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112 lines
2.7 KiB
C++
112 lines
2.7 KiB
C++
/*
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* VisitObj.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Goals.h"
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#include "../VCAI.h"
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#include "../AIUtility.h"
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#include "../AIhelper.h"
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#include "../FuzzyHelper.h"
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#include "../ResourceManager.h"
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#include "../BuildingManager.h"
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#include "../../../lib/constants/StringConstants.h"
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using namespace Goals;
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bool VisitObj::operator==(const VisitObj & other) const
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{
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return other.hero.h == hero.h && other.objid == objid;
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}
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std::string VisitObj::completeMessage() const
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{
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return "hero " + hero.get()->getNameTranslated() + " captured Object ID = " + std::to_string(objid);
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}
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TGoalVec VisitObj::getAllPossibleSubgoals()
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{
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TGoalVec goalList;
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const CGObjectInstance * obj = cb->getObjInstance(ObjectInstanceID(objid));
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if(!obj)
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{
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throw cannotFulfillGoalException("Object is missing - goal is invalid now!");
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}
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int3 pos = obj->visitablePos();
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if(hero)
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{
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if(ai->isAccessibleForHero(pos, hero))
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{
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if(isSafeToVisit(hero, pos))
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goalList.push_back(sptr(VisitObj(obj->id.getNum()).sethero(hero)));
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else
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goalList.push_back(sptr(GatherArmy((int)(fh->evaluateDanger(pos, hero.h) * SAFE_ATTACK_CONSTANT)).sethero(hero).setisAbstract(true)));
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return goalList;
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}
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}
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else
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{
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for(auto potentialVisitor : cb->getHeroesInfo())
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{
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if(ai->isAccessibleForHero(pos, potentialVisitor))
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{
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if(isSafeToVisit(potentialVisitor, pos))
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goalList.push_back(sptr(VisitObj(obj->id.getNum()).sethero(potentialVisitor)));
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else
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goalList.push_back(sptr(GatherArmy((int)(fh->evaluateDanger(pos, potentialVisitor) * SAFE_ATTACK_CONSTANT)).sethero(potentialVisitor).setisAbstract(true)));
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}
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}
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if(!goalList.empty())
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{
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return goalList;
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}
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}
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goalList.push_back(sptr(ClearWayTo(pos)));
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return goalList;
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}
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TSubgoal VisitObj::whatToDoToAchieve()
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{
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auto bestGoal = fh->chooseSolution(getAllPossibleSubgoals());
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if(bestGoal->goalType == VISIT_OBJ && bestGoal->hero)
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bestGoal->setisElementar(true);
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return bestGoal;
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}
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VisitObj::VisitObj(int Objid)
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: CGoal(VISIT_OBJ)
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{
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objid = Objid;
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auto obj = ai->myCb->getObjInstance(ObjectInstanceID(objid));
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if(obj)
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tile = obj->visitablePos();
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else
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logAi->error("VisitObj constructed with invalid object instance %d", Objid);
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priority = 3;
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}
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bool VisitObj::fulfillsMe(TSubgoal goal)
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{
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if(goal->goalType == VISIT_TILE)
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{
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if (!hero || hero == goal->hero)
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{
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auto obj = cb->getObjInstance(ObjectInstanceID(objid));
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if (obj && obj->visitablePos() == goal->tile) //object could be removed
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return true;
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}
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}
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return false;
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}
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