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85 lines
1.9 KiB
C++
85 lines
1.9 KiB
C++
/*
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* api/netpacks/BattleStackMoved.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BattleStackMoved.h"
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#include "../../LuaStack.h"
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#include "../Registry.h"
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namespace scripting
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{
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namespace api
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{
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namespace netpacks
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{
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VCMI_REGISTER_SCRIPT_API(BattleStackMovedProxy, "netpacks.BattleStackMoved");
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const std::vector<BattleStackMovedProxy::CustomRegType> BattleStackMovedProxy::REGISTER_CUSTOM =
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{
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{"new", &Wrapper::constructor, true},
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{"addTileToMove", &BattleStackMovedProxy::addTileToMove, false},
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{"setUnitId", &BattleStackMovedProxy::setUnitId, false},
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{"setDistance", &BattleStackMovedProxy::setDistance, false},
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{"setTeleporting", &BattleStackMovedProxy::setTeleporting, false},
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{"toNetpackLight", &PackForClientProxy<BattleStackMovedProxy>::toNetpackLight, false}
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};
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int BattleStackMovedProxy::addTileToMove(lua_State * L)
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{
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LuaStack S(L);
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std::shared_ptr<BattleStackMoved> object;
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if(!S.tryGet(1, object))
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return S.retVoid();
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lua_Integer hex = 0;
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if(!S.tryGetInteger(2, hex))
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return S.retVoid();
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object->tilesToMove.emplace_back(hex);
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return S.retVoid();
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}
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int BattleStackMovedProxy::setUnitId(lua_State * L)
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{
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LuaStack S(L);
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std::shared_ptr<BattleStackMoved> object;
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if(!S.tryGet(1, object))
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return S.retVoid();
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S.tryGet(2, object->stack);
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return S.retVoid();
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}
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int BattleStackMovedProxy::setDistance(lua_State * L)
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{
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LuaStack S(L);
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std::shared_ptr<BattleStackMoved> object;
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if(!S.tryGet(1, object))
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return S.retVoid();
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S.tryGet(2, object->distance);
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return S.retVoid();
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}
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int BattleStackMovedProxy::setTeleporting(lua_State * L)
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{
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LuaStack S(L);
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std::shared_ptr<BattleStackMoved> object;
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if(!S.tryGet(1, object))
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return S.retVoid();
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S.tryGet(2, object->teleporting);
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return S.retVoid();
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}
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}
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}
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}
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