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vcmi/lib/mapping/MapFormatJson.cpp
2016-02-26 02:03:14 +03:00

1014 lines
26 KiB
C++

/*
* MapFormatJson.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "MapFormatJson.h"
#include "../filesystem/CInputStream.h"
#include "../filesystem/COutputStream.h"
#include "CMap.h"
#include "../CModHandler.h"
#include "../CHeroHandler.h"
#include "../CTownHandler.h"
#include "../VCMI_Lib.h"
#include "../mapObjects/ObjectTemplate.h"
#include "../mapObjects/CObjectHandler.h"
#include "../mapObjects/CObjectClassesHandler.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../mapObjects/CGTownInstance.h"
#include "../spells/CSpellHandler.h"
#include "../StringConstants.h"
#include "../serializer/JsonDeserializer.h"
#include "../serializer/JsonSerializer.h"
namespace HeaderDetail
{
static const ui8 difficultyDefault = 1;//normal
static const std::vector<std::string> difficultyMap =
{
"EASY",
"NORMAL",
"HARD",
"EXPERT",
"IMPOSSIBLE"
};
}
namespace TriggeredEventsDetail
{
static const std::array<std::string, 15> conditionNames =
{
"haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
"control", "destroy", "transport", "daysPassed",
"isHuman", "daysWithoutTown", "standardWin", "constValue",
"have_0", "haveBuilding_0", "destroy_0"
};
static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
static EventCondition JsonToCondition(const JsonNode & node)
{
//todo: support of new condition format
EventCondition event;
const auto & conditionName = node.Vector()[0].String();
auto pos = vstd::find_pos(conditionNames, conditionName);
event.condition = EventCondition::EWinLoseType(pos);
if (node.Vector().size() > 1)
{
const JsonNode & data = node.Vector()[1];
if (data["type"].getType() == JsonNode::DATA_STRING)
{
auto identifier = VLC->modh->identifiers.getIdentifier(data["type"]);
if(identifier)
event.objectType = identifier.get();
else
throw std::runtime_error("Identifier resolution failed in event condition");
}
if (data["type"].getType() == JsonNode::DATA_FLOAT)
event.objectType = data["type"].Float();
if (!data["value"].isNull())
event.value = data["value"].Float();
if (!data["position"].isNull())
{
auto & position = data["position"].Vector();
event.position.x = position.at(0).Float();
event.position.y = position.at(1).Float();
event.position.z = position.at(2).Float();
}
// if(!data["subtype"].isNull())
// {
// //todo
// }
// event.objectInstanceName = data["object"].String();
}
return event;
}
static JsonNode ConditionToJson(const EventCondition& event)
{
JsonNode json;
JsonVector& asVector = json.Vector();
JsonNode condition;
condition.String() = conditionNames.at(event.condition);
asVector.push_back(condition);
JsonNode data;
//todo: save identifier
if(event.objectType != -1)
data["type"].Float() = event.objectType;
if(event.value != -1)
data["value"].Float() = event.value;
if(event.position != int3(-1,-1,-1))
{
auto & position = data["position"].Vector();
position.resize(3);
position[0].Float() = event.position.x;
position[1].Float() = event.position.y;
position[2].Float() = event.position.z;
}
if(!data.isNull())
asVector.push_back(data);
return std::move(json);
}
}//namespace TriggeredEventsDetail
namespace TerrainDetail
{
static const std::array<std::string, 10> terrainCodes =
{
"dt", "sa", "gr", "sn", "sw", "rg", "sb", "lv", "wt", "rc"
};
static const std::array<std::string, 4> roadCodes =
{
"", "pd", "pg", "pc"
};
static const std::array<std::string, 5> riverCodes =
{
"", "rw", "ri", "rm", "rl"
};
static const std::array<char, 10> flipCodes =
{
'_', '-', '|', '+'
};
}
///CMapFormatJson
const int CMapFormatJson::VERSION_MAJOR = 1;
const int CMapFormatJson::VERSION_MINOR = 0;
const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value)
{
//TODO: unify allowed factions with others - make them std::vector<bool>
std::vector<bool> temp;
