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vcmi/lib/ERMScriptModule.h

29 lines
832 B
C++

#pragma once
#include "../global.h"
#include "IGameEventsReceiver.h"
class ERMInterpreter;
class DLL_EXPORT CScriptingModule : public IGameEventsReceiver, public IBattleEventsReceiver
{
public:
virtual void init(){}; //called upon the start of game (after map randomization, before first turn)
virtual ~CScriptingModule();
};
class DLL_EXPORT CERMScriptModule : public CScriptingModule
{
public:
ERMInterpreter *interpreter;
CERMScriptModule(void);
~CERMScriptModule(void);
virtual void heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visitedObj, bool start) OVERRIDE;
virtual void init() OVERRIDE;
virtual void battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side) OVERRIDE;
};