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vcmi/AI/Nullkiller/Behaviors/CaptureObjectsBehavior.h

61 lines
1.4 KiB
C++

/*
* CaptureObjectsBehavior.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "lib/VCMI_Lib.h"
#include "Behavior.h"
#include "../AIUtility.h"
class CaptureObjectsBehavior : public Behavior {
private:
std::vector<int> objectTypes;
std::vector<int> objectSubTypes;
std::vector<const CGObjectInstance *> objectsToCapture;
bool specificObjects;
public:
CaptureObjectsBehavior()
{
objectTypes = std::vector<int>();
specificObjects = false;
}
CaptureObjectsBehavior(std::vector<const CGObjectInstance *> objectsToCapture)
{
this->objectsToCapture = objectsToCapture;
specificObjects = true;
}
CaptureObjectsBehavior(const CGObjectInstance * objectToCapture)
{
objectsToCapture = std::vector<const CGObjectInstance *>();
objectsToCapture.push_back(objectToCapture);
specificObjects = true;
}
virtual Goals::TGoalVec getTasks() override;
virtual std::string toString() const override;
CaptureObjectsBehavior & ofType(int type) {
objectTypes.push_back(type);
return *this;
}
CaptureObjectsBehavior & ofType(int type, int subType) {
objectTypes.push_back(type);
objectSubTypes.push_back(subType);
return *this;
}
private:
bool shouldVisitObject(ObjectIdRef obj) const;
};