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44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
/*
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* AIPathfinderConfig.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "AIPathfinderConfig.h"
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#include "Rules/AILayerTransitionRule.h"
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#include "Rules/AIMovementAfterDestinationRule.h"
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#include "Rules/AIMovementToDestinationRule.h"
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#include "Rules/AIPreviousNodeRule.h"
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namespace AIPathfinding
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{
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std::vector<std::shared_ptr<IPathfindingRule>> makeRuleset(
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CPlayerSpecificInfoCallback * cb,
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VCAI * ai,
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std::shared_ptr<AINodeStorage> nodeStorage)
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{
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std::vector<std::shared_ptr<IPathfindingRule>> rules = {
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std::make_shared<AILayerTransitionRule>(cb, ai, nodeStorage),
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std::make_shared<DestinationActionRule>(),
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std::make_shared<AIMovementToDestinationRule>(nodeStorage),
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std::make_shared<MovementCostRule>(),
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std::make_shared<AIPreviousNodeRule>(nodeStorage),
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std::make_shared<AIMovementAfterDestinationRule>(cb, nodeStorage)
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};
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return rules;
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}
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AIPathfinderConfig::AIPathfinderConfig(
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CPlayerSpecificInfoCallback * cb,
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VCAI * ai,
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std::shared_ptr<AINodeStorage> nodeStorage)
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:PathfinderConfig(nodeStorage, makeRuleset(cb, ai, nodeStorage))
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{
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}
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}
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