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				https://github.com/vcmi/vcmi.git
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	All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
		
	
		
			
				
	
	
		
			209 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			209 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Graphics.cpp, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| #include "StdInc.h"
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| #include "Graphics.h"
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| 
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| #include <vcmi/Entity.h>
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| #include <vcmi/ArtifactService.h>
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| #include <vcmi/CreatureService.h>
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| #include <vcmi/FactionService.h>
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| #include <vcmi/HeroTypeService.h>
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| #include <vcmi/SkillService.h>
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| #include <vcmi/spells/Service.h>
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| 
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| #include "../renderSDL/SDL_Extensions.h"
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| #include "../renderSDL/CBitmapFont.h"
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| #include "../renderSDL/CBitmapHanFont.h"
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| #include "../renderSDL/CTrueTypeFont.h"
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| #include "../render/CAnimation.h"
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| #include "../render/IImage.h"
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| #include "../render/IRenderHandler.h"
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| #include "../gui/CGuiHandler.h"
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| 
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| #include "../lib/filesystem/Filesystem.h"
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| #include "../lib/filesystem/CBinaryReader.h"
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| #include "../../lib/json/JsonNode.h"
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| #include "../lib/modding/CModHandler.h"
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| #include "../lib/modding/ModScope.h"
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| #include "CGameInfo.h"
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| #include "../lib/VCMI_Lib.h"
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| #include "../CCallback.h"
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| #include "../lib/texts/CGeneralTextHandler.h"
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| #include "../lib/vcmi_endian.h"
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| #include "../lib/CStopWatch.h"
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| #include "../lib/CHeroHandler.h"
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| 
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| #include <SDL_surface.h>
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| 
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| Graphics * graphics = nullptr;
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| 
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| void Graphics::loadPaletteAndColors()
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| {
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| 	auto textFile = CResourceHandler::get()->load(ResourcePath("DATA/PLAYERS.PAL"))->readAll();
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| 	std::string pals((char*)textFile.first.get(), textFile.second);
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| 
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| 	int startPoint = 24; //beginning byte; used to read
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| 	for(int i=0; i<8; ++i)
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| 	{
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| 		for(int j=0; j<32; ++j)
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| 		{
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| 			ColorRGBA col;
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| 			col.r = pals[startPoint++];
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| 			col.g = pals[startPoint++];
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| 			col.b = pals[startPoint++];
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| 			col.a = SDL_ALPHA_OPAQUE;
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| 			startPoint++;
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| 			playerColorPalette[i][j] = col;
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| 		}
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| 	}
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| 
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| 	auto stream = CResourceHandler::get()->load(ResourcePath("config/NEUTRAL.PAL"));
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| 	CBinaryReader reader(stream.get());
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| 
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| 	for(int i=0; i<32; ++i)
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| 	{
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| 		neutralColorPalette[i].r = reader.readUInt8();
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| 		neutralColorPalette[i].g = reader.readUInt8();
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| 		neutralColorPalette[i].b = reader.readUInt8();
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| 		reader.readUInt8(); // this is "flags" entry, not alpha
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| 		neutralColorPalette[i].a = SDL_ALPHA_OPAQUE;
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| 	}
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| 	//colors initialization
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| 	ColorRGBA colors[]  = {
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| 		{0xff,0,  0,    SDL_ALPHA_OPAQUE},
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| 		{0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
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| 		{0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
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| 		{0x42,0x94,0x29,SDL_ALPHA_OPAQUE},
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| 
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| 		{0xff,0x84,0,   SDL_ALPHA_OPAQUE},
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| 		{0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE},
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| 		{0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE},
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| 		{0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
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| 
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| 	for(int i=0;i<8;i++)
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| 	{
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| 		playerColors[i] = colors[i];
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| 	}
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| 	//gray
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| 	neutralColor.r = 0x84;
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| 	neutralColor.g = 0x84;
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| 	neutralColor.b = 0x84;
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| 	neutralColor.a = SDL_ALPHA_OPAQUE;
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| }
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| 
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| void Graphics::initializeBattleGraphics()
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| {
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| 	auto allConfigs = VLC->modh->getActiveMods();
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| 	allConfigs.insert(allConfigs.begin(), ModScope::scopeBuiltin());
