1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-07-03 00:46:55 +02:00
Files
vcmi/client/mapRenderer/MapViewCache.cpp
2023-03-05 17:48:02 +02:00

145 lines
4.3 KiB
C++

/*
* MapViewCache.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "MapViewCache.h"
#include "IMapRendererContext.h"
#include "MapRenderer.h"
#include "MapViewModel.h"
#include "../render/CAnimation.h"
#include "../render/Canvas.h"
#include "../render/IImage.h"
#include "../../lib/mapObjects/CObjectHandler.h"
MapViewCache::~MapViewCache() = default;
MapViewCache::MapViewCache(const std::shared_ptr<MapViewModel> & model)
: model(model)
, cachedLevel(0)
, mapRenderer(new MapRenderer())
, iconsStorage(new CAnimation("VwSymbol"))
, intermediate(new Canvas(Point(32, 32)))
, terrain(new Canvas(model->getCacheDimensionsPixels()))
{
iconsStorage->preload();
for(size_t i = 0; i < iconsStorage->size(); ++i)
iconsStorage->getImage(i)->setBlitMode(EImageBlitMode::COLORKEY);
Point visibleSize = model->getTilesVisibleDimensions();
terrainChecksum.resize(boost::extents[visibleSize.x][visibleSize.y]);
}
Canvas MapViewCache::getTile(const int3 & coordinates)
{
return Canvas(*terrain, model->getCacheTileArea(coordinates));
}
std::shared_ptr<IImage> MapViewCache::getOverlayImageForTile(const std::shared_ptr<const IMapRendererContext> & context, const int3 & coordinates)
{
size_t imageIndex = context->overlayImageIndex(coordinates);
if(imageIndex < iconsStorage->size())
return iconsStorage->getImage(imageIndex);
return nullptr;
}
void MapViewCache::updateTile(const std::shared_ptr<const IMapRendererContext> & context, const int3 & coordinates)
{
int cacheX = (terrainChecksum.shape()[0] + coordinates.x) % terrainChecksum.shape()[0];
int cacheY = (terrainChecksum.shape()[1] + coordinates.y) % terrainChecksum.shape()[1];
auto & oldCacheEntry = terrainChecksum[cacheX][cacheY];
TileChecksum newCacheEntry;
newCacheEntry.tileX = coordinates.x;
newCacheEntry.tileY = coordinates.y;
newCacheEntry.checksum = mapRenderer->getTileChecksum(*context, coordinates);
if (cachedLevel == coordinates.z && oldCacheEntry == newCacheEntry)
{
// debug code to check caching - cached tiles will slowly fade to black
//static const auto overlay = IImage::createFromFile("debug/cached");
//Canvas target = getTile(coordinates);
//target.draw(overlay, Point(0,0));
return;
}
Canvas target = getTile(coordinates);
if(model->getSingleTileSize() == Point(32, 32))
{
mapRenderer->renderTile(*context, target, coordinates);
}
else
{
mapRenderer->renderTile(*context, *intermediate, coordinates);
target.drawScaled(*intermediate, Point(0, 0), model->getSingleTileSize());
}
oldCacheEntry = newCacheEntry;
}
void MapViewCache::update(const std::shared_ptr<const IMapRendererContext> & context)
{
Rect dimensions = model->getTilesTotalRect();
if (dimensions.w != terrainChecksum.shape()[0] || dimensions.h != terrainChecksum.shape()[1])
{
boost::multi_array<TileChecksum, 2> newCache;
newCache.resize(boost::extents[dimensions.w][dimensions.h]);
std::swap(newCache, terrainChecksum);
}
for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
for(int x = dimensions.left(); x < dimensions.right(); ++x)
updateTile(context, {x, y, model->getLevel()});
cachedLevel = model->getLevel();
}
void MapViewCache::render(const std::shared_ptr<const IMapRendererContext> & context, Canvas & target)
{
Rect dimensions = model->getTilesTotalRect();
for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
{
for(int x = dimensions.left(); x < dimensions.right(); ++x)
{
int3 tile(x, y, model->getLevel());
Canvas source = getTile(tile);
Rect targetRect = model->getTargetTileArea(tile);
target.draw(source, targetRect.topLeft());
}
}
if (context->showOverlay())
{
for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
{
for(int x = dimensions.left(); x < dimensions.right(); ++x)
{
int3 tile(x, y, model->getLevel());
Rect targetRect = model->getTargetTileArea(tile);
auto overlay = getOverlayImageForTile(context, tile);
if (overlay)
{
Point position = targetRect.center() - overlay->dimensions() / 2;
target.draw(overlay, position);
}
}
}
}
}