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BattleActionsController.cpp
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Fixes #1051, #1042 - highlight creatures that will be affected by spell
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2022-12-17 00:10:12 +02:00 |
BattleActionsController.h
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Applied suggestions from review
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2022-12-13 13:58:16 +02:00 |
BattleAnimationClasses.cpp
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Clean up logging
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2022-12-16 22:37:44 +02:00 |
BattleAnimationClasses.h
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Fix stack rendering order during movement
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2022-12-16 22:07:46 +02:00 |
BattleConstants.h
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All battle effects are now fully client sided
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2022-12-17 17:35:15 +02:00 |
BattleControlPanel.cpp
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Cleaned up BattleHero class
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2022-12-13 21:31:49 +02:00 |
BattleControlPanel.h
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Applied suggestions from review
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2022-12-13 13:58:16 +02:00 |
BattleEffectsController.cpp
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All battle effects are now fully client sided
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2022-12-17 17:35:15 +02:00 |
BattleEffectsController.h
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All battle effects are now fully client sided
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2022-12-17 17:35:15 +02:00 |
BattleFieldController.cpp
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Applied suggestions from review
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2022-12-13 13:58:16 +02:00 |
BattleFieldController.h
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Applied suggestions from review
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2022-12-13 13:58:16 +02:00 |
BattleInterface.cpp
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All battle effects are now fully client sided
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2022-12-17 17:35:15 +02:00 |
BattleInterface.h
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All battle effects are now fully client sided
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2022-12-17 17:35:15 +02:00 |
BattleInterfaceClasses.cpp
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Spell animation will now wait for hero animation before playing
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2022-12-13 21:31:49 +02:00 |
BattleInterfaceClasses.h
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Spell animation will now wait for hero animation before playing
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2022-12-13 21:31:49 +02:00 |
BattleObstacleController.cpp
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Exploded mines now send ACTIVATE flag to client to play effect
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2022-12-17 19:37:00 +02:00 |
BattleObstacleController.h
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Exploded mines now send ACTIVATE flag to client to play effect
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2022-12-17 19:37:00 +02:00 |
BattleProjectileController.cpp
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
BattleProjectileController.h
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
BattleRenderer.cpp
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Changes according to review
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2022-12-13 15:10:31 +02:00 |
BattleRenderer.h
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Multiple fixes & improvements to animation ordering
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2022-12-13 21:31:49 +02:00 |
BattleSiegeController.cpp
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
BattleSiegeController.h
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Applied suggestions from review
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2022-12-13 13:58:16 +02:00 |
BattleStacksController.cpp
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Exploded mines now send ACTIVATE flag to client to play effect
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2022-12-17 19:37:00 +02:00 |
BattleStacksController.h
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Fixes #1051, #1042 - highlight creatures that will be affected by spell
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2022-12-17 00:10:12 +02:00 |
CreatureAnimation.cpp
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Petrify will freeze stack animations
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2022-12-16 18:34:35 +02:00 |
CreatureAnimation.h
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |