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71d51beab2
- now links to static AI lib targets - solves uncaught boost exception on closing server
44 lines
1007 B
CMake
44 lines
1007 B
CMake
set(battleAI_SRCS
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AttackPossibility.cpp
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BattleAI.cpp
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common.cpp
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EnemyInfo.cpp
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PossibleSpellcast.cpp
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PotentialTargets.cpp
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StackWithBonuses.cpp
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ThreatMap.cpp
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BattleExchangeVariant.cpp
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)
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set(battleAI_HEADERS
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StdInc.h
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AttackPossibility.h
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BattleAI.h
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common.h
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EnemyInfo.h
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PotentialTargets.h
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PossibleSpellcast.h
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StackWithBonuses.h
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ThreatMap.h
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BattleExchangeVariant.h
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)
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if(NOT ENABLE_STATIC_AI_LIBS)
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list(APPEND battleAI_SRCS main.cpp StdInc.cpp)
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endif()
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assign_source_group(${battleAI_SRCS} ${battleAI_HEADERS})
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if(ENABLE_STATIC_AI_LIBS)
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add_library(BattleAI STATIC ${battleAI_SRCS} ${battleAI_HEADERS})
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else()
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add_library(BattleAI SHARED ${battleAI_SRCS} ${battleAI_HEADERS})
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install(TARGETS BattleAI RUNTIME DESTINATION ${AI_LIB_DIR} LIBRARY DESTINATION ${AI_LIB_DIR})
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endif()
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target_include_directories(BattleAI PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
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target_link_libraries(BattleAI PRIVATE ${VCMI_LIB_TARGET})
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vcmi_set_output_dir(BattleAI "AI")
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enable_pch(BattleAI)
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