.. |
AI_Base.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
BattleAction.cpp
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
BattleAction.h
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- Fixed wrong creature teleported
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2012-04-28 19:40:27 +00:00 |
BattleHex.cpp
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
BattleHex.h
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Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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2012-03-30 21:36:07 +00:00 |
BattleState.cpp
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- Some work for commanders
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2012-05-07 12:54:22 +00:00 |
BattleState.h
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Advanced work on support for Quicksand and Land Mine spells.
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2012-05-04 21:16:39 +00:00 |
CArtHandler.cpp
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Various fixes.
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2012-04-22 19:56:03 +00:00 |
CArtHandler.h
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- Commanders will now be properly intialized
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2012-04-28 11:41:20 +00:00 |
CBuildingHandler.cpp
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
CBuildingHandler.h
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- (linux) replaced Genius with VCAI
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2012-02-16 17:10:58 +00:00 |
CCampaignHandler.cpp
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
CCampaignHandler.h
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- fixed crash on opening spellbook during enemy turn
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2012-01-19 14:33:22 +00:00 |
CConsoleHandler.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CConsoleHandler.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CCreatureHandler.cpp
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Commanders can level up. It's non-interactive yet.
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2012-05-18 14:02:27 +00:00 |
CCreatureHandler.h
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- Config settings & parsing for Commanders.
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2012-04-22 13:28:46 +00:00 |
CCreatureSet.cpp
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Commanders can level up. It's non-interactive yet.
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2012-05-18 14:02:27 +00:00 |
CCreatureSet.h
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Lots of fixes and improvements for Commander interface.
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2012-05-18 19:44:15 +00:00 |
CDefObjInfoHandler.cpp
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* fixed #863 — all members of team will receive notification about FoW change
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2012-02-20 21:01:54 +00:00 |
CDefObjInfoHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CFileUtility.cpp
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CFileUtility.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CGameInterface.cpp
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- makefiles for fuzzylite (#911)
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2012-03-12 20:11:46 +00:00 |
CGameInterface.h
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Commanders can level up. It's non-interactive yet.
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2012-05-18 14:02:27 +00:00 |
CGameState.cpp
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- bugfixing:
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2012-05-11 19:03:40 +00:00 |
CGameState.h
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- Basic Commander window
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2012-05-16 17:29:05 +00:00 |
CGeneralTextHandler.cpp
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CGeneralTextHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CHeroHandler.cpp
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Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
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2012-04-23 19:56:37 +00:00 |
CHeroHandler.h
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Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
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2012-04-23 19:56:37 +00:00 |
CLodHandler.cpp
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
CLodHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CLogger.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CLogger.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CMapInfo.cpp
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Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
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2012-04-23 19:56:37 +00:00 |
CMapInfo.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CObjectHandler.cpp
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
CObjectHandler.h
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- Basic Commander window
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2012-05-16 17:29:05 +00:00 |
CObstacleInstance.cpp
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Advanced work on support for Quicksand and Land Mine spells.
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2012-05-04 21:16:39 +00:00 |
CObstacleInstance.h
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Advanced work on support for Quicksand and Land Mine spells.
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2012-05-04 21:16:39 +00:00 |
CondSh.h
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
Connection.cpp
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
Connection.h
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
ConstTransitivePtr.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CScriptingModule.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CSpellHandler.cpp
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- Fixed Remove Obstacle spell
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2012-04-28 15:18:21 +00:00 |
CSpellHandler.h
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
CStopWatch.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
CThreadHelper.cpp
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- moved ColorPutter's to separate SDL_Pixels.h file
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2012-05-17 10:44:48 +00:00 |
CThreadHelper.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CTownHandler.cpp
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- makefiles for fuzzylite (#911)
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2012-03-12 20:11:46 +00:00 |
CTownHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
GameConstants.h
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Commanders can level up. It's non-interactive yet.
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2012-05-18 14:02:27 +00:00 |
HeroBonus.cpp
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Commanders can level up. It's non-interactive yet.
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2012-05-18 14:02:27 +00:00 |
HeroBonus.h
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Various fixes.
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2012-04-22 19:56:03 +00:00 |
IGameCallback.cpp
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- removed usage of Graphics in several places (Components and hero window).
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2012-05-13 15:04:21 +00:00 |
IGameCallback.h
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- Basic Commander window
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2012-05-16 17:29:05 +00:00 |
IGameEventsReceiver.h
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Advanced work on support for Quicksand and Land Mine spells.
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2012-05-04 21:16:39 +00:00 |
int3.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
Interprocess.h
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- fix for boost 1.49
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2012-04-02 11:14:38 +00:00 |
JsonNode.cpp
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- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
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2012-01-12 15:23:00 +00:00 |
JsonNode.h
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Compile fix #945.
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2012-04-30 10:40:19 +00:00 |
Makefile.am
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- moved ColorPutter's to separate SDL_Pixels.h file
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2012-05-17 10:44:48 +00:00 |
Makefile.in
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- moved ColorPutter's to separate SDL_Pixels.h file
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2012-05-17 10:44:48 +00:00 |
map.cpp
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- bugfixing:
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2012-05-11 19:03:40 +00:00 |
map.h
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- More commanders
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2012-04-22 17:38:36 +00:00 |
NetPacks.h
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Lots of fixes and improvements for Commander interface.
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2012-05-18 19:44:15 +00:00 |
NetPacksLib.cpp
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Lots of fixes and improvements for Commander interface.
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2012-05-18 19:44:15 +00:00 |
RegisterTypes.h
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Commanders can level up. It's non-interactive yet.
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2012-05-18 14:02:27 +00:00 |
ResourceSet.cpp
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- Extended cap or removed sign for some values that may potentially overflow
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2012-01-26 16:48:53 +00:00 |
ResourceSet.h
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Fixed #855 & 861. Unsigned values were bad idea to prevent overflow.
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2012-02-20 16:26:14 +00:00 |
StartInfo.h
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
UnlockGuard.h
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- fixes for gcc-4.7
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2012-04-08 10:34:23 +00:00 |
vcmi_endian.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
VCMI_Lib.cpp
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Fixed #216 and #907.
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2012-04-08 01:15:18 +00:00 |
VCMI_Lib.h
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Fixed #216 and #907.
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2012-04-08 01:15:18 +00:00 |
VCMI_lib.vcxproj
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Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
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2012-04-23 19:56:37 +00:00 |
VCMIDirs.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |