mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-12 10:03:53 +02:00
948 lines
27 KiB
C++
948 lines
27 KiB
C++
/*
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* NetPacksClient.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "../lib/NetPacks.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/filesystem/FileInfo.h"
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#include "../CCallback.h"
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#include "Client.h"
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#include "CPlayerInterface.h"
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#include "CGameInfo.h"
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#include "../lib/serializer/Connection.h"
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#include "../lib/serializer/BinarySerializer.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/spells/CSpellHandler.h"
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#include "../lib/CSoundBase.h"
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#include "../lib/StartInfo.h"
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#include "mapHandler.h"
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#include "windows/GUIClasses.h"
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#include "../lib/CConfigHandler.h"
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#include "gui/SDL_Extensions.h"
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#include "battle/CBattleInterface.h"
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#include "../lib/mapping/CCampaignHandler.h"
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#include "../lib/CGameState.h"
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#include "../lib/CStack.h"
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#include "../lib/battle/BattleInfo.h"
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#include "../lib/GameConstants.h"
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#include "../lib/CPlayerState.h"
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#include "gui/CGuiHandler.h"
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#include "widgets/MiscWidgets.h"
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#include "widgets/AdventureMapClasses.h"
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#include "CMT.h"
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//macros to avoid code duplication - calls given method with given arguments if interface for specific player is present
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//awaiting variadic templates...
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#define CALL_IN_PRIVILAGED_INTS(function, ...) \
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do \
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{ \
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for(auto &ger : cl->privilagedGameEventReceivers) \
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ger->function(__VA_ARGS__); \
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} while(0)
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#define CALL_ONLY_THAT_INTERFACE(player, function, ...) \
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do \
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{ \
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if(vstd::contains(cl->playerint,player)) \
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cl->playerint[player]->function(__VA_ARGS__); \
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}while(0)
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#define INTERFACE_CALL_IF_PRESENT(player,function,...) \
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do \
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{ \
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CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
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CALL_IN_PRIVILAGED_INTS(function, __VA_ARGS__); \
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} while(0)
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#define CALL_ONLY_THAT_BATTLE_INTERFACE(player,function, ...) \
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do \
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{ \
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if(vstd::contains(cl->battleints,player)) \
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cl->battleints[player]->function(__VA_ARGS__); \
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\
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if(cl->additionalBattleInts.count(player)) \
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{ \
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for(auto bInt : cl->additionalBattleInts[player])\
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bInt->function(__VA_ARGS__); \
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} \
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} while (0);
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#define BATTLE_INTERFACE_CALL_RECEIVERS(function,...) \
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do \
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{ \
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for(auto & ber : cl->privilagedBattleEventReceivers)\
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ber->function(__VA_ARGS__); \
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} while(0)
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#define BATTLE_INTERFACE_CALL_IF_PRESENT(player,function,...) \
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do \
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{ \
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CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
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BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__); \
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} while(0)
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//calls all normal interfaces and privilaged ones, playerints may be updated when iterating over it, so we need a copy
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#define CALL_IN_ALL_INTERFACES(function, ...) \
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do \
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{ \
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auto ints = cl->playerint; \
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for(auto i = ints.begin(); i != ints.end(); i++)\
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CALL_ONLY_THAT_INTERFACE(i->first, function, __VA_ARGS__); \
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} while(0)
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#define BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(function,...) \
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CALL_ONLY_THAT_BATTLE_INTERFACE(GS(cl)->curB->sides[0].color, function, __VA_ARGS__) \
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CALL_ONLY_THAT_BATTLE_INTERFACE(GS(cl)->curB->sides[1].color, function, __VA_ARGS__) \
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if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool() && LOCPLINT->battleInt) \
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{ \
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CALL_ONLY_THAT_BATTLE_INTERFACE(PlayerColor::SPECTATOR, function, __VA_ARGS__) \
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} \
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BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__)
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void SetResources::applyCl(CClient *cl)
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{
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//todo: inform on actual resource set transfered
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INTERFACE_CALL_IF_PRESENT(player,receivedResource);
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}
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void SetPrimSkill::applyCl(CClient *cl)
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{
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const CGHeroInstance *h = cl->getHero(id);
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if(!h)
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{
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logNetwork->error("Cannot find hero with ID %d", id.getNum());
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return;
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}
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INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroPrimarySkillChanged,h,which,val);
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}
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void SetSecSkill::applyCl(CClient *cl)
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{
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const CGHeroInstance *h = cl->getHero(id);
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if(!h)
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{
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logNetwork->error("Cannot find hero with ID %d", id.getNum());
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return;
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}
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INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroSecondarySkillChanged,h,which,val);
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}
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void HeroVisitCastle::applyCl(CClient *cl)
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{
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const CGHeroInstance *h = cl->getHero(hid);
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if(start())
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{
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INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroVisitsTown, h, GS(cl)->getTown(tid));
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}
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}
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void ChangeSpells::applyCl(CClient *cl)
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{
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//TODO: inform interface?
