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4af288aee4
We need to make sure it's not stay active during gameplay. Proper fix would require actually removing menu interface from GH, but then GH needs refactoring too.
28 lines
631 B
C++
28 lines
631 B
C++
/*
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* CreditsScreen.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../windows/CWindowObject.h"
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class CMultiLineLabel;
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class SDL_Surface;
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class CreditsScreen : public CIntObject
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{
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int positionCounter;
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std::shared_ptr<CMultiLineLabel> credits;
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public:
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CreditsScreen(Rect rect);
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void show(SDL_Surface * to) override;
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void clickLeft(tribool down, bool previousState) override;
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void clickRight(tribool down, bool previousState) override;
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};
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