mirror of
https://github.com/vcmi/vcmi.git
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491 lines
15 KiB
C++
491 lines
15 KiB
C++
/*
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* AdventureMapShortcuts.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "AdventureMapShortcuts.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../CServerHandler.h"
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#include "../PlayerLocalState.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "../gui/WindowHandler.h"
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#include "../lobby/CSavingScreen.h"
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#include "../mapView/mapHandler.h"
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#include "../windows/CKingdomInterface.h"
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#include "../windows/CSpellWindow.h"
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#include "../windows/CTradeWindow.h"
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#include "../windows/settings/SettingsMainWindow.h"
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#include "AdventureMapInterface.h"
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#include "AdventureOptions.h"
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#include "AdventureState.h"
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#include "../../CCallback.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/pathfinder/CGPathNode.h"
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AdventureMapShortcuts::AdventureMapShortcuts(AdventureMapInterface & owner)
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: owner(owner)
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, state(EAdventureState::NOT_INITIALIZED)
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, mapLevel(0)
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{}
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void AdventureMapShortcuts::setState(EAdventureState newState)
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{
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state = newState;
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}
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void AdventureMapShortcuts::onMapViewMoved(const Rect & visibleArea, int newMapLevel)
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{
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mapLevel = newMapLevel;
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}
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std::vector<AdventureMapShortcutState> AdventureMapShortcuts::getShortcuts()
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{
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std::vector<AdventureMapShortcutState> result = {
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{ EShortcut::ADVENTURE_KINGDOM_OVERVIEW, optionInMapView(), [this]() { this->showOverview(); } },
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{ EShortcut::ADVENTURE_EXIT_WORLD_VIEW, optionInWorldView(), [this]() { this->worldViewBack(); } },
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{ EShortcut::ADVENTURE_VIEW_WORLD, optionInMapView(), [this]() { this->worldViewScale1x(); } },
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{ EShortcut::ADVENTURE_VIEW_WORLD_X1, optionInWorldView(), [this]() { this->worldViewScale1x(); } },
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{ EShortcut::ADVENTURE_VIEW_WORLD_X2, optionInWorldView(), [this]() { this->worldViewScale2x(); } },
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{ EShortcut::ADVENTURE_VIEW_WORLD_X4, optionInWorldView(), [this]() { this->worldViewScale4x(); } },
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{ EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL, optionCanToggleLevel(), [this]() { this->switchMapLevel(); } },
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{ EShortcut::ADVENTURE_QUEST_LOG, optionCanViewQuests(), [this]() { this->showQuestlog(); } },
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{ EShortcut::ADVENTURE_TOGGLE_SLEEP, optionHeroSelected(), [this]() { this->toggleSleepWake(); } },
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{ EShortcut::ADVENTURE_SET_HERO_ASLEEP, optionHeroAwake(), [this]() { this->setHeroSleeping(); } },
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{ EShortcut::ADVENTURE_SET_HERO_AWAKE, optionHeroSleeping(), [this]() { this->setHeroAwake(); } },
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{ EShortcut::ADVENTURE_MOVE_HERO, optionHeroCanMove(), [this]() { this->moveHeroAlongPath(); } },
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{ EShortcut::ADVENTURE_CAST_SPELL, optionHeroSelected(), [this]() { this->showSpellbook(); } },
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{ EShortcut::ADVENTURE_GAME_OPTIONS, optionInMapView(), [this]() { this->adventureOptions(); } },
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{ EShortcut::GLOBAL_OPTIONS, optionInMapView(), [this]() { this->systemOptions(); } },
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{ EShortcut::ADVENTURE_NEXT_HERO, optionHasNextHero(), [this]() { this->nextHero(); } },
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{ EShortcut::GAME_END_TURN, optionCanEndTurn(), [this]() { this->endTurn(); } },
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{ EShortcut::ADVENTURE_THIEVES_GUILD, optionInMapView(), [this]() { this->showThievesGuild(); } },
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{ EShortcut::ADVENTURE_VIEW_SCENARIO, optionInMapView(), [this]() { this->showScenarioInfo(); } },
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{ EShortcut::GAME_SAVE_GAME, optionInMapView(), [this]() { this->saveGame(); } },
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{ EShortcut::GAME_LOAD_GAME, optionInMapView(), [this]() { this->loadGame(); } },
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{ EShortcut::ADVENTURE_DIG_GRAIL, optionHeroSelected(), [this]() { this->digGrail(); } },
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{ EShortcut::ADVENTURE_VIEW_PUZZLE, optionSidePanelActive(),[this]() { this->viewPuzzleMap(); } },
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{ EShortcut::GAME_RESTART_GAME, optionInMapView(), [this]() { this->restartGame(); } },
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{ EShortcut::ADVENTURE_VISIT_OBJECT, optionCanVisitObject(), [this]() { this->visitObject(); } },
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{ EShortcut::ADVENTURE_VIEW_SELECTED, optionInMapView(), [this]() { this->openObject(); } },
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{ EShortcut::GAME_OPEN_MARKETPLACE, optionInMapView(), [this]() { this->showMarketplace(); } },
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{ EShortcut::ADVENTURE_ZOOM_IN, optionSidePanelActive(),[this]() { this->zoom(+1); } },
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{ EShortcut::ADVENTURE_ZOOM_OUT, optionSidePanelActive(),[this]() { this->zoom(-1); } },
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{ EShortcut::ADVENTURE_ZOOM_RESET, optionSidePanelActive(),[this]() { this->zoom( 0); } },
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{ EShortcut::ADVENTURE_NEXT_TOWN, optionInMapView(), [this]() { this->nextTown(); } },
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{ EShortcut::ADVENTURE_NEXT_OBJECT, optionInMapView(), [this]() { this->nextObject(); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_SW, optionHeroSelected(), [this]() { this->moveHeroDirectional({-1, +1}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_SS, optionHeroSelected(), [this]() { this->moveHeroDirectional({ 0, +1}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_SE, optionHeroSelected(), [this]() { this->moveHeroDirectional({+1, +1}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_WW, optionHeroSelected(), [this]() { this->moveHeroDirectional({-1, 0}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_EE, optionHeroSelected(), [this]() { this->moveHeroDirectional({+1, 0}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_NW, optionHeroSelected(), [this]() { this->moveHeroDirectional({-1, -1}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_NN, optionHeroSelected(), [this]() { this->moveHeroDirectional({ 0, -1}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_NE, optionHeroSelected(), [this]() { this->moveHeroDirectional({+1, -1}); } }
