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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/global.h
beegee1 66b708c168 * PreGame interface gets now redrawn every frame.
* Changed PreGame event handling and update/draw order.
* Changed mouse cursor drawing in PreGame
* Fixed linux bug where main menu WOG animation gets played only once, windows/linux video handling is now more similar
* Minor code improvements
2011-04-17 18:02:13 +00:00

721 lines
19 KiB
C++

#pragma once
#ifndef __GLOBAL_H__
#define __GLOBAL_H__
#include <iostream>
#include <sstream>
#include <algorithm> //std::find
#include <string> //std::find
#include <boost/logic/tribool.hpp>
#include <boost/unordered_set.hpp>
using boost::logic::tribool;
#include <boost/cstdint.hpp>
#include <assert.h>
//filesystem version 3 causes problems (and it's default as of boost 1.46)
#define BOOST_FILESYSTEM_VERSION 2
typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
typedef boost::int8_t si8; //signed int 8 bits (1 byte)
typedef si64 expType;
typedef ui16 spelltype;
typedef std::pair<ui32, ui32> TDmgRange;
typedef ui8 TBonusType;
typedef si32 TBonusSubtype;
#include "int3.h"
#include <map>
#include <vector>
#define CHECKTIME 1
#if CHECKTIME
#include "timeHandler.h"
#define THC
#endif
#define NAME_VER ("VCMI 0.84b")
extern std::string NAME; //full name
extern std::string NAME_AFFIX; //client / server
#define CONSOLE_LOGGING_LEVEL 5
#define FILE_LOGGING_LEVEL 6
/*
* DATA_DIR contains the game data (Data/, MP3/, ...).
* USER_DIR is where to save games (Games/) and the config.
* BIN_DIR is where the vcmiclient/vcmiserver binaries reside
* LIB_DIR is where the AI libraries reside (linux only)
*/
#ifdef _WIN32
#define DATA_DIR "."
#define USER_DIR "."
#define BIN_DIR "."
#define LIB_DIR "AI"
#define SERVER_NAME "VCMI_server.exe"
#else
#ifndef DATA_DIR
#error DATA_DIR undefined.
#endif
#ifndef BIN_DIR
#error BIN_DIR undefined.
#endif
#ifndef LIB_DIR
#error LIB_DIR undefined.
#endif
#define SERVER_NAME "vcmiserver"
#endif
#ifdef _WIN32
#define PATH_SEPARATOR "\\"
#else
#define PATH_SEPARATOR "/"
#endif
/*
* global.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
enum ECombatInfo{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
class CGameInfo;
extern const CGameInfo* CGI; //game info for general use
class CClientState;
extern CClientState * CCS;
//a few typedefs for CCreatureSet
typedef si32 TSlot;
typedef si32 TQuantity;
typedef ui32 TCreature; //creature id
const int ARMY_SIZE = 7;
const int HEROI_TYPE = 34,
TOWNI_TYPE = 98,
CREI_TYPE = 54,
EVENTI_TYPE = 26;
const int CREATURES_COUNT = 197;
const int CRE_LEVELS = 10;
const int F_NUMBER = 9; //factions (town types) quantity
const int PLAYER_LIMIT = 8; //player limit per map
const int ALL_PLAYERS = 255; //bitfield
const int HEROES_PER_TYPE=8; //amount of heroes of each type
const int SKILL_QUANTITY=28;
const int SKILL_PER_HERO=8;
const int ARTIFACTS_QUANTITY=171;
const int HEROES_QUANTITY=156;
const int SPELLS_QUANTITY=70;
const int RESOURCE_QUANTITY=8;
const int TERRAIN_TYPES=10;
const int PRIMARY_SKILLS=4;
const int NEUTRAL_PLAYER=255;
const int NAMES_PER_TOWN=16;
const int CREATURES_PER_TOWN = 7; //without upgrades
const int MAX_BUILDING_PER_TURN = 1;
const int SPELL_LEVELS = 5;
