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vcmi/AI/VCAI
2014-12-22 19:17:40 +01:00
..
AIUtility.cpp Added limits and assertions which show that fuzzy engine is completely bugged. 2014-11-22 18:57:17 +01:00
AIUtility.h Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
CMakeLists.txt define FL_CPP11 outside Fuzzylite source 2014-11-03 01:00:22 +03:00
Fuzzy.cpp Fixed NaNs in FuzzyHelper::getTacticalAdvantage 2014-12-19 19:15:41 +01:00
Fuzzy.h Each fuzzy set of rules will use separate fuzzy engine. 2014-12-19 10:52:41 +01:00
Goals.cpp Fixed AI trying to visit tile already occupied by different hero, including #1902. 2014-12-21 14:50:26 +01:00
Goals.h Cleanup: 2014-06-05 20:26:50 +03:00
main.cpp VCMIDirs update #5 fix 2014-08-26 12:19:04 +02:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h More bugfixing: 2014-06-29 17:23:06 +03:00
VCAI.cbp [C::B] update FL project 2 2014-10-27 15:17:40 +03:00
VCAI.cpp Initial refactoring 2014-12-21 17:29:42 +03:00
VCAI.h Initial refactoring 2014-12-21 17:29:42 +03:00
VCAI.vcxproj Updated build for MSVS. Some compile fixes to FuzzyLite source. 2014-10-26 12:32:19 +01:00