1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/lib/events/ApplyDamage.cpp
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

63 lines
1.1 KiB
C++

/*
* ApplyDamage.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include <vcmi/Environment.h>
#include "ApplyDamage.h"
#include "../../lib/NetPacks.h"
namespace events
{
SubscriptionRegistry<ApplyDamage> * ApplyDamage::getRegistry()
{
static std::unique_ptr<SubscriptionRegistry<ApplyDamage>> Instance = make_unique<SubscriptionRegistry<ApplyDamage>>();
return Instance.get();
}
CApplyDamage::CApplyDamage(const Environment * env_, BattleStackAttacked * pack_, std::shared_ptr<battle::Unit> target_)
: env(env_),
pack(pack_),
target(target_)
{
initalDamage = pack->damageAmount;
}
bool CApplyDamage::isEnabled() const
{
return true;
}
int64_t CApplyDamage::getInitalDamage() const
{
return initalDamage;
}
int64_t CApplyDamage::getDamage() const
{
return pack->damageAmount;
}
void CApplyDamage::setDamage(int64_t value)
{
pack->damageAmount = value;
}
const battle::Unit * CApplyDamage::getTarget() const
{
return target.get();
}
};