//const int CREEP_SIZE = 4000; // neutral stacks won't grow beyond this number
const int CREEP_SIZE = 2000000000;
const int WEEKLY_GROWTH = 10; //percent
const int AVAILABLE_HEROES_PER_PLAYER = 2;
const bool DWELLINGS_ACCUMULATE_CREATURES = true;
const bool STACK_EXP = true;
const bool STACK_ARTIFACT = true;
const int BFIELD_WIDTH = 17;
const int BFIELD_HEIGHT = 11;
const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
const int SPELLBOOK_GOLD_COST = 500;
//for battle stacks' positions
struct THex
{
static const si16 INVALID = -1;
enum EDir{RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, LEFT, TOP_LEFT, TOP_RIGHT};
si16 hex;
THex() : hex(INVALID) {}
THex(si16 _hex) : hex(_hex)
{
//assert(isValid());
}
operator si16() const
{
return hex;
}
bool isValid() const
{
return hex >= 0 && hex < BFIELD_SIZE;
}
template<typename inttype>
THex(inttype x, inttype y)
{
setXY(x, y);
}
template<typename inttype>
THex(std::pair<inttype, inttype> xy)
{
setXY(xy);
}
template<typename inttype>
void setX(inttype x)
{
setXY(x, getY());
}
template<typename inttype>
void setY(inttype y)
{
setXY(getX(), y);
}
void setXY(si16 x, si16 y)
{
assert(x >= 0 && x < BFIELD_WIDTH && y >= 0 && y < BFIELD_HEIGHT);
hex = x + y * BFIELD_WIDTH;
}
template<typename inttype>
void setXY(std::pair<inttype, inttype> xy)
{
setXY(xy.first, xy.second);
}
si16 getY() const
{
return hex/BFIELD_WIDTH;
}
si16 getX() const
{
int pos = hex - getY() * BFIELD_WIDTH;
return pos;
}
std::pair<si16, si16> getXY() const
{
return std::make_pair(getX(), getY());
}
//moving to direction
void operator+=(EDir dir)
{
si16 x = getX(),
y = getY();
switch(dir)
{
case TOP_LEFT:
setXY(y%2 ? x-1 : x, y-1);
break;
case TOP_RIGHT:
setXY(y%2 ? x : x+1, y-1);
break;
case RIGHT:
setXY(x+1, y);
break;
case BOTTOM_RIGHT:
setXY(y%2 ? x : x+1, y+1);
break;
case BOTTOM_LEFT:
setXY(y%2 ? x-1 : x, y+1);
break;
case LEFT:
setXY(x-1, y);
break;
default:
throw std::string("Disaster: wrong direction in THex::operator+=!\n");
break;
}
}
//generates new THex moved by given dir
THex operator+(EDir dir) const
{
THex ret(*this);
ret += dir;
return ret;
}
std::vector<THex> neighbouringTiles() const
{
std::vector<THex> ret;
const int WN = BFIELD_WIDTH;
checkAndPush(hex - ( (hex/WN)%2 ? WN+1 : WN ), ret);
checkAndPush(hex - ( (hex/WN)%2 ? WN : WN-1 ), ret);
checkAndPush(hex - 1, ret);
checkAndPush(hex + 1, ret);
checkAndPush(hex + ( (hex/WN)%2 ? WN-1 : WN ), ret);
checkAndPush(hex + ( (hex/WN)%2 ? WN : WN+1 ), ret);
return ret;
}
//returns info about mutual position of given hexes (-1 - they're distant, 0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left)
static signed char mutualPosition(THex hex1, THex hex2)
{
if(hex2 == hex1 - ( (hex1/17)%2 ? 18 : 17 )) //top left
return 0;
if(hex2 == hex1 - ( (hex1/17)%2 ? 17 : 16 )) //top right
return 1;
if(hex2 == hex1 - 1 && hex1%17 != 0) //left
return 5;
if(hex2 == hex1 + 1 && hex1%17 != 16) //right
return 2;
if(hex2 == hex1 + ( (hex1/17)%2 ? 16 : 17 )) //bottom left
return 4;
if(hex2 == hex1 + ( (hex1/17)%2 ? 17 : 18 )) //bottom right
return 3;
return -1;
}
//returns distance between given hexes
static si8 getDistance(THex hex1, THex hex2)
{
int xDst = std::abs(hex1 % BFIELD_WIDTH - hex2 % BFIELD_WIDTH),
