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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-11 14:49:23 +02:00
vcmi/CMakeLists.txt
Ivan Savenko d13bbabf08 Made copying of config & mods directories on build optional
Added option COPY_CONFIG_ON_BUILD, if set to OFF then post-process
command that copies config & mods directories to build destination will
be disabled.

This command may be convenient in most cases, but when only config file is
edited CMake won't trigger this command since lib was not changed.

At least on Linux, symlinks are more reliable alternative
2022-12-05 22:26:59 +02:00

632 lines
23 KiB
CMake

# Minimum required version greatly affect CMake behavior
# So cmake_minimum_required must be called before the project()
# 3.10.0 is used since it's minimal in MXE dependencies for now
cmake_minimum_required(VERSION 3.10.0)
project(VCMI)
# TODO
# macOS:
# - There is problem with running fixup_bundle in main project after subdirectories.
# Cmake put them after all install code of main CMakelists in cmake_install.cmake
# Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
#
# MXE:
# - Try to implement MXE support into BundleUtilities so we can deploy deps automatically
#
# Vckpg:
# - Improve install code once there is better way to deploy DLLs and Qt plugins
#
# Other:
# - Cleanup remove_directory copy_directory if performance will be a problem.
# We can use some macro over copy_if_different since it's only work for single file.
# - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
# - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
# - Try to get rid of FOLDER override with define_property
# It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
# - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
if(APPLE)
if(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
set(APPLE_MACOS 1)
else()
set(APPLE_IOS 1)
endif()
endif()
############################################
# User-provided options #
############################################
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
"Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
endif()
option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF)
option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
option(ENABLE_EDITOR "Enable compilation of map editor" ON)
if(APPLE_IOS)
set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
set(APP_DISPLAY_NAME "VCMI" CACHE STRING "App name on the home screen")
else()
option(ENABLE_TEST "Enable compilation of unit tests" OFF)
endif()
if(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
endif(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
option(BUILD_SINGLE_APP "Builds client and server as single executable" OFF)
# Used for Snap packages and also useful for debugging
if(NOT APPLE_IOS)
option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
endif()
# Allow to pass package name from Travis CI
set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
if(APPLE_IOS AND NOT BUILD_SINGLE_APP)
set(BUILD_SINGLE_APP ON)
endif()
# ERM depends on LUA implicitly
if(ENABLE_ERM AND NOT ENABLE_LUA)
set(ENABLE_LUA ON)
endif()
# We want to deploy assets into build directory for easier debugging without install
if(NOT APPLE_IOS AND NOT COPY_CONFIG_ON_BUILD)
set(COPY_CONFIG_ON_BUILD OFF)
endif()
############################################
# Miscellaneous options #
############################################
set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules ${PROJECT_SOURCE_DIR}/CI)
# Contains custom functions and macros, but don't altering any options
include(VCMIUtils)
include(VersionDefinition)
vcmi_print_important_variables()
# Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
# Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
# Make FOLDER property inheritable
# So when we set FOLDER property on AI directory all and targets inside will inherit it
#
# Important! This trick depend on undefined behavior since we override CMake own property.
# In same time define_property documentation states it's function for custom properties.
define_property(
TARGET
PROPERTY FOLDER
INHERITED
BRIEF_DOCS "Set the folder name."
FULL_DOCS "Use to organize targets in an IDE."