temp.resize(VLC->townh->factions.size(), false);
auto standard = VLC->townh->getDefaultAllowed();
if(handler.saving)
{
for(auto faction : VLC->townh->factions)
if(faction->town && vstd::contains(value, faction->index))
temp[std::size_t(faction->index)] = true;
}
handler.serializeLIC("allowedFactions", &CTownHandler::decodeFaction, &CTownHandler::encodeFaction, standard, temp);
if(!handler.saving)
{
value.clear();
for (std::size_t i=0; i<temp.size(); i++)
if(temp[i])
value.insert(i);
}
}
void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
{
handler.serializeString("name", mapHeader->name);
handler.serializeString("description", mapHeader->description);
handler.serializeNumeric("heroLevelLimit", mapHeader->levelLimit);
//todo: support arbitrary percentage
handler.serializeNumericEnum("difficulty", HeaderDetail::difficultyMap, HeaderDetail::difficultyDefault, mapHeader->difficulty);
serializePlayerInfo(handler);
handler.serializeLIC("allowedHeroes", &CHeroHandler::decodeHero, &CHeroHandler::encodeHero, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
}
void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
{
auto playersData = handler.enterStruct("players");
for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
{
PlayerInfo & info = mapHeader->players[player];
if(handler.saving)
{
if(!info.canAnyonePlay())
continue;
}
auto playerData = playersData.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
if(!handler.saving)
{
if(playerData.get().isNull())
{
info.canComputerPlay = false;
info.canHumanPlay = false;
continue;
}
info.canComputerPlay = true;
}
serializeAllowedFactions(handler, info.allowedFactions);
handler.serializeEnum("canPlay", "PlayerOrAI", "AIOnly", info.canHumanPlay);
//saving whole structure only if position is valid
if(!handler.saving || info.posOfMainTown.valid())
{
auto mainTown = handler.enterStruct("mainTown");
handler.serializeBool("generateHero", info.generateHeroAtMainTown);
handler.serializeNumeric("x", info.posOfMainTown.x);
handler.serializeNumeric("y", info.posOfMainTown.y);
handler.serializeNumeric("l", info.posOfMainTown.z);
}
if(!handler.saving)
{
info.hasMainTown = info.posOfMainTown.valid();
}
//mainHero
//mainHeroPortrait
//mainCustomHeroName
//heroes
{
//auto heroes = playerData.enterStruct("heroes");
}
if(!handler.saving)
{
//isFactionRandom indicates that player may select faction, depends on towns & heroes
// true if main town is random and generateHeroAtMainTown==true
// or main hero is random
//TODO: recheck mechanics
info.isFactionRandom = info.allowedFactions.size() > 1;
}
}
}
void CMapFormatJson::readTeams(JsonDeserializer & handler)
{
auto teams = handler.enterStruct("teams");
const JsonNode & src = teams.get();
if(src.getType() != JsonNode::DATA_VECTOR)
{
// No alliances
if(src.getType() != JsonNode::DATA_NULL)
logGlobal->errorStream() << "Invalid teams field type";
mapHeader->howManyTeams = 0;
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
{
if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
{
mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
}
}
}
else
{
const JsonVector & srcVector = src.Vector();
mapHeader->howManyTeams = srcVector.size();
for(int team = 0; team < mapHeader->howManyTeams; team++)
{
for(const JsonNode & playerData : srcVector[team].Vector())
{
PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
if(player.isValidPlayer())
{
if(mapHeader->players[player.getNum()].canAnyonePlay())
{
mapHeader->players[player.getNum()].team = TeamID(team);
}
}
}
}
for(PlayerInfo & player : mapHeader->players)
{
if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
player.team = TeamID(mapHeader->howManyTeams++);
}
}
}
void CMapFormatJson::writeTeams(JsonSerializer & handler)
{
auto teams = handler.enterStruct("teams");
JsonNode & dest = teams.get();
std::vector<std::set<PlayerColor>> teamsData;
teamsData.resize(mapHeader->howManyTeams);