yDst = std::abs(hex1 / BFIELD_WIDTH - hex2 / BFIELD_WIDTH);
return std::max(xDst, yDst) + std::min(xDst, yDst) - (yDst + 1)/2;
}
template <typename Handler> void serialize(Handler &h, const int version)
{
h & hex;
}
private:
static void checkAndPush(int tile, std::vector<THex> & ret)
{
if( tile>=0 && tile<BFIELD_SIZE && (tile%BFIELD_WIDTH != (BFIELD_WIDTH - 1)) && (tile%BFIELD_WIDTH != 0) )
ret.push_back(THex(tile));
}
};
enum EMarketMode
{
RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
MARTKET_AFTER_LAST_PLACEHOLDER
};
namespace SpellCasting
{
enum ESpellCastProblem
{
OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET
};
enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING};
}
namespace Buildings
{
enum EBuildStructure
{
HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
NO_RESOURCES, ALLOWED, PREREQUIRES, ERROR
};
//Quite useful as long as most of building mechanics hardcoded
enum EBuilding
{
MAGES_GUILD_1, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
HORDE_2_UPGR, GRAIL, EXTRA_CITY_HALL, EXTRA_TOWN_HALL, EXTRA_CAPITOL,
DWELL_FIRST=30, DWELL_LAST=36, DWELL_UP_FIRST=37, DWELL_UP_LAST=43
};
}
namespace Res
{
enum ERes
{
WOOD = 0, MERCURY, ORE, SULFUR, CRYSTAL, GEMS, GOLD, MITHRIL
};
}
namespace Arts
{
enum EPos
{
PRE_FIRST = -1,
HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5,
AFTER_LAST
};
const ui16 BACKPACK_START = 19;
const int ID_CATAPULT = 3, ID_LOCK = 145;
}
enum EAlignment
{
GOOD, EVIL, NEUTRAL
};
//uncomment to make it work
//#define MARK_BLOCKED_POSITIONS
//#define MARK_VISITABLE_POSITIONS
#define DEFBYPASS
#ifdef _WIN32
#define DLL_F_EXPORT __declspec(dllexport)
#else
#if defined(__GNUC__) && __GNUC__ >= 4
#define DLL_F_EXPORT __attribute__ ((visibility("default")))
#else
#define DLL_F_EXPORT
#endif
#endif
#ifdef _WIN32
#define DLL_F_IMPORT __declspec(dllimport)
#else
#if defined(__GNUC__) && __GNUC__ >= 4
#define DLL_F_IMPORT __attribute__ ((visibility("default")))
#else
#define DLL_F_IMPORT
#endif
#endif
#ifdef VCMI_DLL
#define DLL_EXPORT DLL_F_EXPORT
#else
#define DLL_EXPORT DLL_F_IMPORT
#endif
template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
#define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
//a normal std::map with consted operator[] for sanity
template<typename KeyT, typename ValT>
class bmap : public std::map<KeyT, ValT>
{
public:
const ValT & operator[](KeyT key) const
{
return find(key)->second;
}
ValT & operator[](KeyT key)
{
return static_cast<std::map<KeyT, ValT> &>(*this)[key];
}
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<std::map<KeyT, ValT> &>(*this);
}
};
namespace vstd
{
template <typename Container, typename Item>
bool contains(const Container & c, const Item &i) //returns true if container c contains item i
{
return std::find(c.begin(),c.end(),i) != c.end();
}
template <typename V, typename Item, typename Item2>
bool contains(const std::map<Item,V> & c, const Item2 &i) //returns true if map c contains item i
{
return c.find(i)!=c.end();
}
template <typename V, typename Item, typename Item2>
bool contains(const bmap<Item,V> & c, const Item2 &i) //returns true if bmap c contains item i
{
return c.find(i)!=c.end();
}
template <typename Item>
bool contains(const boost::unordered_set<Item> & c, const Item &i) //returns true if unordered set c contains item i