)
# Generate Version.cpp
if(ENABLE_GITVERSION)
add_custom_target(update_version ALL
BYPRODUCTS "Version.cpp"
COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${PROJECT_SOURCE_DIR}/cmake_modules/Version.cmake"
)
else()
add_definitions(-DVCMI_NO_EXTRA_VERSION)
endif(ENABLE_GITVERSION)
# Precompiled header configuration
if(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
macro(enable_pch name)
target_precompile_headers(${name} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:<StdInc.h$<ANGLE-R>>)
endmacro(enable_pch)
else(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
macro(enable_pch ignore)
endmacro(enable_pch)
endif(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
############################################
# Documentation section #
############################################
include(UseDoxygen OPTIONAL)
############################################
# Compile and linking options #
############################################
#Enable C++14 Globally
set (CMAKE_CXX_STANDARD 14)
#General visibility options
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
set(CMAKE_VISIBILITY_INLINES_HIDDEN 1)
#Global fallback mapping
# RelWithDebInfo falls back to Release, then MinSizeRel
set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO RelWithDebInfo Release MinSizeRel "")
# MinSizeRel falls back to Release, then RelWithDebInfo
set(CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL MinSizeRel Release RelWithDebInfo "")
# Release falls back to RelWithDebInfo, then MinSizeRel
set(CMAKE_MAP_IMPORTED_CONFIG_RELEASE Release RelWithDebInfo MinSizeRel "")
set(CMAKE_XCODE_ATTRIBUTE_APP_DISPLAY_NAME ${APP_DISPLAY_NAME})
set(CMAKE_XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT[variant=Debug] dwarf)
set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE NO)
set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS NO)
set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS[variant=Debug] YES)
set(CMAKE_XCODE_ATTRIBUTE_GCC_WARN_64_TO_32_BIT_CONVERSION NO)
set(CMAKE_XCODE_ATTRIBUTE_MARKETING_VERSION ${APP_SHORT_VERSION})
set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH NO)
set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES)
if(BUILD_SINGLE_APP)
add_compile_definitions(SINGLE_PROCESS_APP=1)
endif()
if(APPLE_IOS)
set(CMAKE_MACOSX_RPATH 1)
set(CMAKE_OSX_DEPLOYMENT_TARGET 12.0)
if(NOT USING_CONAN)
list(APPEND CMAKE_FIND_ROOT_PATH "${CMAKE_PREFIX_PATH}") # required for Boost
set(CMAKE_FIND_USE_CMAKE_ENVIRONMENT_PATH FALSE)
set(CMAKE_FIND_USE_SYSTEM_ENVIRONMENT_PATH FALSE)
endif()
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED_FOR_APPS YES)
set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "${BUNDLE_IDENTIFIER_PREFIX}.$(PRODUCT_NAME)")
set(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
endif()
if(MINGW OR MSVC)
# Windows Vista or newer for FuzzyLite 6 to compile
add_definitions(-D_WIN32_WINNT=0x0600)
#delete lib prefix for dlls (libvcmi -> vcmi)
set(CMAKE_SHARED_LIBRARY_PREFIX "")
if(MSVC)
add_definitions(-DBOOST_ALL_NO_LIB)
add_definitions(-DBOOST_ALL_DYN_LINK)
set(Boost_USE_STATIC_LIBS OFF)
# Don't link with SDLMain
if(ENABLE_DEBUG_CONSOLE)
set(SDL2_BUILDING_LIBRARY ON)
add_definitions(-DVCMI_WITH_DEBUG_CONSOLE)
endif()
# Suppress warnings
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
add_definitions(-D_SCL_SECURE_NO_WARNINGS)
# 4250: 'class1' : inherits 'class2::member' via dominance
# 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
# 4275: non dll-interface class 'xxx' used as base for dll-interface class
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj /wd4250 /wd4251 /wd4275")
if(ENABLE_MULTI_PROCESS_BUILDS)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
endif()
# Workaround: Visual Studio has issues with exports of classes that inherit templates
# https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin
# Reported to Microsoft here:
# https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
# Required at least for compatibility with Boost 1.68 on Vcpkg
set(SYSTEM_LIBS ${SYSTEM_LIBS} bcrypt)