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}
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void SetMana::applyCl(CClient *cl)
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{
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const CGHeroInstance *h = cl->getHero(hid);
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INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroManaPointsChanged, h);
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}
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void SetMovePoints::applyCl(CClient *cl)
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{
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const CGHeroInstance *h = cl->getHero(hid);
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cl->invalidatePaths();
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INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroMovePointsChanged, h);
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}
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void FoWChange::applyCl(CClient *cl)
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{
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for(auto &i : cl->playerint)
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{
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if(cl->getPlayerRelations(i.first, player) == PlayerRelations::SAME_PLAYER && waitForDialogs && LOCPLINT == i.second.get())
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{
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LOCPLINT->waitWhileDialog();
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}
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if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
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{
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if(mode)
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i.second->tileRevealed(tiles);
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else
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i.second->tileHidden(tiles);
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}
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}
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cl->invalidatePaths();
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}
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void SetAvailableHeroes::applyCl(CClient *cl)
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{
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//TODO: inform interface?
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}
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void ChangeStackCount::applyCl(CClient *cl)
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{
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INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChagedCount, sl, count, absoluteValue);
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}
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void SetStackType::applyCl(CClient *cl)
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{
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INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChangedType, sl, *type);
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}
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void EraseStack::applyCl(CClient *cl)
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{
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INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stacksErased, sl);
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}
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void SwapStacks::applyCl(CClient *cl)
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{
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INTERFACE_CALL_IF_PRESENT(sl1.army->tempOwner, stacksSwapped, sl1, sl2);
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if(sl1.army->tempOwner != sl2.army->tempOwner)
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INTERFACE_CALL_IF_PRESENT(sl2.army->tempOwner, stacksSwapped, sl1, sl2);
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}
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void InsertNewStack::applyCl(CClient *cl)
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{
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INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner,newStackInserted,sl, *sl.getStack());
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}
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void RebalanceStacks::applyCl(CClient *cl)
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{
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INTERFACE_CALL_IF_PRESENT(src.army->tempOwner, stacksRebalanced, src, dst, count);
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if(src.army->tempOwner != dst.army->tempOwner)
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INTERFACE_CALL_IF_PRESENT(dst.army->tempOwner,stacksRebalanced, src, dst, count);
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}
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void PutArtifact::applyCl(CClient *cl)
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{
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INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactPut, al);
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}
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void EraseArtifact::applyCl(CClient *cl)
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{
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INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactRemoved, al);
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}
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void MoveArtifact::applyCl(CClient *cl)
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{
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INTERFACE_CALL_IF_PRESENT(src.owningPlayer(), artifactMoved, src, dst);
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if(src.owningPlayer() != dst.owningPlayer())
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INTERFACE_CALL_IF_PRESENT(dst.owningPlayer(), artifactMoved, src, dst);
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}
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void AssembledArtifact::applyCl(CClient *cl)
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{
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INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactAssembled, al);
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}
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void DisassembledArtifact::applyCl(CClient *cl)
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{
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INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactDisassembled, al);
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}
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void HeroVisit::applyCl(CClient *cl)
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{
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assert(hero);
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INTERFACE_CALL_IF_PRESENT(player, heroVisit, hero, obj, starting);
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}
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void NewTurn::applyCl(CClient *cl)
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{
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cl->invalidatePaths();
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}
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void GiveBonus::applyCl(CClient *cl)
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{
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cl->invalidatePaths();
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switch(who)
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{
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case HERO:
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{
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const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
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INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, *h->getBonusList().back(),true);
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}
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break;