{
return c.find(i)!=c.end();
}
template <typename Item, size_t N>
bool contains(const Item (&c)[N], const Item &i) //returns true if given array contains item i
{
return std::find(c, c+N, i) != c+N; //TODO: find out why template is not resolved
}
template <typename Container1, typename Container2>
typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
{
typename Container2::iterator itr = c2.begin();
while(itr != c2.end())
if(!contains(c1,*itr))
return itr;
else
++itr;
return c2.end();
}
template <typename Container1, typename Container2>
typename Container2::const_iterator findFirstNot(const Container1 &c1, const Container2 &c2)//returns const first element of c2 not present in c1
{
typename Container2::const_iterator itr = c2.begin();
while(itr != c2.end())
if(!contains(c1,*itr))
return itr;
else
++itr;
return c2.end();
}
template <typename Container, typename Item>
typename Container::iterator find(const Container & c, const Item &i)
{
return std::find(c.begin(),c.end(),i);
}
template <typename T1, typename T2>
int findPos(const std::vector<T1> & c, const T2 &s) //returns position of first element in vector c equal to s, if there is no such element, -1 is returned
{
for(size_t i=0; i < c.size(); ++i)
if(c[i] == s)
return i;
return -1;
}
template <typename T1, typename T2, typename Func>
int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
{
for(size_t i=0; i < c.size(); ++i)
if(f(c[i],s))
return i;
return -1;
}
template <typename Container, typename Item>
typename Container::iterator find(Container & c, const Item &i) //returns iterator to the given element if present in container, end() if not
{
return std::find(c.begin(),c.end(),i);
}
template <typename Container, typename Item>
typename Container::const_iterator find(const Container & c, const Item &i)//returns const iterator to the given element if present in container, end() if not
{
return std::find(c.begin(),c.end(),i);
}
template <typename Container, typename Item>
typename Container::size_type operator-=(Container &c, const Item &i) //removes element i from container c, returns false if c does not contain i
{
typename Container::iterator itr = find(c,i);
if(itr == c.end())
return false;
c.erase(itr);
return true;
}
template <typename t1>
void delObj(t1 *a1)
{
delete a1;
}
template <typename t1, typename t2>
void assign(t1 &a1, const t2 &a2)
{
a1 = a2;
}
template <typename t1, typename t2>
struct assigner
{
public:
t1 &op1;
t2 op2;
assigner(t1 &a1, const t2 & a2)
:op1(a1), op2(a2)
{}
void operator()()
{
op1 = op2;
}
};
template <typename t1, typename t2>
assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
{
return assigner<t1,t2>(a1,a2);
}
template <typename t1, typename t2, typename t3>
bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
{
return a1.*point == a2;
}
template <typename t1, typename t2>
bool equal(const t1 &a1, const t2 &a2)
{
return a1 == a2;
}
}
using vstd::operator-=;
template <typename t1, typename t2>
t1 & amax(t1 &a, const t2 &b) //assigns greater of (a, b) to a and returns maximum of (a, b)
{
if(a >= b)
return a;
else
{
a = b;
return a;
}
}
template <typename t1, typename t2>
t1 & amin(t1 &a, const t2 &b) //assigns smaller of (a, b) to a and returns minimum of (a, b)
{