//get raw data
for(int idx = 0; idx < mapHeader->players.size(); idx++)
{
const PlayerInfo & player = mapHeader->players.at(idx);
int team = player.team.getNum();
if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
teamsData.at(team).insert(PlayerColor(idx));
}
//remove single-member teams
vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
{
return elem.size() <= 1;
});
//construct output
dest.setType(JsonNode::DATA_VECTOR);
for(const std::set<PlayerColor> & teamData : teamsData)
{
JsonNode team(JsonNode::DATA_VECTOR);
for(const PlayerColor & player : teamData)
{
JsonNode member(JsonNode::DATA_STRING);
member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
team.Vector().push_back(std::move(member));
}
dest.Vector().push_back(std::move(team));
}
}
void CMapFormatJson::serializeTriggeredEvents(JsonSerializeFormat & handler)
{
handler.serializeString("victoryString", mapHeader->victoryMessage);
handler.serializeNumeric("victoryIconIndex", mapHeader->victoryIconIndex);
handler.serializeString("defeatString", mapHeader->defeatMessage);
handler.serializeNumeric("defeatIconIndex", mapHeader->defeatIconIndex);
}
void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
{
const JsonNode & input = handler.getCurrent();
serializeTriggeredEvents(handler);
mapHeader->triggeredEvents.clear();
for (auto & entry : input["triggeredEvents"].Struct())
{
TriggeredEvent event;
event.identifier = entry.first;
readTriggeredEvent(event, entry.second);
mapHeader->triggeredEvents.push_back(event);
}
}
void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
{
using namespace TriggeredEventsDetail;
event.onFulfill = source["message"].String();
event.description = source["description"].String();
event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
}
void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
{
JsonNode & output = handler.getCurrent();
serializeTriggeredEvents(handler);
JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
for(auto event : mapHeader->triggeredEvents)
writeTriggeredEvent(event, triggeredEvents[event.identifier]);
}
void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode& dest)
{
using namespace TriggeredEventsDetail;
dest["message"].String() = event.onFulfill;
dest["description"].String() = event.description;
dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
dest["condition"] = event.trigger.toJson(ConditionToJson);
}
void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
{
//rumors
//disposedHeroes
//predefinedHeroes
handler.serializeLIC("allowedAbilities", &CHeroHandler::decodeSkill, &CHeroHandler::encodeSkill, VLC->heroh->getDefaultAllowedAbilities(), map->allowedAbilities);
handler.serializeLIC("allowedArtifacts", &CArtHandler::decodeArfifact, &CArtHandler::encodeArtifact, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
handler.serializeLIC("allowedSpells", &CSpellHandler::decodeSpell, &CSpellHandler::encodeSpell, VLC->spellh->getDefaultAllowed(), map->allowedSpell);
//events
}
void CMapFormatJson::readOptions(JsonDeserializer & handler)
{
serializeOptions(handler);
}
void CMapFormatJson::writeOptions(JsonSerializer & handler)
{
serializeOptions(handler);
}
///CMapPatcher
CMapPatcher::CMapPatcher(JsonNode stream):
input(stream)
{
//todo: update map patches and change this
fileVersionMajor = 0;
fileVersionMinor = 0;
}
void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
{
map = nullptr;
mapHeader = header.get();
if (!input.isNull())
readPatchData();
}
void CMapPatcher::readPatchData()
{
JsonDeserializer handler(input);
readTriggeredEvents(handler);
}
///CMapLoaderJson
CMapLoaderJson::CMapLoaderJson(CInputStream * stream):
buffer(stream),
ioApi(new CProxyROIOApi(buffer)),
loader("", "_", ioApi)
{
}
si32 CMapLoaderJson::getIdentifier(const std::string& type, const std::string& name)
{
boost::optional<si32> res = VLC->modh->identifiers.getIdentifier("core", type, name, false);