endif(MSVC)
if(MINGW)
set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp bcrypt)
# Check for iconv (may be needed for Boost.Locale)
include(CheckLibraryExists)
check_library_exists(iconv libiconv_open "" ICONV_FOUND)
if(ICONV_FOUND)
set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
endif()
# Prevent compiler issues when building Debug
# Assembler might fail with "too many sections"
# With big-obj or 64-bit build will take hours
if(CMAKE_BUILD_TYPE MATCHES Debug)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og")
endif()
endif(MINGW)
endif(MINGW OR MSVC)
if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support such parameters
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpointer-arith -Wuninitialized")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-strict-aliasing -Wno-switch -Wno-sign-compare -Wno-unused-local-typedefs")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter -Wno-overloaded-virtual -Wno-type-limits -Wno-unknown-pragmas")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs") # fuzzylite - Operation.h
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-mismatched-tags -Wno-unknown-warning-option -Wno-missing-braces")
endif()
if(UNIX)
set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
endif()
endif()
# Check if some platform-specific libraries are needed for linking
if(NOT WIN32 AND NOT APPLE_IOS)
include(CheckLibraryExists)
# Shared memory functions used by Boost.Interprocess
# FindBoost handle linking with pthreads, but doesn't handle this
CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
if(HAVE_RT_LIB)
set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
endif()
endif()
if(ENABLE_LUA)
add_compile_definitions(SCRIPTING_ENABLED=1)
endif()
############################################
# Finding packages #
############################################
find_package(Boost 1.48.0 REQUIRED COMPONENTS date_time filesystem locale program_options system thread)
find_package(ZLIB REQUIRED)
# Conan compatibility
if(TARGET zlib::zlib)
add_library(ZLIB::ZLIB ALIAS zlib::zlib)
endif()
set(FFMPEG_COMPONENTS avutil swscale avformat avcodec)
if(APPLE_IOS AND NOT USING_CONAN)
list(APPEND FFMPEG_COMPONENTS swresample)
endif()
find_package(ffmpeg COMPONENTS ${FFMPEG_COMPONENTS})
option(FORCE_BUNDLED_MINIZIP "Force bundled Minizip library" OFF)
if(NOT FORCE_BUNDLED_MINIZIP)
find_package(minizip)
if(TARGET minizip::minizip)
add_definitions(-DUSE_SYSTEM_MINIZIP)
endif()
endif()
find_package(SDL2 REQUIRED)
find_package(SDL2_image REQUIRED)
if(TARGET SDL2_image::SDL2_image)
add_library(SDL2::Image ALIAS SDL2_image::SDL2_image)
endif()
find_package(SDL2_mixer REQUIRED)
if(TARGET SDL2_mixer::SDL2_mixer)
add_library(SDL2::Mixer ALIAS SDL2_mixer::SDL2_mixer)
endif()
find_package(SDL2_ttf REQUIRED)
if(TARGET SDL2_ttf::SDL2_ttf)
add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf)
endif()
find_package(TBB REQUIRED)
if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
# Widgets finds its own dependencies (QtGui and QtCore).
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Network)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network)
endif()
if(ENABLE_LUA)
find_package(luajit)
# MXE paths hardcoded for current dependencies pack - tried and could not make it work another way
if((MINGW) AND (${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS) AND (NOT TARGET luajit::luajit))
add_library(luajit::luajit STATIC IMPORTED)
set_target_properties(luajit::luajit PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "/usr/lib/mxe/usr/i686-w64-mingw32.static/include/luajit-2.0")
set_target_properties(luajit::luajit PROPERTIES
IMPORTED_LOCATION "/usr/lib/mxe/usr/i686-w64-mingw32.static/lib/libluajit-5.1.a")
endif()
if(TARGET luajit::luajit)
message(STATUS "Using LuaJIT provided by system")
else()
message(STATUS "Cannot find LuaJIT! Fallback to using usual Lua.")