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case PLAYER:
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{
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const PlayerState *p = GS(cl)->getPlayer(PlayerColor(id));
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INTERFACE_CALL_IF_PRESENT(PlayerColor(id), playerBonusChanged, *p->getBonusList().back(), true);
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}
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break;
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}
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}
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void ChangeObjPos::applyFirstCl(CClient *cl)
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{
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CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
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if(flags & 1 && CGI->mh)
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CGI->mh->hideObject(obj);
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}
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void ChangeObjPos::applyCl(CClient *cl)
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{
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CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
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if(flags & 1 && CGI->mh)
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CGI->mh->printObject(obj);
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cl->invalidatePaths();
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}
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void PlayerEndsGame::applyCl(CClient *cl)
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{
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CALL_IN_ALL_INTERFACES(gameOver, player, victoryLossCheckResult);
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// In auto testing mode we always close client if red player won or lose
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if(!settings["session"]["testmap"].isNull() && player == PlayerColor(0))
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handleQuit(settings["session"]["spectate"].Bool()); // if spectator is active ask to close client or not
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}
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void RemoveBonus::applyCl(CClient *cl)
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{
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cl->invalidatePaths();
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switch(who)
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{
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case HERO:
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{
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const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
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INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, bonus,false);
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}
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break;
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case PLAYER:
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{
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//const PlayerState *p = GS(cl)->getPlayer(id);
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INTERFACE_CALL_IF_PRESENT(PlayerColor(id), playerBonusChanged, bonus, false);
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}
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break;
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}
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}
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void UpdateCampaignState::applyCl(CClient *cl)
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{
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cl->stopConnection();
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cl->campaignMapFinished(camp);
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}
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void PrepareForAdvancingCampaign::applyCl(CClient *cl)
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{
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cl->serv->prepareForSendingHeroes();
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}
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void RemoveObject::applyFirstCl(CClient *cl)
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{
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const CGObjectInstance *o = cl->getObj(id);
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if(CGI->mh)
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CGI->mh->hideObject(o, true);
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//notify interfaces about removal
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for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
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{
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if(GS(cl)->isVisible(o, i->first))
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i->second->objectRemoved(o);
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}
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}
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void RemoveObject::applyCl(CClient *cl)
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{
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cl->invalidatePaths();
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}
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void TryMoveHero::applyFirstCl(CClient *cl)
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{
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CGHeroInstance *h = GS(cl)->getHero(id);
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//check if playerint will have the knowledge about movement - if not, directly update maphandler
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for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
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{
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auto ps = GS(cl)->getPlayer(i->first);
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if(ps && (GS(cl)->isVisible(start - int3(1, 0, 0), i->first) || GS(cl)->isVisible(end - int3(1, 0, 0), i->first)))
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{
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if(ps->human)
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humanKnows = true;
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}
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}
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if(!CGI->mh)
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return;
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if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK || !humanKnows)
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CGI->mh->hideObject(h, result == EMBARK && humanKnows);
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if(result == DISEMBARK)
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CGI->mh->printObject(h->boat);
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}
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void TryMoveHero::applyCl(CClient *cl)
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{
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const CGHeroInstance *h = cl->getHero(id);
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cl->invalidatePaths();
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if(CGI->mh)
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{
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if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK)
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CGI->mh->printObject(h, result == DISEMBARK);
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if(result == EMBARK)
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CGI->mh->hideObject(h->boat);
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}
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PlayerColor player = h->tempOwner;
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for(auto &i : cl->playerint)
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if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
