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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/lib
2024-09-05 16:22:30 +02:00
..
battle Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
bonuses avoid one loop in BonusList::totalValue() 2024-09-04 23:10:54 +02:00
campaign code review 2024-09-01 12:23:10 +02:00
constants Deprecate artifact-related building types 2024-08-28 13:50:08 +00:00
entities Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
events Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
filesystem code review (first part) 2024-09-02 22:51:30 +02:00
gameState Change gamestate initialization order - list of owned objects must be 2024-08-29 13:18:33 +00:00
json Removed save compatibility with 1.4 2024-08-29 18:51:53 +00:00
logging Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
mapObjectConstructors Remove marketModes as member 2024-08-27 14:07:00 +00:00
mapObjects Merge remote-tracking branch 'upstream/develop' into develop 2024-09-05 15:54:03 +02:00
mapping tarnum icon 2024-08-31 22:05:36 +02:00
minizip Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
modding Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
network Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
networkPacks Merge pull request #4530 from IvanSavenko/town_fortifications 2024-08-31 13:59:40 +03:00
pathfinder PlayerState now stores all objects owned by player 2024-08-28 12:51:27 +00:00
rewardable Merge branch 'master' into 'develop' 2024-08-26 14:01:00 +00:00
rmg RMG: Enable only those roads, that are enabled in persistentStorage.json 2024-09-04 08:37:45 +09:00
serializer Merge branch 'develop' into chronicles_installer 2024-08-31 16:18:52 +02:00
spells Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
texts Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
vstd
AI_Base.h
ArtifactUtils.cpp ArtifactsUIController class 2024-07-09 14:27:05 +03:00
ArtifactUtils.h ArtifactsUIController class 2024-07-09 14:27:05 +03:00
BasicTypes.cpp not use separate function 2024-08-10 21:48:16 +08:00
BattleFieldHandler.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
BattleFieldHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp Implemented configurable blacksmith. Deprecated ballistaYard type 2024-08-28 13:49:42 +00:00
CArtHandler.h Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
CArtifactInstance.cpp
CArtifactInstance.h
CBonusTypeHandler.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
CBonusTypeHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp Do not try to shoot at 2nd hex of wide creatures 2024-08-14 10:38:59 +00:00
CConsoleHandler.h Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
CCreatureHandler.cpp Merge pull request #4402 from Laserlicht/8th_creature 2024-08-14 17:04:32 +03:00
CCreatureHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CCreatureSet.cpp Merge remote-tracking branch 'upstream/develop' into develop 2024-07-21 19:06:14 +02:00
CCreatureSet.h Armycost 2024-07-07 22:38:37 +02:00
CGameInfoCallback.cpp Thieves guild information level is now a bonus type 2024-08-28 13:50:07 +00:00
CGameInfoCallback.h All objects that can be owned by player now implement IOwnableObject 2024-08-28 12:51:28 +00:00
CGameInterface.cpp Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
CGameInterface.h Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
CHeroHandler.cpp Merge pull request #4415 from godric3/map-editor-validate-spells 2024-08-12 17:20:01 +03:00
CHeroHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CMakeLists.txt Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
Color.h icon drawing 2024-08-15 00:21:02 +02:00
ConstTransitivePtr.h
CPlayerState.cpp All objects that can be owned by player now implement IOwnableObject 2024-08-28 12:51:28 +00:00
CPlayerState.h Merge pull request #4535 from IvanSavenko/savecompat_bump 2024-08-31 13:51:10 +03:00
CRandomGenerator.cpp Integrating changes from PR #4251 - add logging for rng 2024-07-16 15:31:58 +00:00
CRandomGenerator.h Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CSkillHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CSoundBase.h Fix issues introduced by fixing typos 2024-06-27 08:38:04 +00:00
CStack.cpp Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
CStack.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
CStopWatch.h
CThreadHelper.cpp Added changing thread name for FreeBSD 2024-05-12 15:10:29 +00:00
CThreadHelper.h
ExceptionsCommon.h Show error message on load if mod has broken creature instead of 2024-06-01 11:49:51 +00:00
ExtraOptionsInfo.cpp
ExtraOptionsInfo.h
FunctionList.h
GameCallbackHolder.h
GameConstants.h
GameSettings.cpp tarnum icon 2024-08-31 22:05:36 +02:00
GameSettings.h tarnum icon 2024-08-31 22:05:36 +02:00
IBonusTypeHandler.h
IGameCallback.cpp Remove marketModes as member 2024-08-27 14:07:00 +00:00
IGameCallback.h BulkEraseArtifacts network pack 2024-08-29 20:22:08 +03:00
IGameEventsReceiver.h IMarket suggestions 2024-08-20 18:49:48 +03:00
IHandlerBase.cpp lib now uses shared_ptr for entities. Removed manual memory management. 2024-05-17 15:04:05 +00:00
IHandlerBase.h lib now uses shared_ptr for entities. Removed manual memory management. 2024-05-17 15:04:05 +00:00
int3.h
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
LogicalExpression.h
ObstacleHandler.cpp introduce modScope into ObstacleInfo 2024-08-12 13:57:27 +02:00
ObstacleHandler.h introduce modScope into ObstacleInfo 2024-08-12 13:57:27 +02:00
Point.h
Rect.cpp
Rect.h First iteration of upscaled rendering 2024-08-17 15:25:25 +00:00
ResourceSet.cpp Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
ResourceSet.h Merge branch 'develop' of https://github.com/xilmi/vcmi into develop 2024-09-05 16:22:30 +02:00
RiverHandler.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
RiverHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
RoadHandler.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
RoadHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
ScopeGuard.h
ScriptHandler.cpp
ScriptHandler.h
StartInfo.cpp code review 2024-07-29 22:54:42 +02:00
StartInfo.h Removed save compatibility with 1.4 2024-08-29 18:51:53 +00:00
StdInc.cpp
StdInc.h
TerrainHandler.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
TerrainHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
TurnTimerInfo.cpp Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
TurnTimerInfo.h Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
UnlockGuard.h
vcmi_endian.h
VCMI_Lib.cpp Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
VCMI_Lib.h Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
VCMIDirs.cpp Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
VCMIDirs.h