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42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
/*
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* BattleOverlayLogVisualizer.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BattleOverlayLogVisualizer.h"
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#include "BattleInterface.h"
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#include "BattleFieldController.h"
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#include "../render/Canvas.h"
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#include "../render/Colors.h"
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#include "../render/EFont.h"
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#include "../render/IFont.h"
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#include "../render/IRenderHandler.h"
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#include "../gui/TextAlignment.h"
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#include "../gui/CGuiHandler.h"
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#include "../render/Graphics.h"
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BattleOverlayLogVisualizer::BattleOverlayLogVisualizer(
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BattleRenderer::RendererRef & target,
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BattleInterface & owner)
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: target(target), owner(owner)
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{
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}
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void BattleOverlayLogVisualizer::drawText(BattleHex hex, int lineNumber, const std::string & text)
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{
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Point offset = owner.fieldController->hexPositionLocal(hex).topLeft() + Point(20, 20);
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const auto & font = GH.renderHandler().loadFont(FONT_TINY);
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int h = font->getLineHeight();
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offset.y += h * lineNumber;
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target.drawText(offset, EFonts::FONT_TINY, Colors::YELLOW, ETextAlignment::TOPCENTER, text);
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}
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