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i.second->tileRevealed(fowRevealed);
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//notify interfaces about move
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for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
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{
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if(GS(cl)->isVisible(start - int3(1, 0, 0), i->first)
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|| GS(cl)->isVisible(end - int3(1, 0, 0), i->first))
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{
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i->second->heroMoved(*this);
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}
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}
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//maphandler didn't get update from playerint, do it now
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//TODO: restructure nicely
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if(!humanKnows && CGI->mh)
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CGI->mh->printObject(h);
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}
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void NewStructures::applyCl(CClient *cl)
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{
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CGTownInstance *town = GS(cl)->getTown(tid);
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for(const auto & id : bid)
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{
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if(vstd::contains(cl->playerint,town->tempOwner))
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cl->playerint[town->tempOwner]->buildChanged(town,id,1);
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}
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}
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void RazeStructures::applyCl (CClient *cl)
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{
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CGTownInstance *town = GS(cl)->getTown(tid);
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for(const auto & id : bid)
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{
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if(vstd::contains (cl->playerint,town->tempOwner))
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cl->playerint[town->tempOwner]->buildChanged (town,id,2);
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}
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}
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void SetAvailableCreatures::applyCl(CClient *cl)
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{
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const CGDwelling *dw = static_cast<const CGDwelling*>(cl->getObj(tid));
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//inform order about the change
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PlayerColor p;
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if(dw->ID == Obj::WAR_MACHINE_FACTORY) //War Machines Factory is not flaggable, it's "owned" by visitor
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p = cl->getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
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else
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p = dw->tempOwner;
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INTERFACE_CALL_IF_PRESENT(p, availableCreaturesChanged, dw);
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}
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void SetHeroesInTown::applyCl(CClient *cl)
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{
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CGTownInstance *t = GS(cl)->getTown(tid);
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CGHeroInstance *hGarr = GS(cl)->getHero(this->garrison);
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CGHeroInstance *hVisit = GS(cl)->getHero(this->visiting);
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//inform all players that see this object
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for(auto i = cl->playerint.cbegin(); i != cl->playerint.cend(); ++i)
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{
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if(i->first >= PlayerColor::PLAYER_LIMIT)
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continue;
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if(GS(cl)->isVisible(t, i->first) ||
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(hGarr && GS(cl)->isVisible(hGarr, i->first)) ||
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(hVisit && GS(cl)->isVisible(hVisit, i->first)))
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{
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cl->playerint[i->first]->heroInGarrisonChange(t);
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}
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}
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}
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void HeroRecruited::applyCl(CClient *cl)
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{
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CGHeroInstance *h = GS(cl)->map->heroesOnMap.back();
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if(h->subID != hid)
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{
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logNetwork->error("Something wrong with hero recruited!");
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}
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bool needsPrinting = true;
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if(vstd::contains(cl->playerint, h->tempOwner))
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{
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cl->playerint[h->tempOwner]->heroCreated(h);
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if(const CGTownInstance *t = GS(cl)->getTown(tid))
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{
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cl->playerint[h->tempOwner]->heroInGarrisonChange(t);
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needsPrinting = false;
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}
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}
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if(needsPrinting && CGI->mh)
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CGI->mh->printObject(h);
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}
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|
|
void GiveHero::applyCl(CClient *cl)
|
|
{
|
|
CGHeroInstance *h = GS(cl)->getHero(id);
|
|
if(CGI->mh)
|
|
CGI->mh->printObject(h);
|
|
cl->playerint[h->tempOwner]->heroCreated(h);
|
|
}
|
|
|
|
void GiveHero::applyFirstCl(CClient *cl)
|
|
{
|
|
if(CGI->mh)
|
|
CGI->mh->hideObject(GS(cl)->getHero(id));
|
|
}
|
|
|
|
void InfoWindow::applyCl(CClient *cl)
|
|
{
|
|
std::vector<Component*> comps;
|
|
for(auto & elem : components)
|
|
{
|
|
comps.push_back(&elem);
|
|
}
|
|
std::string str;
|
|
text.toString(str);
|
|
|
|
if(vstd::contains(cl->playerint,player))
|
|
cl->playerint.at(player)->showInfoDialog(str,comps,(soundBase::soundID)soundID);
|
|
else
|
|
logNetwork->warn("We received InfoWindow for not our player...");
|
|
}
|
|
|
|
void SetObjectProperty::applyCl(CClient *cl)
|
|
{
|
|
//inform all players that see this object
|
|
for(auto it = cl->playerint.cbegin(); it != cl->playerint.cend(); ++it)
|
|
{
|
|
if(GS(cl)->isVisible(GS(cl)->getObjInstance(id), it->first))
|
|
INTERFACE_CALL_IF_PRESENT(it->first, objectPropertyChanged, this);
|
|
}
|
|
}
|
|
|
|
void HeroLevelUp::applyCl(CClient *cl)
|
|
{
|
|
//INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroGotLevel, h, primskill, skills, id);
|
|
if(vstd::contains(cl->playerint,hero->tempOwner))
|
|
{
|
|
cl->playerint[hero->tempOwner]->heroGotLevel(hero, primskill, skills, queryID);
|
|
}
|
|
//else
|
|
// cb->selectionMade(0, queryID);
|
|
}
|
|
|
|
void CommanderLevelUp::applyCl(CClient *cl)
|
|
{
|
|
const CCommanderInstance * commander = hero->commander;
|
|
assert (commander);
|
|
PlayerColor player = hero->tempOwner;
|
|
if (commander->armyObj && vstd::contains(cl->playerint, player)) //is it possible for Commander to exist beyond armed instance?
