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4f91b062db
- projectiles now separated based on type - each type has its own rendering method - refactoring of CShootingAnimation
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
/*
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* CCanvas.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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struct SDL_Color;
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struct SDL_Surface;
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struct Point;
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class IImage;
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/// Class that represents surface for drawing on
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class CCanvas
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{
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SDL_Surface * surface;
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public:
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// constructs canvas using existing surface. Caller maintains ownership on the surface
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CCanvas(SDL_Surface * surface);
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CCanvas(const Point & size);
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~CCanvas();
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// renders image onto this canvas
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void draw(std::shared_ptr<IImage> image, const Point & pos);
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// renders another canvas onto this canvas
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void draw(std::shared_ptr<CCanvas> image, const Point & pos);
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// renders continuous, 1-pixel wide line with color gradient
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void drawLine(const Point & from, const Point & dest, const SDL_Color & colorFrom, const SDL_Color & colorDest);
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// for compatibility, copies content of this canvas onto SDL_Surface
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void copyTo(SDL_Surface * to, const Point & pos);
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};
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