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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-30 08:57:00 +02:00
vcmi/lib/mapping/CMapInfo.h
Johannes Schauer Marin Rodrigues a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00

75 lines
1.8 KiB
C++

/*
* CMapInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
struct StartInfo;
class CMapHeader;
class Campaign;
class ResourcePath;
/**
* A class which stores the count of human players and all players, the filename,
* scenario options, the map header information,...
*/
class DLL_LINKAGE CMapInfo
{
public:
std::unique_ptr<CMapHeader> mapHeader; //may be nullptr if campaign
std::unique_ptr<Campaign> campaign; //may be nullptr if scenario
StartInfo * scenarioOptionsOfSave; // Options with which scenario has been started (used only with saved games)
std::string fileURI;
std::string originalFileURI;
std::string fullFileURI;
std::string date;
int amountOfPlayersOnMap;
int amountOfHumanControllablePlayers;
int amountOfHumanPlayersInSave;
bool isRandomMap;
CMapInfo();
virtual ~CMapInfo();
CMapInfo(CMapInfo &&other) = delete;
CMapInfo(const CMapInfo &other) = delete;
CMapInfo &operator=(CMapInfo &&other) = delete;
CMapInfo &operator=(const CMapInfo &other) = delete;
void mapInit(const std::string & fname);
void saveInit(const ResourcePath & file);
void campaignInit();
void countPlayers();
std::string getNameTranslated() const;
std::string getNameForList() const;
std::string getDescriptionTranslated() const;
int getMapSizeIconId() const;
int getMapSizeFormatIconId() const;
std::string getMapSizeName() const;
template <typename Handler> void serialize(Handler &h, const int Version)
{
h & mapHeader;
h & campaign;
h & scenarioOptionsOfSave;
h & fileURI;
h & date;
h & amountOfPlayersOnMap;
h & amountOfHumanControllablePlayers;
h & amountOfHumanPlayersInSave;
h & isRandomMap;
}
};
VCMI_LIB_NAMESPACE_END