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};
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return result;
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}
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void AdventureMapShortcuts::showOverview()
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{
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GH.windows().createAndPushWindow<CKingdomInterface>();
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}
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void AdventureMapShortcuts::worldViewBack()
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{
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owner.hotkeyExitWorldView();
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auto hero = LOCPLINT->localState->getCurrentHero();
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if (hero)
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owner.centerOnObject(hero);
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}
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void AdventureMapShortcuts::worldViewScale1x()
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{
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// TODO set corresponding scale button to "selected" mode
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owner.openWorldView(7);
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}
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void AdventureMapShortcuts::worldViewScale2x()
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{
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owner.openWorldView(11);
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}
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void AdventureMapShortcuts::worldViewScale4x()
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{
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owner.openWorldView(16);
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}
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void AdventureMapShortcuts::switchMapLevel()
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{
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int maxLevels = LOCPLINT->cb->getMapSize().z;
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if (maxLevels < 2)
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return;
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owner.hotkeySwitchMapLevel();
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}
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void AdventureMapShortcuts::showQuestlog()
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{
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LOCPLINT->showQuestLog();
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}
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void AdventureMapShortcuts::toggleSleepWake()
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{
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if (!optionHeroSelected())
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return;
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if (optionHeroAwake())
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setHeroSleeping();
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else
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setHeroAwake();
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}
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void AdventureMapShortcuts::setHeroSleeping()
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{
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const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
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if (h)
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{
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LOCPLINT->localState->setHeroAsleep(h);
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owner.onHeroChanged(h);
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nextHero();
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}
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}
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void AdventureMapShortcuts::setHeroAwake()
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{
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const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
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if (h)
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{
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LOCPLINT->localState->setHeroAwaken(h);
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owner.onHeroChanged(h);
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}
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}
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void AdventureMapShortcuts::moveHeroAlongPath()
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{
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const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
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if (!h || !LOCPLINT->localState->hasPath(h))
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return;
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LOCPLINT->moveHero(h, LOCPLINT->localState->getPath(h));
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}
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void AdventureMapShortcuts::showSpellbook()
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{
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if (!LOCPLINT->localState->getCurrentHero())
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return;
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owner.centerOnObject(LOCPLINT->localState->getCurrentHero());
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GH.windows().createAndPushWindow<CSpellWindow>(LOCPLINT->localState->getCurrentHero(), LOCPLINT, false);
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}
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void AdventureMapShortcuts::adventureOptions()
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{
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GH.windows().createAndPushWindow<AdventureOptions>();
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}
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void AdventureMapShortcuts::systemOptions()
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{
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GH.windows().createAndPushWindow<SettingsMainWindow>();
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}
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void AdventureMapShortcuts::nextHero()
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{
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const auto * currHero = LOCPLINT->localState->getCurrentHero();
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const auto * nextHero = LOCPLINT->localState->getNextWanderingHero(currHero);
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if (nextHero)
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{
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LOCPLINT->localState->setSelection(nextHero);
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owner.centerOnObject(nextHero);
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}
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}
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void AdventureMapShortcuts::endTurn()
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{
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if(!LOCPLINT->makingTurn)
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return;
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if(settings["adventure"]["heroReminder"].Bool())
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{
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for(auto hero : LOCPLINT->localState->getWanderingHeroes())
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{
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if(!LOCPLINT->localState->isHeroSleeping(hero) && hero->movementPointsRemaining() > 0)
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{
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// Only show hero reminder if conditions met:
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// - There still movement points
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// - Hero don't have a path or there not points for first step on path
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LOCPLINT->localState->verifyPath(hero);
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if(!LOCPLINT->localState->hasPath(hero))
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{
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LOCPLINT->showYesNoDialog( CGI->generaltexth->allTexts[55], [this](){ owner.hotkeyEndingTurn(); }, nullptr);
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return;
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}
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auto path = LOCPLINT->localState->getPath(hero);
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if (path.nodes.size() < 2 || path.nodes[path.nodes.size() - 2].turns)
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{
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LOCPLINT->showYesNoDialog( CGI->generaltexth->allTexts[55], [this](){ owner.hotkeyEndingTurn(); }, nullptr);
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return;
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}
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}
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}
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}
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owner.hotkeyEndingTurn();
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}
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void AdventureMapShortcuts::showThievesGuild()
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{
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//find first town with tavern
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auto itr = range::find_if(LOCPLINT->localState->getOwnedTowns(), [](const CGTownInstance * town)
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{
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return town->hasBuilt(BuildingID::TAVERN);
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});
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if(itr != LOCPLINT->localState->getOwnedTowns().end())
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LOCPLINT->showThievesGuildWindow(*itr);
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else
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LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithTavern"));
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}
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void AdventureMapShortcuts::showScenarioInfo()
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{
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AdventureOptions::showScenarioInfo();
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}
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void AdventureMapShortcuts::saveGame()
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{
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GH.windows().createAndPushWindow<CSavingScreen>();
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}
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void AdventureMapShortcuts::loadGame()
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{
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LOCPLINT->proposeLoadingGame();
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}
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void AdventureMapShortcuts::digGrail()
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{
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const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
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if(h && LOCPLINT->makingTurn)
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LOCPLINT->tryDigging(h);
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}
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void AdventureMapShortcuts::viewPuzzleMap()
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{
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LOCPLINT->showPuzzleMap();
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}
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void AdventureMapShortcuts::restartGame()
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{
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LOCPLINT->showYesNoDialog(
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CGI->generaltexth->translate("vcmi.adventureMap.confirmRestartGame"),
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[]()
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{
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GH.dispatchMainThread(
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[]()
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{
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CSH->sendRestartGame();
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}
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);
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},
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nullptr
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);
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}
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void AdventureMapShortcuts::visitObject()
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{
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const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
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if(h)
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LOCPLINT->cb->moveHero(h, h->pos);
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}
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void AdventureMapShortcuts::openObject()
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{
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const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
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const CGTownInstance *t = LOCPLINT->localState->getCurrentTown();
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if(h)
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LOCPLINT->openHeroWindow(h);
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if(t)
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LOCPLINT->openTownWindow(t);
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}
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void AdventureMapShortcuts::showMarketplace()
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{
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//check if we have any marketplace
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const CGTownInstance *townWithMarket = nullptr;
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for(const CGTownInstance *t : LOCPLINT->cb->getTownsInfo())
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{
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if(t->hasBuilt(BuildingID::MARKETPLACE))
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{
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townWithMarket = t;
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break;
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}
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}
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if(townWithMarket) //if any town has marketplace, open window
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GH.windows().createAndPushWindow<CMarketplaceWindow>(townWithMarket, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);
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else //if not - complain
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LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
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}
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void AdventureMapShortcuts::nextTown()
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{
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owner.hotkeyNextTown();
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}
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void AdventureMapShortcuts::zoom( int distance)
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{
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owner.hotkeyZoom(distance);
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}