if(a <= b)
return a;
else
{
a = b;
return a;
}
}
template <typename t1, typename t2, typename t3>
t1 & abetw(t1 &a, const t2 &b, const t3 &c) //makes a to fit the range <b, c>
{
amax(a,b);
amin(a,c);
return a;
}
template <typename t1, typename t2, typename t3>
bool isbetw(const t1 &a, const t2 &b, const t3 &c) //checks if a is between b and c
{
return a > b && a < c;
}
template <typename t1, typename t2, typename t3>
bool iswith(const t1 &a, const t2 &b, const t3 &c) //checks if a is within b and c
{
return a >= b && a <= c;
}
template <typename T>
void delNull(T* &ptr) //deleted pointer and sets it to NULL
{
delete ptr;
ptr = NULL;
}
#include "CConsoleHandler.h"
extern DLL_EXPORT std::ostream *logfile;
extern DLL_EXPORT CConsoleHandler *console;
class CLogger //logger, prints log info to console and saves in file
{
const int lvl;
public:
CLogger& operator<<(std::ostream& (*fun)(std::ostream&))
{
if(lvl < CONSOLE_LOGGING_LEVEL)
std::cout << fun;
if((lvl < FILE_LOGGING_LEVEL) && logfile)
*logfile << fun;
return *this;
}
template<typename T>
CLogger & operator<<(const T & data)
{
if(lvl < CONSOLE_LOGGING_LEVEL)
{
if(console)
console->print(data,lvl);
else
std::cout << data << std::flush;
}
if((lvl < FILE_LOGGING_LEVEL) && logfile)
*logfile << data << std::flush;
return *this;
}
CLogger(const int Lvl) : lvl(Lvl) {}
};
extern DLL_EXPORT CLogger tlog0; //green - standard progress info
extern DLL_EXPORT CLogger tlog1; //red - big errors
extern DLL_EXPORT CLogger tlog2; //magenta - major warnings
extern DLL_EXPORT CLogger tlog3; //yellow - minor warnings
extern DLL_EXPORT CLogger tlog4; //white - detailed log info
extern DLL_EXPORT CLogger tlog5; //gray - minor log info
extern DLL_EXPORT CLogger tlog6; //teal - AI info
//XXX pls dont - 'debug macros' are usually more trouble than it's worth
#define HANDLE_EXCEPTION \
catch (const std::exception& e) { \
tlog1 << e.what() << std::endl; \
throw; \
} \
catch (const std::exception * e) \
{ \
tlog1 << e->what()<< std::endl; \
throw; \
} \
catch (const std::string& e) { \
tlog1 << e << std::endl; \
throw; \
}
#define HANDLE_EXCEPTIONC(COMMAND) \
catch (const std::exception& e) { \
COMMAND; \
tlog1 << e.what() << std::endl; \
throw; \
} \
catch (const std::string &e) \
{ \
COMMAND; \
tlog1 << e << std::endl; \
throw; \
}
#if defined(linux) && defined(sparc)
/* SPARC does not support unaligned memory access. Let gcc know when
* to emit the right code. */
struct unaligned_Uint16 { ui16 val __attribute__(( packed )); };
struct unaligned_Uint32 { ui32 val __attribute__(( packed )); };
static inline ui16 read_unaligned_u16(const void *p)
{
const struct unaligned_Uint16 *v = (const struct unaligned_Uint16 *)p;
return v->val;
}
static inline ui32 read_unaligned_u32(const void *p)
{
const struct unaligned_Uint32 *v = (const struct unaligned_Uint32 *)p;
return v->val;
}
#else
#define read_unaligned_u16(p) (* reinterpret_cast<const Uint16 *>(p))
#define read_unaligned_u32(p) (* reinterpret_cast<const Uint32 *>(p))
#endif
//for explicit overrides
#ifdef _MSC_VER
#define OVERRIDE override
#else
#define OVERRIDE //is there any working counterpart?
#endif
#define BONUS_TREE_DESERIALIZATION_FIX if(!h.saving && h.smartPointerSerialization) deserializationFix();
#endif // __GLOBAL_H__