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vcmi/scripting/lua/LuaSpellEffect.cpp
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

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4.5 KiB
C++

/*
* LuaSpellEffect.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "LuaSpellEffect.h"
#include <vcmi/scripting/Service.h>
#include "../../lib/spells/effects/Registry.h"
#include "../../lib/spells/ISpellMechanics.h"
#include "../../lib/battle/Unit.h"
#include "../../lib/battle/CBattleInfoCallback.h"
#include "../../lib/serializer/JsonSerializeFormat.h"
static const std::string APPLICABLE_GENERAL = "applicable";
static const std::string APPLICABLE_TARGET = "applicableTarget";
static const std::string APPLY = "apply";
namespace spells
{
namespace effects
{
LuaSpellEffectFactory::LuaSpellEffectFactory(const Script * script_)
: script(script_)
{
}
LuaSpellEffectFactory::~LuaSpellEffectFactory() = default;
Effect * LuaSpellEffectFactory::create() const
{
return new LuaSpellEffect(script);
}
LuaSpellEffect::LuaSpellEffect(const Script * script_)
: script(script_)
{
}
LuaSpellEffect::~LuaSpellEffect() = default;
void LuaSpellEffect::adjustTargetTypes(std::vector<TargetType> & types) const
{
}
void LuaSpellEffect::adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const
{
}
bool LuaSpellEffect::applicable(Problem & problem, const Mechanics * m) const
{
std::shared_ptr<scripting::Context> context = resolveScript(m);
if(!context)
return false;
setContextVariables(m, context);
JsonNode response = context->callGlobal(APPLICABLE_GENERAL, JsonNode());
if(response.getType() != JsonNode::JsonType::DATA_BOOL)
{
logMod->error("Invalid API response from script %s.", script->getName());
logMod->debug(response.toJson(true));
return false;
}
return response.Bool();
}
bool LuaSpellEffect::applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const
{
std::shared_ptr<scripting::Context> context = resolveScript(m);
if(!context)
return false;
setContextVariables(m, context);
JsonNode requestP;
if(target.empty())
return false;
for(auto & dest : target)
{
JsonNode targetData;
targetData.Vector().push_back(JsonUtils::intNode(dest.hexValue.hex));
if(dest.unitValue)
targetData.Vector().push_back(JsonUtils::intNode(dest.unitValue->unitId()));
else
targetData.Vector().push_back(JsonUtils::intNode(-1));
requestP.Vector().push_back(targetData);
}
JsonNode request;
request.Vector().push_back(requestP);
JsonNode response = context->callGlobal(APPLICABLE_TARGET, request);
if(response.getType() != JsonNode::JsonType::DATA_BOOL)
{
logMod->error("Invalid API response from script %s.", script->getName());
logMod->debug(response.toJson(true));
return false;
}
return response.Bool();
}
void LuaSpellEffect::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
{
if(target.empty())
return;
std::shared_ptr<scripting::Context> context = resolveScript(m);
if(!context)
{
server->complain("Unable to create scripting context");
return;
}
setContextVariables(m, context);
JsonNode requestP;
for(auto & dest : target)
{
JsonNode targetData;
targetData.Vector().push_back(JsonUtils::intNode(dest.hexValue.hex));
if(dest.unitValue)
targetData.Vector().push_back(JsonUtils::intNode(dest.unitValue->unitId()));
else
targetData.Vector().push_back(JsonUtils::intNode(-1));
requestP.Vector().push_back(targetData);
}
JsonNode request;
request.Vector().push_back(requestP);
context->callGlobal(server, APPLY, request);
}
EffectTarget LuaSpellEffect::filterTarget(const Mechanics * m, const EffectTarget & target) const
{
return EffectTarget(target);
}
EffectTarget LuaSpellEffect::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const
{
return EffectTarget(spellTarget);
}
void LuaSpellEffect::serializeJsonEffect(JsonSerializeFormat & handler)
{
//TODO: load everything and provide to script
}
std::shared_ptr<Context> LuaSpellEffect::resolveScript(const Mechanics * m) const
{
return m->battle()->getContextPool()->getContext(script);
}
void LuaSpellEffect::setContextVariables(const Mechanics * m, std::shared_ptr<Context> context) const
{
context->setGlobal("effectLevel", m->getEffectLevel());
context->setGlobal("effectRangeLevel", m->getRangeLevel());
context->setGlobal("effectPower", m->getEffectPower());
context->setGlobal("effectDuration", m->getEffectDuration());
context->setGlobal("effectValue", static_cast<int>(m->getEffectValue()));
}
}
}