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void AdventureMapShortcuts::nextObject()
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{
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const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
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const CGTownInstance *t = LOCPLINT->localState->getCurrentTown();
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if(h)
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nextHero();
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if(t)
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nextTown();
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}
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void AdventureMapShortcuts::moveHeroDirectional(const Point & direction)
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{
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const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero(); //selected hero
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if(!h)
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return;
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if (CGI->mh->hasOngoingAnimations())
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return;
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int3 dst = h->visitablePos() + int3(direction.x, direction.y, 0);
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if (!CGI->mh->isInMap((dst)))
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return;
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if ( !LOCPLINT->localState->setPath(h, dst))
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return;
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const CGPath & path = LOCPLINT->localState->getPath(h);
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if (path.nodes.size() > 2)
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owner.onHeroChanged(h);
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else
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if(path.nodes[0].turns == 0)
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LOCPLINT->moveHero(h, path);
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}
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bool AdventureMapShortcuts::optionCanViewQuests()
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{
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return optionInMapView() && !CGI->mh->getMap()->quests.empty();
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}
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bool AdventureMapShortcuts::optionCanToggleLevel()
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{
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return optionSidePanelActive() && LOCPLINT->cb->getMapSize().z > 1;
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}
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bool AdventureMapShortcuts::optionMapLevelSurface()
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{
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return mapLevel == 0;
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}
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bool AdventureMapShortcuts::optionHeroSleeping()
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{
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const CGHeroInstance *hero = LOCPLINT->localState->getCurrentHero();
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return optionInMapView() && hero && LOCPLINT->localState->isHeroSleeping(hero);
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}
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bool AdventureMapShortcuts::optionHeroAwake()
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{
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const CGHeroInstance *hero = LOCPLINT->localState->getCurrentHero();
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return optionInMapView() && hero && !LOCPLINT->localState->isHeroSleeping(hero);
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}
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bool AdventureMapShortcuts::optionCanVisitObject()
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{
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if (!optionHeroSelected())
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return false;
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auto * hero = LOCPLINT->localState->getCurrentHero();
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auto objects = LOCPLINT->cb->getVisitableObjs(hero->visitablePos());
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assert(vstd::contains(objects,hero));
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return objects.size() > 1; // there is object other than our hero
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}
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bool AdventureMapShortcuts::optionHeroSelected()
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{
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return optionInMapView() && LOCPLINT->localState->getCurrentHero() != nullptr;
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}
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bool AdventureMapShortcuts::optionHeroCanMove()
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{
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const auto * hero = LOCPLINT->localState->getCurrentHero();
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return optionInMapView() && hero && hero->movementPointsRemaining() != 0 && LOCPLINT->localState->hasPath(hero);
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}
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bool AdventureMapShortcuts::optionHasNextHero()
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{
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const auto * hero = LOCPLINT->localState->getCurrentHero();
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const auto * nextSuitableHero = LOCPLINT->localState->getNextWanderingHero(hero);
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return optionInMapView() && nextSuitableHero != nullptr;
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}
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bool AdventureMapShortcuts::optionCanEndTurn()
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{
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return optionInMapView() && LOCPLINT->makingTurn;
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}
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bool AdventureMapShortcuts::optionSpellcasting()
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{
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return state == EAdventureState::CASTING_SPELL;
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}
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bool AdventureMapShortcuts::optionInMapView()
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{
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return state == EAdventureState::MAKING_TURN;
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}
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bool AdventureMapShortcuts::optionInWorldView()
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{
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return state == EAdventureState::WORLD_VIEW;
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}
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bool AdventureMapShortcuts::optionSidePanelActive()
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{
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return state == EAdventureState::MAKING_TURN || state == EAdventureState::WORLD_VIEW;
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}
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bool AdventureMapShortcuts::optionMapScrollingActive()
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{
|
|
return state == EAdventureState::MAKING_TURN || state == EAdventureState::WORLD_VIEW || (state == EAdventureState::OTHER_HUMAN_PLAYER_TURN);
|
|
}
|
|
|
|
bool AdventureMapShortcuts::optionMapViewActive()
|
|
{
|
|
return state == EAdventureState::MAKING_TURN || state == EAdventureState::WORLD_VIEW || state == EAdventureState::CASTING_SPELL
|
|
|| (state == EAdventureState::OTHER_HUMAN_PLAYER_TURN);
|
|
}
|