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	* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
		
			
				
	
	
		
			228 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			228 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * JsonRandom.cpp, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| #include "StdInc.h"
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| #include "JsonRandom.h"
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| 
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| #include "../JsonNode.h"
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| #include "../CRandomGenerator.h"
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| #include "../StringConstants.h"
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| #include "../VCMI_Lib.h"
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| #include "../CModHandler.h"
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| #include "../CArtHandler.h"
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| #include "../CCreatureHandler.h"
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| #include "../CCreatureSet.h"
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| #include "../spells/CSpellHandler.h"
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| 
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| namespace JsonRandom
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| {
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| 	si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue)
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| 	{
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| 		if (value.isNull())
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| 			return defaultValue;
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| 		if (value.isNumber())
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| 			return static_cast<si32>(value.Float());
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| 		if (!value["amount"].isNull())
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| 			return static_cast<si32>(value["amount"].Float());
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| 		si32 min = static_cast<si32>(value["min"].Float());
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| 		si32 max = static_cast<si32>(value["max"].Float());
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| 		return rng.getIntRange(min, max)();
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| 	}
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| 
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| 	TResources loadResources(const JsonNode & value, CRandomGenerator & rng)
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| 	{
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| 		TResources ret;
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| 		for (size_t i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
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| 		{
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| 			ret[i] = loadValue(value[GameConstants::RESOURCE_NAMES[i]], rng);
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| 		}
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| 		return ret;
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| 	}
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| 
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| 	std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng)
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| 	{
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| 		std::vector<si32> ret;
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| 		for (auto & name : PrimarySkill::names)
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| 		{
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| 			ret.push_back(loadValue(value[name], rng));
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| 		}
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| 		return ret;
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| 	}
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| 
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| 	std::map<SecondarySkill, si32> loadSecondary(const JsonNode & value, CRandomGenerator & rng)
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| 	{
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| 		std::map<SecondarySkill, si32> ret;
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| 		for (auto & pair : value.Struct())
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| 		{
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| 			SecondarySkill id(VLC->modh->identifiers.getIdentifier(pair.second.meta, "skill", pair.first).get());
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| 			ret[id] = loadValue(pair.second, rng);
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| 		}
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| 		return ret;
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| 	}
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| 
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| 	ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng)
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| 	{
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| 		if (value.getType() == JsonNode::JsonType::DATA_STRING)
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| 			return ArtifactID(VLC->modh->identifiers.getIdentifier("artifact", value).get());
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| 
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| 		std::set<CArtifact::EartClass> allowedClasses;
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| 		std::set<ArtifactPosition> allowedPositions;
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| 		ui32 minValue = 0;
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| 		ui32 maxValue = std::numeric_limits<ui32>::max();
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| 
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| 		if (value["class"].getType() == JsonNode::JsonType::DATA_STRING)
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| 			allowedClasses.insert(VLC->arth->stringToClass(value["class"].String()));
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| 		else
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| 			for (auto & entry : value["class"].Vector())
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| 				allowedClasses.insert(VLC->arth->stringToClass(entry.String()));
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| 
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| 		if (value["slot"].getType() == JsonNode::JsonType::DATA_STRING)
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| 			allowedPositions.insert(VLC->arth->stringToSlot(value["class"].String()));
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| 		else
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| 			for (auto & entry : value["slot"].Vector())
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| 				allowedPositions.insert(VLC->arth->stringToSlot(entry.String()));
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| 
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| 		if (!value["minValue"].isNull()) minValue = static_cast<ui32>(value["minValue"].Float());
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| 		if (!value["maxValue"].isNull()) maxValue = static_cast<ui32>(value["maxValue"].Float());
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| 
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| 		return VLC->arth->pickRandomArtifact(rng, [=](ArtifactID artID) -> bool
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| 		{
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| 			CArtifact * art = VLC->arth->objects[artID];
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| 
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| 			if (!vstd::iswithin(art->price, minValue, maxValue))
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| 				return false;
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| 
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| 			if (!allowedClasses.empty() && !allowedClasses.count(art->aClass))
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| 				return false;
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| 
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| 			if (!allowedPositions.empty())
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| 			{
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| 				for (auto pos : art->possibleSlots[ArtBearer::HERO])
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| 				{
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| 					if (allowedPositions.count(pos))
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| 						return true;
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| 				}
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| 				return false;
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| 			}
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| 			return true;
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| 		});
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| 	}