find_package(Lua REQUIRED)
if(Lua_FOUND)
add_library(luajit::luajit UNKNOWN IMPORTED)
set_target_properties(luajit::luajit PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}")
set_target_properties(luajit::luajit PROPERTIES
IMPORTED_LOCATION "${LUA_LIBRARIES}")
endif()
endif()
endif()
############################################
# Output directories #
############################################
if(WIN32) # on Win everything goes into H3 root directory
set(BIN_DIR "." CACHE STRING "Where to install binaries")
set(LIB_DIR "." CACHE STRING "Where to install main library")
set(DATA_DIR "." CACHE STRING "Where to install data files")
elseif(APPLE)
# includes lib path which determines where to install shared libraries (either /lib or /lib64)
include(GNUInstallDirs)
set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
if(ENABLE_MONOLITHIC_INSTALL)
set(BIN_DIR "." CACHE STRING "Where to install binaries")
set(LIB_DIR "." CACHE STRING "Where to install main library")
set(DATA_DIR "." CACHE STRING "Where to install data files")
else()
if(APPLE_MACOS)
set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
set(LIB_DIR "${APP_BUNDLE_CONTENTS_DIR}/Frameworks" CACHE STRING "Where to install main library")
set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
else()
set(LIB_DIR "Frameworks")
set(DATA_DIR ".")
endif()
endif()
else()
# includes lib path which determines where to install shared libraries (either /lib or /lib64)
include(GNUInstallDirs)
if(ENABLE_MONOLITHIC_INSTALL)
set(CMAKE_INSTALL_RPATH "$ORIGIN/")
set(BIN_DIR "." CACHE STRING "Where to install binaries")
set(LIB_DIR "." CACHE STRING "Where to install main library")
set(DATA_DIR "." CACHE STRING "Where to install data files")
else()
if(NOT BIN_DIR)
set(BIN_DIR "bin" CACHE STRING "Where to install binaries")
endif()
if(NOT LIB_DIR)
set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
endif()
if(NOT DATA_DIR)
set(DATA_DIR "share/vcmi" CACHE STRING "Where to install data files")
endif()
endif()
# following constants only used for platforms using XDG (Linux, BSD, etc)
add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
endif()
# iOS has flat libs directory structure
if(APPLE_IOS)
set(AI_LIB_DIR "${LIB_DIR}")
set(SCRIPTING_LIB_DIR "${LIB_DIR}")
else()
set(AI_LIB_DIR "${LIB_DIR}/AI")
set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
endif()
#######################################
# Add subdirectories #
#######################################
if(APPLE_IOS)
add_subdirectory(ios)
endif()
include(VCMI_lib)
if(BUILD_SINGLE_APP)
add_subdirectory(lib_client)
add_subdirectory(lib_server)
set(VCMI_LIB_TARGET vcmi_lib_client)
else()
add_subdirectory(lib)
set(VCMI_LIB_TARGET vcmi)
endif()
if(ENABLE_ERM)
add_subdirectory(scripting/erm)
endif()
if(ENABLE_LUA)
add_subdirectory(scripting/lua)
endif()
if(NOT TARGET minizip::minizip)
add_subdirectory_with_folder("3rdparty" lib/minizip)
add_library(minizip::minizip ALIAS minizip)
endif()
if(ENABLE_LAUNCHER)
add_subdirectory(launcher)
endif()
if(ENABLE_EDITOR)
add_subdirectory(mapeditor)
endif()
add_subdirectory(client)
add_subdirectory(server)
add_subdirectory_with_folder("AI" AI)
if(ENABLE_TEST)
enable_testing()
add_subdirectory(test)
endif()
#######################################
# Installation section #
#######################################
install(DIRECTORY config DESTINATION ${DATA_DIR})
install(DIRECTORY Mods DESTINATION ${DATA_DIR})
if(ENABLE_LUA)
install(DIRECTORY scripts DESTINATION ${DATA_DIR})
endif()
# that script is useless for Windows and iOS
if(NOT WIN32 AND NOT APPLE_IOS)
install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
OWNER_WRITE OWNER_READ OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE)
endif()
if(WIN32)
file(GLOB dep_files
${dep_files}
"${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
if((${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS))
message(STATUS "Detected MXE build")
elseif(CMAKE_BUILD_TYPE MATCHES Debug)
# Copy debug versions of libraries if build type is debug
set(debug_postfix d)
endif()
if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
