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29 lines
832 B
C++
29 lines
832 B
C++
#pragma once
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#include "../global.h"
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#include "IGameEventsReceiver.h"
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class ERMInterpreter;
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class DLL_EXPORT CScriptingModule : public IGameEventsReceiver, public IBattleEventsReceiver
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{
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public:
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virtual void init(){}; //called upon the start of game (after map randomization, before first turn)
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virtual ~CScriptingModule();
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};
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class DLL_EXPORT CERMScriptModule : public CScriptingModule
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{
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public:
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ERMInterpreter *interpreter;
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CERMScriptModule(void);
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~CERMScriptModule(void);
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virtual void heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visitedObj, bool start) OVERRIDE;
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virtual void init() OVERRIDE;
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virtual void battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side) OVERRIDE;
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};
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