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| 	for(auto & mod : allConfigs)
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| 	{
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| 		if(!CResourceHandler::get(mod)->existsResource(ResourcePath("config/battles_graphics.json")))
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| 			continue;
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| 			
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| 		const JsonNode config(JsonPath::builtin("config/battles_graphics.json"), mod);
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| 
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| 		//initialization of AC->def name mapping
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| 		if(!config["ac_mapping"].isNull())
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| 		for(const JsonNode &ac : config["ac_mapping"].Vector())
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| 		{
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| 			int ACid = static_cast<int>(ac["id"].Float());
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| 			std::vector< std::string > toAdd;
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| 
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| 			for(const JsonNode &defname : ac["defnames"].Vector())
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| 			{
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| 				toAdd.push_back(defname.String());
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| 			}
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| 
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| 			battleACToDef[ACid] = toAdd;
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| 		}
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| 	}
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| }
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| Graphics::Graphics()
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| {
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| 	loadFonts();
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| 	loadPaletteAndColors();
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| 	initializeBattleGraphics();
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| 	loadErmuToPicture();
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| 
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| 	//(!) do not load any CAnimation here
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| }
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| 
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| void Graphics::setPlayerPalette(SDL_Palette * targetPalette, PlayerColor player)
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| {
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| 	SDL_Color palette[32];
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| 	if(player.isValidPlayer())
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| 	{
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| 		for(int i=0; i<32; ++i)
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| 			palette[i] = CSDL_Ext::toSDL(playerColorPalette[player][i]);
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| 	}
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| 	else
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| 	{
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| 		for(int i=0; i<32; ++i)
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| 			palette[i] = CSDL_Ext::toSDL(neutralColorPalette[i]);
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| 	}
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| 
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| 	SDL_SetPaletteColors(targetPalette, palette, 224, 32);
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| }
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| 
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| void Graphics::setPlayerFlagColor(SDL_Palette * targetPalette, PlayerColor player)
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| {
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| 	if(player.isValidPlayer())
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| 	{
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| 		SDL_Color color = CSDL_Ext::toSDL(playerColors[player.getNum()]);
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| 		SDL_SetPaletteColors(targetPalette, &color, 5, 1);
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| 	}
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| 	else
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| 	{
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| 		SDL_Color color = CSDL_Ext::toSDL(neutralColor);
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| 		SDL_SetPaletteColors(targetPalette, &color, 5, 1);
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| 	}
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| }
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| 
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| void Graphics::loadFonts()
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| {
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| 	const JsonNode config(JsonPath::builtin("config/fonts.json"));
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| 
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| 	const JsonVector & bmpConf = config["bitmap"].Vector();
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| 	const JsonNode   & ttfConf = config["trueType"];
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| 	const JsonNode   & hanConf = config["bitmapHan"];
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| 
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| 	assert(bmpConf.size() == FONTS_NUMBER);
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| 
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| 	for (size_t i=0; i<FONTS_NUMBER; i++)
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| 	{
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| 		std::string filename = bmpConf[i].String();
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| 
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| 		if (!hanConf[filename].isNull())
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| 			fonts[i] = std::make_shared<CBitmapHanFont>(hanConf[filename]);
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| 		else if (!ttfConf[filename].isNull()) // no ttf override
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| 			fonts[i] = std::make_shared<CTrueTypeFont>(ttfConf[filename]);
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| 		else
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| 			fonts[i] = std::make_shared<CBitmapFont>(filename);
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| 	}
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| }
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| 
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| void Graphics::loadErmuToPicture()
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| {
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| 	//loading ERMU to picture
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| 	const JsonNode config(JsonPath::builtin("config/ERMU_to_picture.json"));
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| 	int etp_idx = 0;
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| 	for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
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| 		int idx = 0;
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| 		for(const JsonNode &n : etp.Vector()) {
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| 			ERMUtoPicture[idx][etp_idx] = n.String();
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| 			idx ++;
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| 		}
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| 		assert (idx == std::size(ERMUtoPicture));
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| 
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| 		etp_idx ++;
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| 	}
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| 	assert (etp_idx == 44);
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| }
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