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vcmi/CGameInfo.h
Michał W. Urbańczyk 8cb1c3ff90 * new files (TownHandler) - add them to your project
* now you can choose castle in scenario options
* function blitAtWR works as blitAt, and refreshes destination rect
* vectorize function (on TowDragon's wish) - may be useful for debugging
* as always- minor bigfixes
2007-07-23 12:13:33 +00:00

48 lines
1.1 KiB
C++

#ifndef CGAMEINFO_H
#define CGAMEINFO_H
#include "CSpellHandler.h"
#include "CAbilityHandler.h"
#include "CCreaturehandler.h"
#include "CArtHandler.h"
#include "CHeroHandler.h"
#include "CAmbarCendamo.h"
#include "CBuildingHandler.h"
#include "CObjectHandler.h"
#include "CMusicHandler.h"
#include "CSemiLodHandler.h"
#include "CDefObjInfoHandler.h"
#include "CLodHandler.h"
#include "CTownHandler.h"
#include "CGeneralTextHandler.h"
#include "SDL.h"
#include <vector>
/*
CGameInfo class
for allowing different functions for modifying game informations
*/
class CGameInfo
{
public:
static CGameInfo * mainObj; //pointer to main CGameInfo object
CArtHandler * arth;
CHeroHandler * heroh;
CCreatureHandler * creh;
CAbilityHandler * abilh;
CSpellHandler * spellh;
CAmbarCendamo * ac;
CBuildingHandler * buildh;
CObjectHandler * objh;
CMusicHandler * mush;
CSemiLodHandler * sspriteh;
CDefObjInfoHandler * dobjinfo;
CTownHandler * townh;
CLodHandler * spriteh;
CLodHandler * bitmaph;
CGeneralTextHandler * generaltexth;
std::vector<SDL_Color> playerColors;
SDL_Color neutralColor;
};
#endif //CGAMEINFO_H