if(!res)
{
throw new std::runtime_error("Map load failed. Identifier not resolved.");
}
return res.get();
}
std::unique_ptr<CMap> CMapLoaderJson::loadMap()
{
LOG_TRACE(logGlobal);
std::unique_ptr<CMap> result = std::unique_ptr<CMap>(new CMap());
map = result.get();
mapHeader = map;
readMap();
return std::move(result);
}
std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
{
LOG_TRACE(logGlobal);
map = nullptr;
std::unique_ptr<CMapHeader> result = std::unique_ptr<CMapHeader>(new CMapHeader());
mapHeader = result.get();
readHeader(false);
return std::move(result);
}
JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
{
ResourceID resource(archiveFilename, EResType::TEXT);
if(!loader.existsResource(resource))
throw new std::runtime_error(archiveFilename+" not found");
auto data = loader.load(resource)->readAll();
JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
return std::move(res);
}
void CMapLoaderJson::readMap()
{
LOG_TRACE(logGlobal);
readHeader(true);
map->initTerrain();
readTerrain();
readObjects();
map->calculateGuardingGreaturePositions();
}
void CMapLoaderJson::readHeader(const bool complete)
{
//do not use map field here, use only mapHeader
JsonNode header = getFromArchive(HEADER_FILE_NAME);
fileVersionMajor = header["versionMajor"].Float();
if(fileVersionMajor != VERSION_MAJOR)
{
logGlobal->errorStream() << "Unsupported map format version: " << fileVersionMajor;
throw std::runtime_error("Unsupported map format version");
}
fileVersionMinor = header["versionMinor"].Float();
if(fileVersionMinor > VERSION_MINOR)
{
logGlobal->traceStream() << "Too new map format revision: " << fileVersionMinor << ". This map should work but some of map features may be ignored.";
}
JsonDeserializer handler(header);
mapHeader->version = EMapFormat::VCMI;//todo: new version field
//todo: multilevel map load support
{
auto levels = handler.enterStruct("mapLevels");
{
auto surface = levels.enterStruct("surface");
mapHeader->height = surface.get()["height"].Float();
mapHeader->width = surface.get()["width"].Float();
}
{
auto underground = levels.enterStruct("underground");
mapHeader->twoLevel = !underground.get().isNull();
}
}
serializeHeader(handler);
readTriggeredEvents(handler);
readTeams(handler);
//TODO: readHeader
if(complete)
readOptions(handler);
}
void CMapLoaderJson::readTerrainTile(const std::string& src, TerrainTile& tile)
{
using namespace TerrainDetail;
{//terrain type
const std::string typeCode = src.substr(0,2);
int rawType = vstd::find_pos(terrainCodes, typeCode);
if(rawType < 0)
throw new std::runtime_error("Invalid terrain type code in "+src);
tile.terType = ETerrainType(rawType);
}
int startPos = 2; //0+typeCode fixed length
{//terrain view
int pos = startPos;
while(isdigit(src.at(pos)))
pos++;
int len = pos - startPos;
if(len<=0)
throw new std::runtime_error("Invalid terrain view in "+src);
const std::string rawCode = src.substr(startPos,len);
tile.terView = atoi(rawCode.c_str());
startPos+=len;
}
{//terrain flip
int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
if(terrainFlip < 0)
throw new std::runtime_error("Invalid terrain flip in "+src);
else
tile.extTileFlags = terrainFlip;
}
if(startPos >= src.size())
return;
bool hasRoad = true;
{//road type
const std::string typeCode = src.substr(startPos,2);
startPos+=2;
int rawType = vstd::find_pos(roadCodes, typeCode);
if(rawType < 0)
{
rawType = vstd::find_pos(riverCodes, typeCode);
if(rawType < 0)
throw new std::runtime_error("Invalid river type in "+src);
else
{
tile.riverType = ERiverType::ERiverType(rawType);
hasRoad = false;
}
}
else
tile.roadType = ERoadType::ERoadType(rawType);
}
if(hasRoad)
{//road dir
int pos = startPos;
while(isdigit(src.at(pos)))
pos++;
int len = pos - startPos;
if(len<=0)
throw new std::runtime_error("Invalid road dir in "+src);
const std::string rawCode = src.substr(startPos,len);