|
|
{
|
|
cl->playerint[player]->commanderGotLevel(commander, skills, queryID);
|
|
}
|
|
}
|
|
|
|
void BlockingDialog::applyCl(CClient *cl)
|
|
{
|
|
std::string str;
|
|
text.toString(str);
|
|
|
|
if(vstd::contains(cl->playerint,player))
|
|
cl->playerint.at(player)->showBlockingDialog(str,components,queryID,(soundBase::soundID)soundID,selection(),cancel());
|
|
else
|
|
logNetwork->warn("We received YesNoDialog for not our player...");
|
|
}
|
|
|
|
void GarrisonDialog::applyCl(CClient *cl)
|
|
{
|
|
const CGHeroInstance *h = cl->getHero(hid);
|
|
const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
|
|
|
|
if(!vstd::contains(cl->playerint,h->getOwner()))
|
|
return;
|
|
|
|
cl->playerint.at(h->getOwner())->showGarrisonDialog(obj,h,removableUnits,queryID);
|
|
}
|
|
|
|
void ExchangeDialog::applyCl(CClient *cl)
|
|
{
|
|
assert(heroes[0] && heroes[1]);
|
|
INTERFACE_CALL_IF_PRESENT(heroes[0]->tempOwner, heroExchangeStarted, heroes[0]->id, heroes[1]->id, queryID);
|
|
}
|
|
|
|
void TeleportDialog::applyCl(CClient *cl)
|
|
{
|
|
CALL_ONLY_THAT_INTERFACE(hero->tempOwner,showTeleportDialog,channel,exits,impassable,queryID);
|
|
}
|
|
|
|
void MapObjectSelectDialog::applyCl(CClient * cl)
|
|
{
|
|
CALL_ONLY_THAT_INTERFACE(player, showMapObjectSelectDialog, queryID, icon, title, description, objects);
|
|
}
|
|
|
|
void BattleStart::applyFirstCl(CClient *cl)
|
|
{
|
|
//Cannot use the usual macro because curB is not set yet
|
|
CALL_ONLY_THAT_BATTLE_INTERFACE(info->sides[0].color, battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
|
|
info->tile, info->sides[0].hero, info->sides[1].hero);
|
|
CALL_ONLY_THAT_BATTLE_INTERFACE(info->sides[1].color, battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
|
|
info->tile, info->sides[0].hero, info->sides[1].hero);
|
|
CALL_ONLY_THAT_BATTLE_INTERFACE(PlayerColor::SPECTATOR, battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
|
|
info->tile, info->sides[0].hero, info->sides[1].hero);
|
|
BATTLE_INTERFACE_CALL_RECEIVERS(battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
|
|
info->tile, info->sides[0].hero, info->sides[1].hero);
|
|
}
|
|
|
|
void BattleStart::applyCl(CClient *cl)
|
|
{
|
|
cl->battleStarted(info);
|
|
}
|
|
|
|
void BattleNextRound::applyFirstCl(CClient *cl)
|
|
{
|
|
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRoundFirst,round);
|
|
}
|
|
|
|
void BattleNextRound::applyCl(CClient *cl)
|
|
{
|
|
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRound,round);
|
|
}
|
|
|
|
void BattleSetActiveStack::applyCl(CClient *cl)
|
|
{
|
|
if(!askPlayerInterface)
|
|
return;
|
|
|
|
const CStack *activated = GS(cl)->curB->battleGetStackByID(stack);
|
|
PlayerColor playerToCall; //player that will move activated stack
|
|
if (activated->hasBonusOfType(Bonus::HYPNOTIZED))
|
|
{
|
|
playerToCall = (GS(cl)->curB->sides[0].color == activated->owner
|
|
? GS(cl)->curB->sides[1].color
|
|
: GS(cl)->curB->sides[0].color);
|
|
}
|
|
else
|
|
{
|
|
