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vcmi/CCallback.h
2007-08-29 10:05:50 +00:00

19 lines
311 B
C++

#ifndef CCALLBACK_H
#define CCALLBACK_H
class CGameState;
struct HeroMoveDetails
{
int3 src, dst; //source and destination points
int heroID; //which hero
int owner;
};
class CCallback
{
protected:
CGameState * gs;
public:
bool moveHero(int ID, int3 destPoint);
};
#endif //CCALLBACK_H