethodWrapper <U, void(T:: *)(), method>
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{
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public:
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static int invoke(lua_State * L)
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{
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LuaStack S(L);
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U * obj = nullptr;
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if(!S.tryGet(1,obj))
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return S.retVoid();
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static auto functor = std::mem_fn(method);
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S.clear();
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functor(obj);
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return 0;
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}
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};
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template <typename U, typename T, typename R, typename P1, R(T:: * method)(P1)const>
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class LuaMethodWrapper <U, R(T:: *)(P1)const, method>
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{
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public:
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static int invoke(lua_State * L)
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{
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LuaStack S(L);
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const U * obj = nullptr;
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if(!S.tryGet(1,obj))
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return S.retVoid();
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P1 p1;
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if(!S.tryGet(2, p1))
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return S.retVoid();
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static auto functor = std::mem_fn(method);
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S.clear();
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S.push(functor(obj, p1));
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return S.retPushed();
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}
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};
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template <typename U, typename T, typename R, typename P1, R(T:: * method)(P1)>
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class LuaMethodWrapper <U, R(T:: *)(P1), method>
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{
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public:
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static int invoke(lua_State * L)
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{
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LuaStack S(L);
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U * obj = nullptr;
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if(!S.tryGet(1,obj))
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return S.retVoid();
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P1 p1;
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if(!S.tryGet(2, p1))
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return S.retVoid();
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static auto functor = std::mem_fn(method);
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S.clear();
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S.push(functor(obj, p1));
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return S.retPushed();
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}
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};
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template <typename U, typename T, typename P1, void(T:: * method)(P1)const>
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class LuaMethodWrapper <U, void(T:: *)(P1)const, method>
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{
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public:
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static int invoke(lua_State * L)
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{
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LuaStack S(L);
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const U * obj = nullptr;
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if(!S.tryGet(1,obj))
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return S.retVoid();
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P1 p1;
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if(!S.tryGet(2, p1))
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return S.retVoid();
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static auto functor = std::mem_fn(method);
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S.clear();
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functor(obj, p1);
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return 0;
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}
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};
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template <typename U, typename T, typename P1, void(T:: * method)(P1)>
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class LuaMethodWrapper <U, void(T:: *)(P1), method>
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{
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public:
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static int invoke(lua_State * L)
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{
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LuaStack S(L);
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U * obj = nullptr;
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if(!S.tryGet(1,obj))
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return S.retVoid();
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P1 p1;
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if(!S.tryGet(2, p1))
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return S.retVoid();
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static auto functor = std::mem_fn(method);
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S.clear();
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functor(obj, p1);
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return 0;
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}
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};
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template <typename U, typename T, typename R, typename P1, typename P2, R(T:: * method)(P1, P2)const>
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class LuaMethodWrapper <U, R(T:: *)(P1, P2)const, method>
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{
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public:
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static int invoke(lua_State * L)
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{
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LuaStack S(L);
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const U * obj = nullptr;
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if(!S.tryGet(1, obj))
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return S.retVoid();
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P1 p1;
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if(!S.tryGet(2, p1))
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return S.retVoid();
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P2 p2;
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if(!S.tryGet(3, p2))
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return S.retVoid();
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static auto functor = std::mem_fn(method);
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S.clear();
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S.push(functor(obj, p1, p2));
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return S.retPushed();
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}
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};
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template <typename U, typename T, typename P1, typename P2, void(T:: * method)(P1, P2)const>
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class LuaMethodWrapper <U, void(T:: *)(P1, P2)const, method>
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{
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public:
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static int invoke(lua_State * L)
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{
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LuaStack S(L);
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const U * obj = nullptr;
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if(!S.tryGet(1, obj))
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return S.retVoid();
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P1 p1;
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if(!S.tryGet(2, p1))
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return S.retVoid();
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P2 p2;
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if(!S.tryGet(3, p2))
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return S.retVoid();
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static auto functor = std::mem_fn(method);
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S.clear();
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functor(obj, p1, p2);
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return 0;
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}
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};
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}
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