playerToCall = activated->owner;
|
|
}
|
|
if (vstd::contains(cl->battleints, playerToCall))
|
|
boost::thread(std::bind(&CClient::waitForMoveAndSend, cl, playerToCall));
|
|
}
|
|
|
|
void BattleTriggerEffect::applyCl(CClient * cl)
|
|
{
|
|
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleTriggerEffect, *this);
|
|
}
|
|
|
|
void BattleObstaclePlaced::applyCl(CClient * cl)
|
|
{
|
|
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclePlaced, *obstacle);
|
|
}
|
|
|
|
void BattleUpdateGateState::applyFirstCl(CClient * cl)
|
|
{
|
|
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleGateStateChanged, state);
|
|
}
|
|
|
|
void BattleResult::applyFirstCl(CClient *cl)
|
|
{
|
|
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleEnd,this);
|
|
cl->battleFinished();
|
|
}
|
|
|
|
void BattleStackMoved::applyFirstCl(CClient *cl)
|
|
{
|
|
const CStack * movedStack = GS(cl)->curB->battleGetStackByID(stack);
|
|
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStackMoved,movedStack,tilesToMove,distance);
|
|
}
|
|
|
|
//void BattleStackAttacked::(CClient *cl)
|
|
void BattleStackAttacked::applyFirstCl(CClient *cl)
|
|
{
|
|
std::vector<BattleStackAttacked> bsa;
|
|
bsa.push_back(*this);
|
|
|
|
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
|
|
}
|
|
|
|
void BattleAttack::applyFirstCl(CClient *cl)
|
|
{
|
|
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleAttack,this);
|
|
for (auto & elem : bsa)
|
|
{
|
|
for (int z=0; z<elem.healedStacks.size(); ++z)
|
|
{
|
|
elem.healedStacks[z].applyCl(cl);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BattleAttack::applyCl(CClient *cl)
|
|
{
|
|
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
|
|
}
|
|
|
|
void StartAction::applyFirstCl(CClient *cl)
|
|
{
|
|
cl->curbaction = boost::make_optional(ba);
|
|
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionStarted, ba);
|
|
}
|
|
|
|
void BattleSpellCast::applyCl(CClient *cl)
|
|
{
|
|
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleSpellCast,this);
|
|
}
|
|
|
|
void SetStackEffect::applyCl(CClient *cl)
|
|
{
|
|
//informing about effects
|
|
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksEffectsSet,*this);
|
|
}
|
|
|
|
void StacksInjured::applyCl(CClient *cl)
|
|
{
|
|
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,stacks);
|
|
}
|
|
|
|
void BattleResultsApplied::applyCl(CClient *cl)
|
|
{
|
|
INTERFACE_CALL_IF_PRESENT(player1, battleResultsApplied);
|
|
INTERFACE_CALL_IF_PRESENT(player2, battleResultsApplied);
|
|
INTERFACE_CALL_IF_PRESENT(PlayerColor::SPECTATOR, battleResultsApplied);
|
|
}
|
|
|
|
void StacksHealedOrResurrected::applyCl(CClient * cl)
|
|
{
|
|
std::vector<std::pair<ui32, ui32> > shiftedHealed;
|
|
for(auto & elem : healedStacks)
|
|
{
|
|
shiftedHealed.push_back(std::make_pair(elem.stackId, (ui32)elem.delta));
|
|
}
|
|
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksHealedRes, shiftedHealed, lifeDrain, tentHealing, drainedFrom);
|
|
}
|
|
|
|