get_target_property(QtCore_location Qt${QT_VERSION_MAJOR}::Core LOCATION)
get_filename_component(Qtbin_folder ${QtCore_location} PATH)
file(GLOB dep_files
${dep_files}
${Qtbin_folder}/Qt5Core${debug_postfix}.dll
${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
${Qtbin_folder}/Qt5Network${debug_postfix}.dll
${Qtbin_folder}/icu*.dll)
get_target_property(integration_type Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin TYPE)
if(NOT(integration_type STREQUAL "INTERFACE_LIBRARY"))
get_target_property(integration_loc Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin LOCATION)
install(
FILES ${integration_loc}
DESTINATION ${BIN_DIR}/platforms
)
endif()
endif()
install(FILES ${dep_files} DESTINATION ${BIN_DIR})
endif(WIN32)
#######################################
# Packaging section #
#######################################
set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
# vcmi does not have "patch version" in version string
set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
#TODO: remove version from Global.h and use this one as define?
set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
set(CPACK_PACKAGE_NAME "VCMI")
else()
set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
endif()
if("${PACKAGE_FILE_NAME}" STREQUAL "")
set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
else()
set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
endif()
set(CPACK_PACKAGE_VENDOR "VCMI team")
if(WIN32)
# Note: due to NSI script generation process all of the backward slashes here are useful
set(CPACK_MONOLITHIC_INSTALL 1)
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
else()
set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
endif()
set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
if(ENABLE_LAUNCHER)
set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI")
set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"")
else()
set(CPACK_PACKAGE_EXECUTABLES "VCMI_client;VCMI")
set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_client.exe\\\"")
endif()
set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ")
# set the install/unistall icon used for the installer itself
# There is a bug in NSI that does not handle full unix paths properly.
set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
# set the package header icon for MUI
set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico")
set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
# Use BundleUtilities to fix build when Vcpkg is used and disable it for MXE
if(NOT (${CMAKE_CROSSCOMPILING}))
add_subdirectory(win)
endif()
elseif(APPLE_MACOS AND NOT ENABLE_MONOLITHIC_INSTALL)
set(CPACK_MONOLITHIC_INSTALL 1)
set(CPACK_GENERATOR "DragNDrop")
set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
# CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT
# So we can keep both enabled and this shouldn't hurt
# set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt")
# Always use "VCMI" as volume name so full path will be /Volumes/VCMI/
# Otherwise DMG background image wouldn't work
# Pre-generated DS_Store use absolute path to background image
set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")
include(GetGitRevisionDescription)
get_git_head_revision(GIT_REFSPEC GIT_SHA1)
string(TIMESTAMP CURRENT_YEAR "%Y")
set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
set(MACOSX_BUNDLE_COPYRIGHT "Copyright © 2007-${CURRENT_YEAR} VCMI team")
set(MACOSX_BUNDLE_GUI_IDENTIFIER "eu.vcmi.vcmi")
set(MACOSX_BUNDLE_BUNDLE_VERSION ${GIT_SHA1})
set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${APP_SHORT_VERSION})
if(ENABLE_LAUNCHER)
set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
else()
set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
endif()
set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
# Bundle fixing code must be in separate directory to be executed after all other install code
add_subdirectory(osx)
elseif(APPLE_IOS)
set(CPACK_GENERATOR ZIP)
set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
set(CPACK_INSTALL_CMAKE_PROJECTS "${CMAKE_CURRENT_BINARY_DIR};${CMAKE_PROJECT_NAME};app;/")
else()
set(CPACK_GENERATOR TGZ)
endif()
include(CPack)