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vcmi/scripting/lua/LuaScriptModule.h
2022-09-24 15:55:24 +03:00

38 lines
809 B
C++

/*
* LuaScriptModule.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/CScriptingModule.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace scripting
{
class LuaScriptModule : public Module
{
public:
LuaScriptModule();
virtual ~LuaScriptModule();
std::string compile(const std::string & name, const std::string & source, vstd::CLoggerBase * logger) const override;
std::shared_ptr<ContextBase> createContextFor(const Script * source, const Environment * env) const override;
void registerSpellEffect(spells::effects::Registry * registry, const Script * source) const override;
private:
};
}
VCMI_LIB_NAMESPACE_END