void ObstaclesRemoved::applyCl(CClient *cl)
|
|
{
|
|
//inform interfaces about removed obstacles
|
|
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclesRemoved, obstacles);
|
|
}
|
|
|
|
void CatapultAttack::applyCl(CClient *cl)
|
|
{
|
|
//inform interfaces about catapult attack
|
|
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleCatapultAttacked, *this);
|
|
}
|
|
|
|
void BattleStacksRemoved::applyFirstCl(CClient * cl)
|
|
{
|
|
//inform interfaces about removed stacks
|
|
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksRemoved, *this);
|
|
}
|
|
|
|
void BattleStackAdded::applyCl(CClient *cl)
|
|
{
|
|
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewStackAppeared, GS(cl)->curB->stacks.back());
|
|
}
|
|
|
|
CGameState* CPackForClient::GS(CClient *cl)
|
|
{
|
|
return cl->gs;
|
|
}
|
|
|
|
void EndAction::applyCl(CClient *cl)
|
|
{
|
|
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionFinished, *cl->curbaction);
|
|
cl->curbaction.reset();
|
|
}
|
|
|
|
void PackageApplied::applyCl(CClient *cl)
|
|
{
|
|
INTERFACE_CALL_IF_PRESENT(player, requestRealized, this);
|
|
if(!CClient::waitingRequest.tryRemovingElement(requestID))
|
|
logNetwork->warn("Surprising server message!");
|
|
}
|
|
|
|
void SystemMessage::applyCl(CClient *cl)
|
|
{
|
|
std::ostringstream str;
|
|
str << "System message: " << text;
|
|
|
|
logNetwork->error(str.str()); // usually used to receive error messages from server
|
|
if(LOCPLINT && !settings["session"]["hideSystemMessages"].Bool())
|
|
LOCPLINT->cingconsole->print(str.str());
|
|
}
|
|
|
|
void PlayerBlocked::applyCl(CClient *cl)
|
|
{
|
|
INTERFACE_CALL_IF_PRESENT(player,playerBlocked,reason, startOrEnd==BLOCKADE_STARTED);
|
|
}
|
|
|
|
void YourTurn::applyCl(CClient *cl)
|
|
{
|
|
CALL_IN_ALL_INTERFACES(playerStartsTurn, player);
|
|
CALL_ONLY_THAT_INTERFACE(player,yourTurn);
|
|
}
|
|
|
|
void SaveGame::applyCl(CClient *cl)
|
|
{
|
|
const auto stem = FileInfo::GetPathStem(fname);
|
|
CResourceHandler::get("local")->createResource(stem.to_string() + ".vcgm1");
|
|
|
|
try
|
|
{
|
|
CSaveFile save(*CResourceHandler::get()->getResourceName(ResourceID(stem.to_string(), EResType::CLIENT_SAVEGAME)));
|
|
cl->saveCommonState(save);
|
|
save << *cl;
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
logNetwork->error("Failed to save game:%s", e.what());
|
|
}
|
|
}
|
|
|
|
void PlayerMessage::applyCl(CClient *cl)
|
|
{
|
|
logNetwork->debug("Player %s sends a message: %s", player.getStr(), text);
|
|
|
|
std::ostringstream str;
|
|
if(player.isSpectator())
|
|
str << "Spectator: " << text;
|
|
else
|
|
str << cl->getPlayer(player)->nodeName() <<": " << text;
|
|
if(LOCPLINT)
|
|
LOCPLINT->cingconsole->print(str.str());
|
|
}
|
|
|
|
void ShowInInfobox::applyCl(CClient *cl)
|
|
{
|
|
INTERFACE_CALL_IF_PRESENT(player,showComp, c, text.toString());
|
|
}
|
|
|
|
void AdvmapSpellCast::applyCl(CClient *cl)
|
|
{
|
|
cl->invalidatePaths();
|
|
//consider notifying other interfaces that see hero?