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| 
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| 	std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng)
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| 	{
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| 		std::vector<ArtifactID> ret;
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| 		for (const JsonNode & entry : value.Vector())
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| 		{
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| 			ret.push_back(loadArtifact(entry, rng));
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| 		}
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| 		return ret;
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| 	}
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| 
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| 	SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells)
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| 	{
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| 		if (value.getType() == JsonNode::JsonType::DATA_STRING)
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| 			return SpellID(VLC->modh->identifiers.getIdentifier("spell", value).get());
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| 		if (value["type"].getType() == JsonNode::JsonType::DATA_STRING)
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| 			return SpellID(VLC->modh->identifiers.getIdentifier("spell", value["type"]).get());
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| 
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| 		vstd::erase_if(spells, [=](SpellID spell)
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| 		{
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| 			return VLC->spellh->objects[spell]->level != si32(value["level"].Float());
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| 		});
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| 
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| 		return SpellID(*RandomGeneratorUtil::nextItem(spells, rng));
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| 	}
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| 
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| 	std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells)
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| 	{
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| 		// possible extensions: (taken from spell json config)
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| 		// "type": "adventure",//"adventure", "combat", "ability"
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| 		// "school": {"air":true, "earth":true, "fire":true, "water":true},
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| 		// "level": 1,
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| 
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| 		std::vector<SpellID> ret;
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| 		for (const JsonNode & entry : value.Vector())
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| 		{
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| 			ret.push_back(loadSpell(entry, rng, spells));
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| 		}
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| 		return ret;
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| 	}
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| 
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| 	CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng)
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| 	{
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| 		CStackBasicDescriptor stack;
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| 		stack.type = VLC->creh->objects[VLC->modh->identifiers.getIdentifier("creature", value["type"]).get()];
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| 		stack.count = loadValue(value, rng);
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| 		if (!value["upgradeChance"].isNull() && !stack.type->upgrades.empty())
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| 		{
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| 			if (int(value["upgradeChance"].Float()) > rng.nextInt(99)) // select random upgrade
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| 			{
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| 				stack.type = VLC->creh->objects[*RandomGeneratorUtil::nextItem(stack.type->upgrades, rng)];
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| 			}
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| 		}
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| 		return stack;
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| 	}
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| 
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| 	std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng)
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| 	{
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| 		std::vector<CStackBasicDescriptor> ret;
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| 		for (const JsonNode & node : value.Vector())
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| 		{
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| 			ret.push_back(loadCreature(node, rng));
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| 		}
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| 		return ret;
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| 	}
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| 
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| 	std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value)
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| 	{
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| 		std::vector<RandomStackInfo> ret;
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| 		for (const JsonNode & node : value.Vector())
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| 		{
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| 			RandomStackInfo info;
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| 
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| 			if (!node["amount"].isNull())
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| 				info.minAmount = info.maxAmount = static_cast<si32>(node["amount"].Float());
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| 			else
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| 			{
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| 				info.minAmount = static_cast<si32>(node["min"].Float());
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| 				info.maxAmount = static_cast<si32>(node["max"].Float());
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| 			}
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| 			const CCreature * crea = VLC->creh->objects[VLC->modh->identifiers.getIdentifier("creature", node["type"]).get()];
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| 			info.allowedCreatures.push_back(crea);
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| 			if (node["upgradeChance"].Float() > 0)
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| 			{
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| 				for (auto creaID : crea->upgrades)
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| 					info.allowedCreatures.push_back(VLC->creh->objects[creaID]);
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| 			}
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| 			ret.push_back(info);
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| 		}
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| 		return ret;
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| 	}
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| 
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| 	//std::vector<Component> loadComponents(const JsonNode & value)
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| 	//{
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| 	//	std::vector<Component> ret;
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| 	//	return ret;
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| 	//	//TODO
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| 	//}
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| 
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| 	std::vector<Bonus> DLL_LINKAGE loadBonuses(const JsonNode & value)
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| 	{
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| 		std::vector<Bonus> ret;
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| 		for (const JsonNode & entry : value.Vector())
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| 		{
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| 			auto bonus = JsonUtils::parseBonus(entry);
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| 			ret.push_back(*bonus);
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| 		}
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| 		return ret;
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| 	}
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| 
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| }
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