tile.roadDir = atoi(rawCode.c_str());
startPos+=len;
}
if(hasRoad)
{//road flip
int flip = vstd::find_pos(flipCodes, src.at(startPos++));
if(flip < 0)
throw new std::runtime_error("Invalid road flip in "+src);
else
tile.extTileFlags |= (flip<<4);
}
if(startPos >= src.size())
return;
if(hasRoad)
{//river type
const std::string typeCode = src.substr(startPos,2);
startPos+=2;
int rawType = vstd::find_pos(riverCodes, typeCode);
if(rawType < 0)
throw new std::runtime_error("Invalid river type in "+src);
tile.riverType = ERiverType::ERiverType(rawType);
}
{//river dir
int pos = startPos;
while(isdigit(src.at(pos)))
pos++;
int len = pos - startPos;
if(len<=0)
throw new std::runtime_error("Invalid river dir in "+src);
const std::string rawCode = src.substr(startPos,len);
tile.riverDir = atoi(rawCode.c_str());
startPos+=len;
}
{//river flip
int flip = vstd::find_pos(flipCodes, src.at(startPos++));
if(flip < 0)
throw new std::runtime_error("Invalid road flip in "+src);
else
tile.extTileFlags |= (flip<<2);
}
}
void CMapLoaderJson::readTerrainLevel(const JsonNode& src, const int index)
{
int3 pos(0,0,index);
const JsonVector & rows = src.Vector();
if(rows.size() != map->height)
throw new std::runtime_error("Invalid terrain data");
for(pos.y = 0; pos.y < map->height; pos.y++)
{
const JsonVector & tiles = rows[pos.y].Vector();
if(tiles.size() != map->width)
throw new std::runtime_error("Invalid terrain data");
for(pos.x = 0; pos.x < map->width; pos.x++)
readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
}
}
void CMapLoaderJson::readTerrain()
{
{
const JsonNode surface = getFromArchive("surface_terrain.json");
readTerrainLevel(surface, 0);
}
if(map->twoLevel)
{
const JsonNode underground = getFromArchive("underground_terrain.json");
readTerrainLevel(underground, 1);
}
}
CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type& json):
owner(_owner), instance(nullptr),id(-1), jsonKey(json.first), configuration(json.second)
{
}
void CMapLoaderJson::MapObjectLoader::construct()
{
logGlobal->debugStream() <<"Loading: " <<jsonKey;
//TODO:consider move to ObjectTypeHandler
//find type handler
std::string typeName = configuration["type"].String(), subtypeName = configuration["subtype"].String();
if(typeName.empty())
{
logGlobal->errorStream() << "Object type missing";
logGlobal->debugStream() << configuration;
return;
}
int3 pos;
pos.x = configuration["x"].Float();
pos.y = configuration["y"].Float();
pos.z = configuration["l"].Float();
//special case for grail
if(typeName == "grail")
{
owner->map->grailPos = pos;
owner->map->grailRadius = configuration["options"]["grailRadius"].Float();
return;
}
else if(subtypeName.empty())
{
logGlobal->errorStream() << "Object subtype missing";
logGlobal->debugStream() << configuration;
return;
}
auto handler = VLC->objtypeh->getHandlerFor(typeName, subtypeName);
ObjectTemplate appearance;
appearance.readJson(configuration["template"], false);
appearance.id = Obj(handler->type);
appearance.subid = handler->subtype;
instance = handler->create(appearance);
instance->id = ObjectInstanceID(owner->map->objects.size());
instance->instanceName = jsonKey;
instance->pos = pos;
owner->map->addNewObject(instance);
}
void CMapLoaderJson::MapObjectLoader::configure()
{
if(nullptr == instance)
return;
JsonDeserializer handler(configuration);
instance->serializeJson(handler);
if(auto art = dynamic_cast<CGArtifact *>(instance))
{
//todo: find better place for this code
int artID = ArtifactID::NONE;
int spellID = -1;
if(art->ID == Obj::SPELL_SCROLL)
{
auto spellIdentifier = configuration["options"]["spell"].String();
auto rawId = VLC->modh->identifiers.getIdentifier("core", "spell", spellIdentifier);
if(rawId)
spellID = rawId.get();
else
spellID = 0;
artID = ArtifactID::SPELL_SCROLL;
}
else if(art->ID == Obj::ARTIFACT)
{
//specific artifact
artID = art->subID;
}
art->storedArtifact = CArtifactInstance::createArtifact(owner->map, artID, spellID);
}
}
void CMapLoaderJson::readObjects()
{
LOG_TRACE(logGlobal);
std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
//get raw data
for(auto & p : data.Struct())
loaders.push_back(vstd::make_unique<MapObjectLoader>(this, p));
for(auto & ptr : loaders)
ptr->construct();
//configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
for(auto & ptr : loaders)
ptr->configure();
std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
{
return a->subID < b->subID;
});
}
///CMapSaverJson
CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
buffer(stream),
ioApi(new CProxyIOApi(buffer)),
saver(ioApi, "_")
{
fileVersionMajor = VERSION_MAJOR;
fileVersionMinor = VERSION_MINOR;
}
CMapSaverJson::~CMapSaverJson()
{
}
void CMapSaverJson::addToArchive(const JsonNode& data, const std::string& filename)
{
std::ostringstream out;
out << data;
out.flush();
{
auto s = out.str();
std::unique_ptr<COutputStream> stream = saver.addFile(filename);
if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
}
}
void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
{
this->map = map.get();
this->mapHeader = this->map;
writeHeader();
writeTerrain();
writeObjects();
}
void CMapSaverJson::writeHeader()
{
JsonNode header;
JsonSerializer handler(header);
header["versionMajor"].Float() = VERSION_MAJOR;
header["versionMinor"].Float() = VERSION_MINOR;
//todo: multilevel map save support
JsonNode & levels = header["mapLevels"];
levels["surface"]["height"].Float() = mapHeader->height;
levels["surface"]["width"].Float() = mapHeader->width;
levels["surface"]["index"].Float() = 0;
if(mapHeader->twoLevel)
{
levels["underground"]["height"].Float() = mapHeader->height;
levels["underground"]["width"].Float() = mapHeader->width;
levels["underground"]["index"].Float() = 1;
}
serializeHeader(handler);
writeTriggeredEvents(handler);
writeTeams(handler);
writeOptions(handler);
addToArchive(header, HEADER_FILE_NAME);
}
const std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
{
using namespace TerrainDetail;
std::ostringstream out;
out.setf(std::ios::dec, std::ios::basefield);
out.unsetf(std::ios::showbase);
out << terrainCodes.at(int(tile.terType)) << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
if(tile.roadType != ERoadType::NO_ROAD)
{
out << roadCodes.at(int(tile.roadType)) << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
}
if(tile.riverType != ERiverType::NO_RIVER)
{
out << riverCodes.at(int(tile.riverType)) << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
}
return out.str();
}
JsonNode CMapSaverJson::writeTerrainLevel(const int index)
{
JsonNode data;
int3 pos(0,0,index);
data.Vector().resize(map->height);
for(pos.y = 0; pos.y < map->height; pos.y++)
{
JsonNode & row = data.Vector()[pos.y];
row.Vector().resize(map->width);
for(pos.x = 0; pos.x < map->width; pos.x++)
row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
}
return std::move(data);
}
void CMapSaverJson::writeTerrain()
{
//todo: multilevel map save support
JsonNode surface = writeTerrainLevel(0);
addToArchive(surface, "surface_terrain.json");
if(map->twoLevel)
{
JsonNode underground = writeTerrainLevel(1);
addToArchive(underground, "underground_terrain.json");
}
}
void CMapSaverJson::writeObjects()
{
JsonNode data(JsonNode::DATA_STRUCT);
JsonSerializer handler(data);
for(CGObjectInstance * obj : map->objects)
{
auto temp = handler.enterStruct(obj->instanceName);
obj->serializeJson(handler);
}
if(map->grailPos.valid())
{
JsonNode grail(JsonNode::DATA_STRUCT);
grail["type"].String() = "grail";
grail["x"].Float() = map->grailPos.x;
grail["y"].Float() = map->grailPos.y;
grail["l"].Float() = map->grailPos.z;
grail["options"]["radius"].Float() = map->grailRadius;
std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
data[grailId] = grail;
}
addToArchive(data, OBJECTS_FILE_NAME);
}