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79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
/*
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* CAnimation.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "IImage.h"
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#include "ImageLocator.h"
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#include "../../lib/GameConstants.h"
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#include "../../lib/filesystem/ResourcePath.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class JsonNode;
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VCMI_LIB_NAMESPACE_END
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class CDefFile;
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class RenderHandler;
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/// Class for handling animation
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class CAnimation
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{
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private:
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//source[group][position] - location of this frame
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std::map<size_t, std::vector <ImageLocator> > source;
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//bitmap[group][position], store objects with loaded bitmaps
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std::map<size_t, std::map<size_t, std::shared_ptr<IImage> > > images;
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//animation file name
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AnimationPath name;
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EImageBlitMode mode;
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// current player color, if any
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PlayerColor player = PlayerColor::CANNOT_DETERMINE;
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//loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded
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bool loadFrame(size_t frame, size_t group);
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//unloadFrame, returns true if image has been unloaded ( either deleted or decreased refCount)
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bool unloadFrame(size_t frame, size_t group);
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//to get rid of copy-pasting error message :]
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void printError(size_t frame, size_t group, std::string type) const;
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std::shared_ptr<IImage> getImageImpl(size_t frame, size_t group=0, bool verbose=true);
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ImageLocator getImageLocator(size_t frame, size_t group) const;
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public:
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CAnimation(const AnimationPath & Name, std::map<size_t, std::vector <ImageLocator> > layout, EImageBlitMode mode);
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~CAnimation();
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//duplicates frame at [sourceGroup, sourceFrame] as last frame in targetGroup
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//and loads it if animation is preloaded
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void duplicateImage(const size_t sourceGroup, const size_t sourceFrame, const size_t targetGroup);
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std::shared_ptr<IImage> getImage(size_t frame, size_t group=0, bool verbose=true);
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void exportBitmaps(const boost::filesystem::path & path) const;
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//total count of frames in group (including not loaded)
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size_t size(size_t group=0) const;
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void horizontalFlip(size_t frame, size_t group=0);
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void verticalFlip(size_t frame, size_t group=0);
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void horizontalFlip();
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void verticalFlip();
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void playerColored(PlayerColor player);
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void createFlippedGroup(const size_t sourceGroup, const size_t targetGroup);
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};
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