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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/client/gui
2023-08-12 17:28:47 +03:00
..
CGuiHandler.cpp Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
CGuiHandler.h Replaced SDL user events list with dispatching of arbitrary functors 2023-06-26 21:51:10 +03:00
CIntObject.cpp Fix shortcuts not working sometimes 2023-07-15 16:09:44 +03:00
CIntObject.h Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
CursorHandler.cpp Allow defining default values of settings per platform 2023-06-21 10:55:30 +03:00
CursorHandler.h Fix assertion failure on swiping during spellcast 2023-08-03 14:21:15 +03:00
EventDispatcher.cpp Fixed input event ordering. Fixes radial menu show/hide logic 2023-07-21 15:47:42 +03:00
EventDispatcher.h Replaced clickLeft with clickPressed clickReleased methods 2023-07-08 14:33:04 +03:00
EventsReceiver.cpp Fixed input event ordering. Fixes radial menu show/hide logic 2023-07-21 15:47:42 +03:00
EventsReceiver.h Fixed input event ordering. Fixes radial menu show/hide logic 2023-07-21 15:47:42 +03:00
FramerateManager.cpp FramerateManager now uses chrono instead of SDL_Ticks 2023-05-14 22:22:37 +03:00
FramerateManager.h FramerateManager now uses chrono instead of SDL_Ticks 2023-05-14 22:22:37 +03:00
InterfaceObjectConfigurable.cpp Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
InterfaceObjectConfigurable.h Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
MouseButton.h Merged two mouse button enums 2023-02-03 11:39:40 +02:00
Shortcut.h Merge pull request #2325 from SoundSSGood/hero-backpack-window 2023-07-21 15:43:34 +03:00
ShortcutHandler.cpp Fix conflicting market/town hotkeys 2023-07-30 12:34:34 +03:00
ShortcutHandler.h Use more descriptive names for hotkeys 2023-05-01 17:59:20 +03:00
TextAlignment.h Removed remaining parts of Geomeotries.h/cpp 2023-01-20 16:11:43 +02:00
WindowHandler.cpp Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
WindowHandler.h Implemented lazy totalRedraw to prevent multiple redraws on single frame 2023-07-18 17:31:21 +03:00