|
|
INTERFACE_CALL_IF_PRESENT(caster->getOwner(),advmapSpellCast, caster, spellID);
|
|
}
|
|
|
|
void ShowWorldViewEx::applyCl(CClient * cl)
|
|
{
|
|
CALL_ONLY_THAT_INTERFACE(player, showWorldViewEx, objectPositions);
|
|
}
|
|
|
|
void OpenWindow::applyCl(CClient *cl)
|
|
{
|
|
switch(window)
|
|
{
|
|
case RECRUITMENT_FIRST:
|
|
case RECRUITMENT_ALL:
|
|
{
|
|
const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(ObjectInstanceID(id1)));
|
|
const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(ObjectInstanceID(id2)));
|
|
INTERFACE_CALL_IF_PRESENT(dst->tempOwner,showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
|
|
}
|
|
break;
|
|
case SHIPYARD_WINDOW:
|
|
{
|
|
const IShipyard *sy = IShipyard::castFrom(cl->getObj(ObjectInstanceID(id1)));
|
|
INTERFACE_CALL_IF_PRESENT(sy->o->tempOwner, showShipyardDialog, sy);
|
|
}
|
|
break;
|
|
case THIEVES_GUILD:
|
|
{
|
|
//displays Thieves' Guild window (when hero enters Den of Thieves)
|
|
const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id2));
|
|
INTERFACE_CALL_IF_PRESENT(PlayerColor(id1), showThievesGuildWindow, obj);
|
|
}
|
|
break;
|
|
case UNIVERSITY_WINDOW:
|
|
{
|
|
//displays University window (when hero enters University on adventure map)
|
|
const IMarket *market = IMarket::castFrom(cl->getObj(ObjectInstanceID(id1)));
|
|
const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
|
|
INTERFACE_CALL_IF_PRESENT(hero->tempOwner,showUniversityWindow, market, hero);
|
|
}
|
|
break;
|
|
case MARKET_WINDOW:
|
|
{
|
|
//displays Thieves' Guild window (when hero enters Den of Thieves)
|
|
const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
|
|
const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
|
|
const IMarket *market = IMarket::castFrom(obj);
|
|
INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showMarketWindow, market, hero);
|
|
}
|
|
break;
|
|
case HILL_FORT_WINDOW:
|
|
{
|
|
//displays Hill fort window
|
|
const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
|
|
const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
|
|
INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showHillFortWindow, obj, hero);
|
|
}
|
|
break;
|
|
case PUZZLE_MAP:
|
|
{
|
|
INTERFACE_CALL_IF_PRESENT(PlayerColor(id1), showPuzzleMap);
|
|
}
|
|
break;
|
|
case TAVERN_WINDOW:
|
|
const CGObjectInstance *obj1 = cl->getObj(ObjectInstanceID(id1)),
|
|
*obj2 = cl->getObj(ObjectInstanceID(id2));
|
|
INTERFACE_CALL_IF_PRESENT(obj1->tempOwner, showTavernWindow, obj2);
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
void CenterView::applyCl(CClient *cl)
|
|
{
|
|
INTERFACE_CALL_IF_PRESENT (player, centerView, pos, focusTime);
|
|
}
|
|
|
|
void NewObject::applyCl(CClient *cl)
|
|
{
|
|
cl->invalidatePaths();
|
|
|
|
const CGObjectInstance *obj = cl->getObj(id);
|
|
if(CGI->mh)
|
|
CGI->mh->printObject(obj, true);
|
|
|
|
for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
|
|
{
|
|
if(GS(cl)->isVisible(obj, i->first))
|
|
i->second->newObject(obj);
|
|
}
|
|
}
|
|
|
|
void SetAvailableArtifacts::applyCl(CClient *cl)
|
|
{
|
|
if(id < 0) //artifact merchants globally
|
|
{
|
|
for(auto & elem : cl->playerint)
|
|
elem.second->availableArtifactsChanged(nullptr);
|
|
}
|
|
else
|
|
{
|
|
const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl->getObj(ObjectInstanceID(id)));
|
|
assert(bm);
|
|
INTERFACE_CALL_IF_PRESENT(cl->getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, availableArtifactsChanged, bm);
|
|
}
|
|
}
|